[INFO] RetroArch 1.17.0 (Git ad8975c) [INFO] === Build ======================================= [INFO] CPU Model Name: AMD Ryzen 7 5700X 8-Core Processor [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2 [INFO] Version: 1.17.0 [INFO] Git: ad8975c [INFO] Built: Feb 3 2024 [INFO] ================================================= [INFO] [Input]: Found input driver: "dinput". [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1 [INFO] [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz. [INFO] [Video]: Set video size to: 3840x1975. [INFO] [GLCore]: Found GL context: "wgl". [INFO] [GLCore]: Detecting screen resolution: 3840x2160. [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [INFO] [WGL]: Adaptive VSync supported. [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 5070/PCIe/SSE2. [INFO] [GLCore]: Version: 4.6.0 NVIDIA 596.36. [INFO] [GLCore]: Using resolution 3840x1975. [INFO] [XInput]: Found XInput v1.4. [INFO] [Joypad]: Found joypad driver: "dinput". [INFO] [GLCore]: Loading stock shader. [INFO] [slang]: Building pass #0 (N/A) [INFO] [GLCore]: Not using frame history. [INFO] [GLCore]: Not using framebuffer feedback. [INFO] [Video]: Found display server: "win32". [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms). [INFO] [Audio]: Started synchronous audio driver. [INFO] [Microphone]: Initialized microphone driver. [INFO] [Display]: Found display driver: "glcore". [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_history.lpl". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_music_history.lpl". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_video_history.lpl". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_image_history.lpl". [INFO] [Playlist]: Loading favorites file: "A:\Consoles\RetroArch-Win64\content_favorites.lpl". [INFO] [Core]: Using content: "A:\Consoles\ROM-ISO\SEGA\Mega Drive & Genesis\No-Intro\Light Crusader (USA).zip". [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [INFO] [Core]: Unloading core.. [INFO] [Core]: Unloading core symbols.. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. [INFO] RetroArch 1.17.0 (Git ad8975c) [INFO] === Build ======================================= [INFO] CPU Model Name: AMD Ryzen 7 5700X 8-Core Processor [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2 [INFO] Version: 1.17.0 [INFO] Git: ad8975c [INFO] Built: Feb 3 2024 [INFO] ================================================= [INFO] [Input]: Found input driver: "dinput". [INFO] [Core]: Loading dynamic libretro core from: "A:\Consoles\RetroArch-Win64\cores\genesis_plus_gx_wide_libretro.dll" [INFO] [Overrides]: Redirecting save file to "A:\Consoles\RetroArch-Win64\saves\Genesis Plus GX Wide\Light Crusader (USA).srm". [INFO] [Overrides]: Redirecting save state to "A:\Consoles\RetroArch-Win64\states\Genesis Plus GX Wide\Light Crusader (USA).state". [INFO] [Environ]: GET_CORE_OPTIONS_VERSION. [INFO] [Environ]: GET_LANGUAGE: "0". [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL. [INFO] [Environ]: SET_CONTROLLER_INFO. [INFO] [Environ]: SET_INPUT_DESCRIPTORS: [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE. [INFO] [Content Override]: File Extension: 'mdx' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: ' md' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: 'bin' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: 'smd' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: 'gen' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: 'bms' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: 'sms' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: ' gg' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: ' sg' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: '68k' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: 'sgd' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Environ]: GET_VFS_INTERFACE. Core requested version >= V2, providing V3. [INFO] [Environ]: GET_LED_INTERFACE. [INFO] [Environ]: PERFORMANCE_LEVEL: 1. [INFO] [Environ]: GET_LOG_INTERFACE. [INFO] [Environ]: PERFORMANCE_LEVEL: 7. [INFO] [Environ]: SET_SERIALIZATION_QUIRKS. [INFO] [Environ]: SET_DISK_CONTROL_INTERFACE. [INFO] [Content]: Loading content file: "A:\Consoles\ROM-ISO\SEGA\Mega Drive & Genesis\No-Intro\Light Crusader (USA).zip#Light Crusader (USA).md". [INFO] [Content]: CRC32: 0xbeb715dc. [INFO] [Environ]: RETRO_ENVIRONMENT_GET_GAME_INFO_EXT. