shaders = "1"
shader0 = "shaders/convergence.glsl"
filter_linear0 = "true"

C_STR = "0.400000"
Rx = "0.400000"
Ry = "0.200000"
Gx = "-0.150000"
Gy = "0.050000"
Bx = "-0.350000"
By = "0.200000"
