shaders = 2 shader0 = shaders/2xsal-level2.glsl filter_linear0 = false scale_type0 = source scale0 = 2.0 shader1 = ../crt/shaders/dotmask.glsl filter_linear1 = true scale_type1 = viewport scale1 = 1.0 parameters = "maskDark; maskLight" maskDark = 0.6 maskLight = 1.4