shaders = 3 shader0 = ../../crt/shaders/gtu-v050/pass1.glsl scale_type0 = source scale0 = 1.0 float_framebuffer0 = true shader1 = ../../crt/shaders/gtu-v050/pass2.glsl scale_type_x1 = viewport scale_x1 = 1.0 scale_type_y1 = source scale_y1 = 1.0 filter_linear1 = false float_framebuffer1 = true shader2 = "../../misc/shaders/image-adjustment.glsl"