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [libretro INFO] Frontend supports RGB565 - will use that instead of XRGB1555. [INFO] [Environ]: SYSTEM_DIRECTORY: "A:\Consoles\RetroArch-Win64\system". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\Genesis Plus GX Wide". [INFO] [Environ]: SET_AUDIO_BUFFER_STATUS_CALLBACK. [INFO] [RCHEEVOS]: Using host: https://retroachievements.org [INFO] [RCHEEVOS]: Unofficial disabled [INFO] [RCHEEVOS]: Encore mode disabled [INFO] [RCHEEVOS]: Spectator mode disabled [INFO] [RCHEEVOS]: Load started, hardcore active [INFO] [RCHEEVOS]: Attempting to log in Otakon273 (with token) [INFO] [RCHEEVOS]: Identifying game: 2097152 bytes at 00000000571B2040 (A:\Consoles\ROM-ISO\SEGA\Mega Drive & Genesis\No-Intro\Light Crusader (USA).zip#Light Crusader (USA).md) [INFO] [RCHEEVOS]: Found 1 potential consoles for md file extension [INFO] [RCHEEVOS]: Trying console 1 [INFO] [RCHEEVOS]: Hashing 2097152 byte buffer [INFO] [RCHEEVOS]: Generated hash 2869e0d4ad512a1fbd9b79d6937d9446 [INFO] [Replay]: Found last replay slot: #0 [INFO] [SRAM]: Skipping SRAM load. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1 [INFO] [Core]: Geometry: 256x192, Aspect: 1.524, FPS: 59.92, Sample rate: 44100.00 Hz. [INFO] [Audio]: Set audio input rate to: 44156.86 Hz. [INFO] [Video]: Set video size to: 3840x1975. [INFO] [GLCore]: Found GL context: "wgl". [INFO] [GLCore]: Detecting screen resolution: 3840x2160. [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [INFO] [WGL]: Adaptive VSync supported. [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 5070/PCIe/SSE2. [INFO] [GLCore]: Version: 4.6.0 NVIDIA 596.36. [INFO] [GLCore]: Using resolution 3840x1975. [INFO] [Joypad]: Found joypad driver: "dinput". [INFO] [GLCore]: Loading stock shader. [INFO] [slang]: Building pass #0 (N/A) [INFO] [GLCore]: Not using frame history. [INFO] [GLCore]: Not using framebuffer feedback. [INFO] [Video]: Found display server: "win32". [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms). [INFO] [Audio]: Started synchronous audio driver. [INFO] [Microphone]: Initialized microphone driver. [INFO] [Display]: Found display driver: "glcore". [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_history.lpl". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_music_history.lpl". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_video_history.lpl". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_image_history.lpl". [INFO] [Playlist]: Loading favorites file: "A:\Consoles\RetroArch-Win64\content_favorites.lpl". [INFO] [Playlist]: Written to playlist file: "A:\Consoles\RetroArch-Win64\content_history.lpl". [INFO] [RCHEEVOS]: Login failed: Invalid user/token combination. [INFO] [RCHEEVOS]: RetroAchievements login failed: Invalid user/token combination. [INFO] [RCHEEVOS]: Identified game: 1200000207 (2869e0d4ad512a1fbd9b79d6937d9446) [INFO] [RCHEEVOS]: Load failed (-28): Login required [INFO] [RCHEEVOS]: RetroAchievements game load failed: Login required [INFO] [Environ]: RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY. [INFO] [Environ]: SET_GEOMETRY: 400x224, Aspect: 1.786. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass1.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass2.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #30. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #32. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #33. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #34. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #35. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #36. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #37. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #38. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #39. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #40. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (LinearGamma) [INFO] [slang]: Building pass #5 (N/A) [INFO] [slang]: Building pass #6 (N/A) [INFO] [slang]: Building pass #7 (CB_Output) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (N/A) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (N/A) [INFO] [slang]: Building pass #12 (N/A) [INFO] [slang]: Building pass #13 (N/A) [INFO] [slang]: Building pass #14 (DeditherPass) [INFO] [slang]: Building pass #15 (IntroPass) [INFO] [slang]: Building pass #16 (N/A) [INFO] [slang]: Building pass #17 (N/A) [INFO] [slang]: Building pass #18 (PreCRTPass) [INFO] [slang]: Building pass #19 (AfterglowPass) [INFO] [slang]: