shaders = 2

shader0 = shaders/spline16-x.glsl
filter_linear0 = false
scale_type_x0 = viewport
scale_type_y0 = source
scale0 = 1.0
wrap_mode0 = "clamp_to_edge"

shader1 = shaders/spline16-y.glsl
filter_linear1 = false
wrap_mode1 = "clamp_to_edge"