shaders = 2 shader0 = shaders/vhs.glsl scale_type0 = source scale0 = 1.0 wrap_mode0 = mirrored_repeat shader1 = shaders/rewind.glsl filter_linear1 = true wrap_mode1 = mirrored_repeat scale_type1 = source scale1 = 1.0 textures = "rew;play" play = resources/play.png rew = resources/rew.png