[Settings] AspectRatio = 1 MaxAnisotropy = 16 ModeHeight = 480 ModeWidth = 640 NTSC_Saturation = 1 ShadeBoost = 0 ShadeBoost_Brightness = 50 ShadeBoost_Contrast = 50 ShadeBoost_Saturation = 50 TVShader = 0 UserHacks = 0 aa1 = 0 accurate_blending_unit = 1 accurate_date = 1 clut_load_before_draw = 0 crc_hack_level = -1 debug_glsl_shader = 0 debug_opengl = 0 disable_hw_gl_draw = 0 dithering_ps2 = 2 dump = 0 filter = 2 force_texture_clear = 0 fxaa = 0 interlace = 7 large_framebuffer = 0 linear_present = 1 mipmap = 1 mipmap_hw = -1 override_GL_ARB_clear_texture = -1 override_GL_ARB_compute_shader = -1 override_GL_ARB_direct_state_access = -1 override_GL_ARB_get_texture_sub_image = -1 override_GL_ARB_gpu_shader5 = -1 override_GL_ARB_multi_bind = -1 override_GL_ARB_shader_image_load_store = -1 override_GL_ARB_shader_storage_buffer_object = -1 override_GL_ARB_sparse_texture = -1 override_GL_ARB_sparse_texture2 = -1 override_GL_ARB_texture_barrier = -1 override_GL_ARB_texture_view = -1 override_GL_ARB_vertex_attrib_binding = -1 override_geometry_shader = -1 paltex = 0 save = 0 savef = 0 savel = 5000 saven = 0 savet = 0 savez = 0 shaderfx = 0 upscale_multiplier = 1 vsync = 0