$02:A53D A5 30       LDA $30    [$00:0030]   A:0000 X:0000 Y:0000 D:0000 DB:02 S:0927 P:envmxdIZC HC:744 VC:103 00 Frames=8a4
$02:A53F 22 69 A5 02 JSL $02A569[$02:A569]   A:0000 X:0000 Y:0000 D:0000 DB:02 S:0927 P:envmxdIZC HC:776 VC:103 00 Frames=8a4
$02:A543 A5 10       LDA $10    [$00:0010]   A:0000 X:0000 Y:0003 D:0000 DB:02 S:0927 P:envmxdIZC HC:252 VC:111 00 Frames=8a4
$02:A545 9F AC 05 70 STA $7005AC,x[$70:05AC] A:9EED X:0000 Y:0003 D:0000 DB:02 S:0927 P:eNvmxdIzC HC:284 VC:111 00 Frames=8a4
$02:A549 A5 11       LDA $11    [$00:0011]   A:9EED X:0000 Y:0003 D:0000 DB:02 S:0927 P:eNvmxdIzC HC:332 VC:111 00 Frames=8a4
$02:A54B 9F AD 05 70 STA $7005AD,x[$70:05AD] A:1C9E X:0000 Y:0003 D:0000 DB:02 S:0927 P:envmxdIzC HC:364 VC:111 00 Frames=8a4

; ==============================================================================
; ******************************************************************************
; ******************************************************************************
; ==============================================================================

(..)

; Randomly select 1/2 opening statements for game start

$02:A5AA 29 01 00    AND #$0001              A:001C X:0000 Y:0000 D:0000 DB:02 S:091E P:envmxdIzC HC:690 VC:110 00 Frames=14e
$02:A5AD 80 40       BRA $40    [$A5EF]      A:0000 X:0000 Y:0000 D:0000 DB:02 S:091E P:envmxdIZC HC:714 VC:110 00 Frames=14e
(..)

$02:A5EF 29 FF 00    AND #$00FF              A:0000 X:0000 Y:0000 D:0000 DB:02 S:091E P:envmxdIZC HC:736 VC:110 00 Frames=14e
$02:A5F2 85 16       STA $16    [$00:0016]   A:0000 X:0000 Y:0000 D:0000 DB:02 S:091E P:envmxdIZC HC:760 VC:110 00 Frames=14e
$02:A5F4 48          PHA                     A:0000 X:0000 Y:0000 D:0000 DB:02 S:091E P:envmxdIZC HC:792 VC:110 00 Frames=14e
$02:A5F5 0A          ASL A                   A:0000 X:0000 Y:0000 D:0000 DB:02 S:091C P:envmxdIZC HC:822 VC:110 00 Frames=14e
$02:A5F6 63 01       ADC $01,s  [$00:091D]   A:0000 X:0000 Y:0000 D:0000 DB:02 S:091C P:envmxdIZc HC:836 VC:110 00 Frames=14e
$02:A5F8 A8          TAY                     A:0000 X:0000 Y:0000 D:0000 DB:02 S:091C P:envmxdIZc HC:874 VC:110 00 Frames=14e
$02:A5F9 68          PLA                     A:0000 X:0000 Y:0000 D:0000 DB:02 S:091C P:envmxdIZc HC:888 VC:110 00 Frames=14e

; Y=0/3

$02:A5FA B9 27 A6    LDA $A627,y[$02:A62A]   A:0001 X:0000 Y:0003 D:0000 DB:02 S:091E P:envmxdIzc HC:802 VC:110 00 Frames=8a4
$02:A5FD 85 10       STA $10    [$00:0010]   A:F768 X:0000 Y:0003 D:0000 DB:02 S:091E P:eNvmxdIzc HC:842 VC:110 00 Frames=8a4
$02:A5FF B9 28 A6    LDA $A628,y[$02:A62B]   A:F768 X:0000 Y:0003 D:0000 DB:02 S:091E P:eNvmxdIzc HC:874 VC:110 00 Frames=8a4
$02:A602 85 11       STA $11    [$00:0011]   A:E4F7 X:0000 Y:0003 D:0000 DB:02 S:091E P:eNvmxdIzc HC:914 VC:110 00 Frames=8a4

