shaders = 5 shader0 = ../../handheld/shaders/color/gba-color.glsl shader1 = ../resources/imgborder-gameboy-player.glsl shader2 = ../../crt/shaders/tvout-tweaks.glsl shader3 = ../../misc/shaders/image-adjustment.glsl shader4 = ../../auto-box/box-center.glsl scale_type0 = source scale0 = 1.0 scale_type_x1 = absolute scale_x1 = 608 scale_type_y1 = absolute scale_y1 = 448 scale_type_x2 = viewport scale_x2 = 1.000000 scale_type_y2 = source scale_y2 = 1.000000 filter_linear4 = false parameters = box_scale;location;in_res_x;in_res_y;TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS box_scale = 2.000000 location = 0.500000 in_res_x = 240.000000 in_res_y = 160.000000 TVOUT_RESOLUTION = 512.000000 TVOUT_COMPOSITE_CONNECTION = 0.000000 TVOUT_TV_COLOR_LEVELS = 0.000000 textures = BORDER BORDER = gameboy-player.png