shaders = 9 shader0 = shaders/bloom/BloomPass0.glsl alias0 = SamplerBloom1 float_framebuffer0 = true shader1 = shaders/bloom/BloomPass1.glsl alias1 = SamplerBloom2 float_framebuffer1 = true filter_linear1 = true shader2 = shaders/bloom/BloomPass2.glsl alias2 = SamplerBloom3 float_framebuffer2 = true scale2 = 0.5 scale_type2 = viewport filter_linear2 = true shader3 = shaders/bloom/BloomPass3.glsl alias3 = SamplerBloom4 float_framebuffer3 = true scale3 = 0.25 scale_type3 = viewport filter_linear3 = true shader4 = shaders/bloom/BloomPass4.glsl alias4 = SamplerBloom5 float_framebuffer4 = true scale4 = 0.125 scale_type4 = viewport filter_linear4 = true shader5 = shaders/bloom/LensFlarePass0.glsl alias5 = LensFlare1 float_framebuffer5 = true #scale_type5 = source filter_linear5 = true shader6 = shaders/bloom/LensFlarePass1.glsl alias6 = LensFlare2 float_framebuffer6 = true #scale6 = 0.5 scale_type6 = viewport filter_linear6 = true shader7 = shaders/bloom/LensFlarePass2.glsl alias7 = LensFlare3 float_framebuffer7 = true #scale7 = 0.5 scale_type7 = viewport filter_linear7 = true shader8 = shaders/bloom/LightingCombine.glsl scale8 = 2.0 scale_type8 = viewport filter_linear8 = true textures = "Dirt;Sprite" Dirt = shaders/bloom/LensDB.png Sprite = shaders/bloom/LensSprite.png