$02:A604 E2 20       SEP #$20                A:E4F7 X:0000 Y:0003 D:0000 DB:02 S:091E P:eNvmxdIzc HC:946 VC:110 00 Frames=8a4
$02:A606 A5 10       LDA $10    [$00:0010]   A:E4F7 X:0000 Y:0003 D:0000 DB:02 S:091E P:eNvMxdIzc HC:968 VC:110 00 Frames=8a4

; -----------------------------------------------------------------------------

; chop Huffman alignment (3 bits)

$02:A608 48          PHA                     A:E468 X:0000 Y:0003 D:0000 DB:02 S:091E P:envMxdIzc HC:992 VC:110 00 Frames=8a4
$02:A609 46 12       LSR $12    [$00:0012]   A:E468 X:0000 Y:0003 D:0000 DB:02 S:091D P:envMxdIzc HC:1014 VC:110 00 Frames=8a4
$02:A60B 66 11       ROR $11    [$00:0011]   A:E468 X:0000 Y:0003 D:0000 DB:02 S:091D P:envMxdIzc HC:1052 VC:110 00 Frames=8a4
$02:A60D 66 10       ROR $10    [$00:0010]   A:E468 X:0000 Y:0003 D:0000 DB:02 S:091D P:envMxdIzC HC:1090 VC:110 00 Frames=8a4

$02:A60F 46 12       LSR $12    [$00:0012]   A:E468 X:0000 Y:0003 D:0000 DB:02 S:091D P:eNvMxdIzc HC:1128 VC:110 00 Frames=8a4
$02:A611 66 11       ROR $11    [$00:0011]   A:E468 X:0000 Y:0003 D:0000 DB:02 S:091D P:envMxdIzc HC:1166 VC:110 00 Frames=8a4
$02:A613 66 10       ROR $10    [$00:0010]   A:E468 X:0000 Y:0003 D:0000 DB:02 S:091D P:envMxdIzC HC:1204 VC:110 00 Frames=8a4

$02:A615 46 12       LSR $12    [$00:0012]   A:E468 X:0000 Y:0003 D:0000 DB:02 S:091D P:eNvMxdIzc HC:1242 VC:110 00 Frames=8a4
$02:A617 66 11       ROR $11    [$00:0011]   A:E468 X:0000 Y:0003 D:0000 DB:02 S:091D P:envMxdIzC HC:1280 VC:110 00 Frames=8a4
$02:A619 66 10       ROR $10    [$00:0010]   A:E468 X:0000 Y:0003 D:0000 DB:02 S:091D P:eNvMxdIzC HC:1318 VC:110 00 Frames=8a4
$02:A61B 68          PLA                     A:E468 X:0000 Y:0003 D:0000 DB:02 S:091D P:eNvMxdIzc HC:1356 VC:110 00 Frames=8a4

; -----------------------------------------------------------------------------

$02:A61C 29 07       AND #$07                A:E468 X:0000 Y:0003 D:0000 DB:02 S:091E P:envMxdIzc HC:016 VC:111 00 Frames=8a4
$02:A61E 85 13       STA $13    [$00:0013]   A:E400 X:0000 Y:0003 D:0000 DB:02 S:091E P:envMxdIZc HC:032 VC:111 00 Frames=8a4
$02:A620 64 14       STZ $14    [$00:0014]   A:E400 X:0000 Y:0003 D:0000 DB:02 S:091E P:envMxdIZc HC:056 VC:111 00 Frames=8a4

$02:A622 AB          PLB                     A:E400 X:0000 Y:0003 D:0000 DB:02 S:091E P:envMxdIZc HC:080 VC:111 00 Frames=8a4
$02:A623 28          PLP                     A:E400 X:0000 Y:0003 D:0000 DB:02 S:091F P:envMxdIzc HC:108 VC:111 00 Frames=8a4
$02:A624 FA          PLX                     A:E400 X:0000 Y:0003 D:0000 DB:02 S:0920 P:envmxdIZC HC:136 VC:111 00 Frames=8a4
$02:A625 68          PLA                     A:E400 X:0000 Y:0003 D:0000 DB:02 S:0922 P:envmxdIZC HC:172 VC:111 00 Frames=8a4
$02:A626 6B          RTL                     A:0000 X:0000 Y:0003 D:0000 DB:02 S:0924 P:envmxdIZC HC:208 VC:111 00 Frames=8a4