Building pass #20 (N/A) [INFO] [slang]: Building pass #21 (ColorCorrectPass) [INFO] [slang]: Building pass #22 (N/A) [INFO] [slang]: Building pass #23 (PrePass) [INFO] [slang]: Building pass #24 (AvgLumPass) [INFO] [slang]: Building pass #25 (LinearizePass) [INFO] [slang]: Building pass #26 (N/A) [INFO] [slang]: Building pass #27 (GlowPass) [INFO] [slang]: Building pass #28 (N/A) [INFO] [slang]: Building pass #29 (BloomPass) [INFO] [slang]: Building pass #30 (N/A) [INFO] [slang]: Building pass #31 (CRTPass) [INFO] [slang]: Building pass #32 (PostCRTPass) [INFO] [slang]: Building pass #33 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #34 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #35 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #36 (N/A) [INFO] [slang]: Building pass #37 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #38 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #39 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #40 (ReflectionPass) [INFO] [slang]: Building pass #41 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #19. [INFO] [GLCore]: Using framebuffer feedback for pass #24. [INFO] [GLCore]: Using framebuffer feedback for pass #32. [INFO] [GLCore]: Using framebuffer feedback for pass #33. [INFO] [GLCore]: Using framebuffer feedback for pass #34. [INFO] [GLCore]: Using framebuffer feedback for pass #40. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\retroarch.slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\retroarch.slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\retroarch.slangp". [WARN] [Shaders]: Could not read shader preset in #reference line: "A:\Consoles\RetroArch-Win64\shaders_slang\bezel\koko-aio\Presets-ng\Monitor-New_slotmask_rgb.slangp". [INFO] [WARN] [Shaders]: Could not read root preset: "A:\Consoles\RetroArch-Win64\shaders\Starman99x-koko-aio\Presets\TV_70s_GBP\TV_70s_Ancient-Night.slangp". [ERROR] [GLCore]: Failed to create preset: "A:\Consoles\RetroArch-Win64\shaders\Starman99x-koko-aio\Presets\TV_70s_GBP\TV_70s_Ancient-Night.slangp". [ERROR] [GLCore]: Failed to create filter chain: "A:\Consoles\RetroArch-Win64\shaders\Starman99x-koko-aio\Presets\TV_70s_GBP\TV_70s_Ancient-Night.slangp". Falling back to stock. [INFO] [slang]: Building pass #0 (N/A) [INFO] [GLCore]: Not using frame history. [INFO] [GLCore]: Not using framebuffer feedback. [WARN] [Shaders]: Could not read shader preset in #reference line: "A:\Consoles\RetroArch-Win64\shaders_slang\bezel\koko-aio\Presets-ng\Monitor-New_slotmask_rgb.slangp". [INFO] [WARN] [Shaders]: Could not read root preset: "A:\Consoles\RetroArch-Win64\shaders\Starman99x-koko-aio\Presets\TV_70s_GBP\TV_70s_GBA_Grey-Night.slangp". [ERROR] [GLCore]: Failed to create preset: "A:\Consoles\RetroArch-Win64\shaders\Starman99x-koko-aio\Presets\TV_70s_GBP\TV_70s_GBA_Grey-Night.slangp". [ERROR] [GLCore]: Failed to create filter chain: "A:\Consoles\RetroArch-Win64\shaders\Starman99x-koko-aio\Presets\TV_70s_GBP\TV_70s_GBA_Grey-Night.slangp". Falling back to stock. [INFO] [slang]: Building pass #0 (N/A) [INFO] [GLCore]: Not using frame history. [INFO] [GLCore]: Not using framebuffer feedback. [WARN] [Shaders]: Could not read shader preset in #reference line: "A:\Consoles\RetroArch-Win64\shaders_slang\bezel\koko-aio\Presets-ng\Monitor-New_slotmask_rgb.slangp". [INFO] [WARN] [Shaders]: Could not read root preset: "A:\Consoles\RetroArch-Win64\shaders\Starman99x-koko-aio\Presets\TV_70s_GBP\TV_70s_Tetris-Night.slangp". [ERROR] [GLCore]: Failed to create preset: "A:\Consoles\RetroArch-Win64\shaders\Starman99x-koko-aio\Presets\TV_70s_GBP\TV_70s_Tetris-Night.slangp". [ERROR] [GLCore]: Failed to create filter chain: "A:\Consoles\RetroArch-Win64\shaders\Starman99x-koko-aio\Presets\TV_70s_GBP\TV_70s_Tetris-Night.slangp". Falling back to stock. [INFO] [slang]: Building pass #0 (N/A) [INFO] [GLCore]: Not using frame history. [INFO] [GLCore]: Not using framebuffer feedback. [WARN] [Shaders]: Could not read shader preset in #reference line: "A:\Consoles\RetroArch-Win64\shaders_slang\bezel\koko-aio\Presets-ng\Monitor-New_slotmask_rgb.slangp". [INFO] [WARN] [Shaders]: Could not read root preset: "A:\Consoles\RetroArch-Win64\shaders\Starman99x-koko-aio\Presets\TV_70s_GBP\TV_70s_GBA_Yellow-Night.slangp". [ERROR] [GLCore]: Failed to create preset: "A:\Consoles\RetroArch-Win64\shaders\Starman99x-koko-aio\Presets\TV_70s_GBP\TV_70s_GBA_Yellow-Night.slangp". [ERROR] [GLCore]: Failed to create filter chain: "A:\Consoles\RetroArch-Win64\shaders\Starman99x-koko-aio\Presets\TV_70s_GBP\TV_70s_GBA_Yellow-Night.slangp". Falling back to stock. [INFO] [slang]: Building pass #0 (N/A) [INFO] [GLCore]: Not using frame history. [INFO] [GLCore]: Not using framebuffer feedback. [WARN] [Shaders]: Could not read shader preset in #reference line: "A:\Consoles\RetroArch-Win64\shaders_slang\bezel\koko-aio\Presets-ng\Monitor-New_slotmask_rgb.slangp". [INFO] [WARN] [Shaders]: Could not read root preset: "A:\Consoles\RetroArch-Win64\shaders\Starman99x-koko-aio\Presets\Arcade_MultiScreen\Dual_Screen-[32x9]-Night.slangp". [ERROR] [GLCore]: Failed to create preset: "A:\Consoles\RetroArch-Win64\shaders\Starman99x-koko-aio\Presets\Arcade_MultiScreen\Dual_Screen-[32x9]-Night.slangp". [ERROR] [GLCore]: Failed to create filter chain: "A:\Consoles\RetroArch-Win64\shaders\Starman99x-koko-aio\Presets\Arcade_MultiScreen\Dual_Screen-[32x9]-Night.slangp". Falling back to stock. [INFO] [slang]: Building pass #0 (N/A) [INFO] [GLCore]: Not using frame history. [INFO] [GLCore]: Not using framebuffer feedback. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass1.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass2.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #30. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #32. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #33. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #34. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #35. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #36. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #37. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #38. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #39. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #40. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (LinearGamma) [INFO] [slang]: Building pass #5 (N/A) [INFO] [slang]: Building pass #6 (N/A) [INFO] [slang]: Building pass #7 (CB_Output) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (N/A) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (N/A) [INFO] [slang]: Building pass #12 (N/A) [INFO] [slang]: Building pass #13 (N/A) [INFO] [slang]: Building pass #14 (DeditherPass) [INFO] [slang]: Building pass #15 (IntroPass) [INFO] [slang]: Building pass #16 (N/A) [INFO] [slang]: Building pass #17 (N/A) [INFO] [slang]: Building pass #18 (PreCRTPass) [INFO] [slang]: Building pass #19 (AfterglowPass) [INFO] [slang]: Building pass #20 (N/A) [INFO] [slang]: Building pass #21 (ColorCorrectPass) [INFO] [slang]: Building pass #22 (N/A) [INFO] [slang]: Building pass #23 (PrePass) [INFO] [slang]: Building pass #24 (AvgLumPass) [INFO] [slang]: Building pass #25 (LinearizePass) [INFO] [slang]: Building pass #26 (N/A) [INFO] [slang]: Building pass #27 (GlowPass) [INFO] [slang]: Building pass #28 (N/A) [INFO] [slang]: Building pass #29 (BloomPass) [INFO] [slang]: Building pass #30 (N/A) [INFO] [slang]: Building pass #31 (CRTPass) [INFO] [slang]: Building pass #32 (PostCRTPass) [INFO] [slang]: Building pass #33 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #34 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #35 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #36 (N/A) [INFO] [slang]: Building pass #37 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #38 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #39 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #40 (ReflectionPass) [INFO] [slang]: Building pass #41 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #19. [INFO] [GLCore]: Using framebuffer feedback for pass #24. [INFO] [GLCore]: Using framebuffer feedback for pass #32. [INFO] [GLCore]: Using framebuffer feedback for pass #33. [INFO] [GLCore]: Using framebuffer feedback for pass #34. [INFO] [GLCore]: Using framebuffer feedback for pass #40. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\BBC_Master\Master-[ADV]-[Guest]-[Custom-Bezel_001]-[Night].slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\BBC_Master\Master-[ADV]-[Guest]-[Custom-Bezel_001]-[Night].slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\BBC_Master\Master-[ADV]-[Guest]-[Custom-Bezel_001]-[Night].slangp". [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass1.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass2.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #30. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #32. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #33. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #34. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #35. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #36. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #37. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #38. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #39. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #40. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (LinearGamma) [INFO] [slang]: Building pass #5 (N/A) [INFO] [slang]: Building pass #6 (N/A) [INFO] [slang]: Building pass #7 (CB_Output) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (N/A) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (N/A) [INFO] [slang]: Building pass #12 (N/A) [INFO] [slang]: Building pass #13 (N/A) [INFO] [slang]: Building pass #14 (DeditherPass) [INFO] [slang]: Building pass #15 (IntroPass) [INFO] [slang]: Building pass #16 (N/A) [INFO] [slang]: Building pass #17 (N/A) [INFO] [slang]: Building pass #18 (PreCRTPass) [INFO] [slang]: Building pass #19 (AfterglowPass) [INFO] [slang]: Building pass #20 (N/A) [INFO] [slang]: Building pass #21 (ColorCorrectPass) [INFO] [slang]: Building pass #22 (N/A) [INFO] [slang]: Building pass #23 (PrePass) [INFO] [slang]: Building pass #24 (AvgLumPass) [INFO] [slang]: Building pass #25 (LinearizePass) [INFO] [slang]: Building pass #26 (N/A) [INFO] [slang]: Building pass #27 (GlowPass) [INFO] [slang]: Building pass #28 (N/A) [INFO] [slang]: Building pass #29 (BloomPass) [INFO] [slang]: Building pass #30 (N/A) [INFO] [slang]: Building pass #31 (CRTPass) [INFO] [slang]: Building pass #32 (PostCRTPass) [INFO] [slang]: Building pass #33 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #34 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #35 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #36 (N/A) [INFO] [slang]: Building pass #37 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #38 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #39 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #40 (ReflectionPass) [INFO] [slang]: Building pass #41 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #19. [INFO] [GLCore]: Using framebuffer feedback for pass #24. [INFO] [GLCore]: Using framebuffer feedback for pass #32. [INFO] [GLCore]: Using framebuffer feedback for pass #33. [INFO] [GLCore]: Using framebuffer feedback for pass #34. [INFO] [GLCore]: Using framebuffer feedback for pass #40. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\NEC_PC-9801\PC-9801-[ADV]-[Guest]-[Bezel]-[Night].slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\NEC_PC-9801\PC-9801-[ADV]-[Guest]-[Bezel]-[Night].slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\NEC_PC-9801\PC-9801-[ADV]-[Guest]-[Bezel]-[Night].slangp". [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass1.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass2.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #30. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #32. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #33. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #34. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #35. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #36. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #37. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #38. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #39. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #40. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (LinearGamma) [INFO] [slang]: Building pass #5 (N/A) [INFO] [slang]: Building pass #6 (N/A) [INFO] [slang]: Building pass #7 (CB_Output) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (N/A) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (N/A) [INFO] [slang]: Building pass #12 (N/A) [INFO] [slang]: Building pass #13 (N/A) [INFO] [slang]: Building pass #14 (DeditherPass) [INFO] [slang]: Building pass #15 (IntroPass) [INFO] [slang]: Building pass #16 (N/A) [INFO] [slang]: Building pass #17 (N/A) [INFO] [slang]: Building pass #18 (PreCRTPass) [INFO] [slang]: Building pass #19 (AfterglowPass) [INFO] [slang]: Building pass #20 (N/A) [INFO] [slang]: Building pass #21 (ColorCorrectPass) [INFO] [slang]: Building pass #22 (N/A) [INFO] [slang]: Building pass #23 (PrePass) [INFO] [slang]: Building pass #24 (AvgLumPass) [INFO] [slang]: Building pass #25 (LinearizePass) [INFO] [slang]: Building pass #26 (N/A) [INFO] [slang]: Building pass #27 (GlowPass) [INFO] [slang]: Building pass #28 (N/A) [INFO] [slang]: Building pass #29 (BloomPass) [INFO] [slang]: Building pass #30 (N/A) [INFO] [slang]: Building pass #31 (CRTPass) [INFO] [slang]: Building pass #32 (PostCRTPass) [INFO] [slang]: Building pass #33 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #34 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #35 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #36 (N/A) [INFO] [slang]: Building pass #37 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #38 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #39 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #40 (ReflectionPass) [INFO] [slang]: Building pass #41 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #19. [INFO] [GLCore]: Using framebuffer feedback for pass #24. [INFO] [GLCore]: Using framebuffer feedback for pass #32. [INFO] [GLCore]: Using framebuffer feedback for pass #33. [INFO] [GLCore]: Using framebuffer feedback for pass #34. [INFO] [GLCore]: Using framebuffer feedback for pass #40. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\TV\TV1-[ADV]-[Guest]-[Night].slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\TV\TV1-[ADV]-[Guest]-[Night].slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\TV\TV1-[ADV]-[Guest]-[Night].slangp". [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass1.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass2.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #30. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #32. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #33. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #34. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #35. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #36. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #37. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #38. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #39. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #40. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (LinearGamma) [INFO] [slang]: Building pass #5 (N/A) [INFO] [slang]: Building pass #6 (N/A) [INFO] [slang]: Building pass #7 (CB_Output) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (N/A) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (N/A) [INFO] [slang]: Building pass #12 (N/A) [INFO] [slang]: Building pass #13 (N/A) [INFO] [slang]: Building pass #14 (DeditherPass) [INFO] [slang]: Building pass #15 (IntroPass) [INFO] [slang]: Building pass #16 (N/A) [INFO] [slang]: Building pass #17 (N/A) [INFO] [slang]: Building pass #18 (PreCRTPass) [INFO] [slang]: Building pass #19 (AfterglowPass) [INFO] [slang]: Building pass #20 (N/A) [INFO] [slang]: Building pass #21 (ColorCorrectPass) [INFO] [slang]: Building pass #22 (N/A) [INFO] [slang]: Building pass #23 (PrePass) [INFO] [slang]: Building pass #24 (AvgLumPass) [INFO] [slang]: Building pass #25 (LinearizePass) [INFO] [slang]: Building pass #26 (N/A) [INFO] [slang]: Building pass #27 (GlowPass) [INFO] [slang]: Building pass #28 (N/A) [INFO] [slang]: Building pass #29 (BloomPass) [INFO] [slang]: Building pass #30 (N/A) [INFO] [slang]: Building pass #31 (CRTPass) [INFO] [slang]: Building pass #32 (PostCRTPass) [INFO] [slang]: Building pass #33 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #34 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #35 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #36 (N/A) [INFO] [slang]: Building pass #37 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #38 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #39 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #40 (ReflectionPass) [INFO] [slang]: Building pass #41 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #19. [INFO] [GLCore]: Using framebuffer feedback for pass #24. [INFO] [GLCore]: Using framebuffer feedback for pass #32. [INFO] [GLCore]: Using framebuffer feedback for pass #33. [INFO] [GLCore]: Using framebuffer feedback for pass #34. [INFO] [GLCore]: Using framebuffer feedback for pass #40. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\TV\TV7-[ADV]-[Guest]-[16x9]-[Night].slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\TV\TV7-[ADV]-[Guest]-[16x9]-[Night].slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\TV\TV7-[ADV]-[Guest]-[16x9]-[Night].slangp". [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\ntsc\hsm-ntsc-pass1.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\ntsc\hsm-ntsc-pass2.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\ntsc\hsm-ntsc-pass3.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen-ntsc.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced-ntsc-pass1.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #30. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #32. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced-ntsc-pass2.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #33. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #34. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #35. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #36. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #37. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #38. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #39. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #40. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #41. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #42. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #43. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (LinearGamma) [INFO] [slang]: Building pass #5 (N/A) [INFO] [slang]: Building pass #6 (N/A) [INFO] [slang]: Building pass #7 (CB_Output) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (N/A) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (N/A) [INFO] [slang]: Building pass #12 (N/A) [INFO] [slang]: Building pass #13 (N/A) [INFO] [slang]: Building pass #14 (DeditherPass) [INFO] [slang]: Building pass #15 (IntroPass) [INFO] [slang]: Building pass #16 (PreCRTPass) [INFO] [slang]: Building pass #17 (AfterglowPass) [INFO] [slang]: Building pass #18 (N/A) [INFO] [slang]: Building pass #19 (ColorCorrectPass) [INFO] [slang]: Building pass #20 (PrePass0) [INFO] [slang]: Building pass #21 (NPass1) [INFO] [slang]: Building pass #22 (N/A) [INFO] [slang]: Building pass #23 (N/A) [INFO] [slang]: Building pass #24 (N/A) [INFO] [slang]: Building pass #25 (PrePass) [INFO] [slang]: Building pass #26 (AvgLumPass) [INFO] [slang]: Building pass #27 (LinearizePass) [INFO] [slang]: Building pass #28 (Pass1) [INFO] [slang]: Building pass #29 (N/A) [INFO] [slang]: Building pass #30 (GlowPass) [INFO] [slang]: Building pass #31 (N/A) [INFO] [slang]: Building pass #32 (BloomPass) [INFO] [slang]: Building pass #33 (N/A) [INFO] [slang]: Building pass #34 (CRTPass) [INFO] [slang]: Building pass #35 (PostCRTPass) [INFO] [slang]: Building pass #36 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #37 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #38 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #39 (N/A) [INFO] [slang]: Building pass #40 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #41 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #42 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #43 (ReflectionPass) [INFO] [slang]: Building pass #44 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #17. [INFO] [GLCore]: Using framebuffer feedback for pass #26. [INFO] [GLCore]: Using framebuffer feedback for pass #35. [INFO] [GLCore]: Using framebuffer feedback for pass #36. [INFO] [GLCore]: Using framebuffer feedback for pass #37. [INFO] [GLCore]: Using framebuffer feedback for pass #43. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections_CyberLab_Special_Edition\4K_Optimized_Presets\Console_Specific_Presets\CyberLab_Genesis_Composite_Slot_Mask_IV_OLED_NTSC + CFRS_Mega_TV.slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections_CyberLab_Special_Edition\4K_Optimized_Presets\Console_Specific_Presets\CyberLab_Genesis_Composite_Slot_Mask_IV_OLED_NTSC + CFRS_Mega_TV.slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections_CyberLab_Special_Edition\4K_Optimized_Presets\Console_Specific_Presets\CyberLab_Genesis_Composite_Slot_Mask_IV_OLED_NTSC + CFRS_Mega_TV.slangp". [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\ntsc\hsm-ntsc-pass1.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\ntsc\hsm-ntsc-pass2.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\ntsc\hsm-ntsc-pass3.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen-ntsc.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced-ntsc-pass1.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #30. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #32. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced-ntsc-pass2.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #33. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #34. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #35. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #36. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #37. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #38. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #39. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #40. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #41. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #42. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #43. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (LinearGamma) [INFO] [slang]: Building pass #5 (N/A) [INFO] [slang]: Building pass #6 (N/A) [INFO] [slang]: Building pass #7 (CB_Output) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (N/A) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (N/A) [INFO] [slang]: Building pass #12 (N/A) [INFO] [slang]: Building pass #13 (N/A) [INFO] [slang]: Building pass #14 (DeditherPass) [INFO] [slang]: Building pass #15 (IntroPass) [INFO] [slang]: Building pass #16 (PreCRTPass) [INFO] [slang]: Building pass #17 (AfterglowPass) [INFO] [slang]: Building pass #18 (N/A) [INFO] [slang]: Building pass #19 (ColorCorrectPass) [INFO] [slang]: Building pass #20 (PrePass0) [INFO] [slang]: Building pass #21 (NPass1) [INFO] [slang]: Building pass #22 (N/A) [INFO] [slang]: Building pass #23 (N/A) [INFO] [slang]: Building pass #24 (N/A) [INFO] [slang]: Building pass #25 (PrePass) [INFO] [slang]: Building pass #26 (AvgLumPass) [INFO] [slang]: Building pass #27 (LinearizePass) [INFO] [slang]: Building pass #28 (Pass1) [INFO] [slang]: Building pass #29 (N/A) [INFO] [slang]: Building pass #30 (GlowPass) [INFO] [slang]: Building pass #31 (N/A) [INFO] [slang]: Building pass #32 (BloomPass) [INFO] [slang]: Building pass #33 (N/A) [INFO] [slang]: Building pass #34 (CRTPass) [INFO] [slang]: Building pass #35 (PostCRTPass) [INFO] [slang]: Building pass #36 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #37 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #38 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #39 (N/A) [INFO] [slang]: Building pass #40 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #41 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #42 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #43 (ReflectionPass) [INFO] [slang]: Building pass #44 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #17. [INFO] [GLCore]: Using framebuffer feedback for pass #26. [INFO] [GLCore]: Using framebuffer feedback for pass #35. [INFO] [GLCore]: Using framebuffer feedback for pass #36. [INFO] [GLCore]: Using framebuffer feedback for pass #37. [INFO] [GLCore]: Using framebuffer feedback for pass #43. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections_CyberLab_Special_Edition\4K_Optimized_Presets\Console_Specific_Presets\CyberLab_Turbo_Duo_Composite_Slot_Mask_IV_OLED_NTSC + CFRS_Mega_TV.slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections_CyberLab_Special_Edition\4K_Optimized_Presets\Console_Specific_Presets\CyberLab_Turbo_Duo_Composite_Slot_Mask_IV_OLED_NTSC + CFRS_Mega_TV.slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections_CyberLab_Special_Edition\4K_Optimized_Presets\Console_Specific_Presets\CyberLab_Turbo_Duo_Composite_Slot_Mask_IV_OLED_NTSC + CFRS_Mega_TV.slangp". [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass1.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass2.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #30. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #32. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #33. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #34. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #35. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #36. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #37. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #38. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #39. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #40. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (LinearGamma) [INFO] [slang]: Building pass #5 (N/A) [INFO] [slang]: Building pass #6 (N/A) [INFO] [slang]: Building pass #7 (CB_Output) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (N/A) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (N/A) [INFO] [slang]: Building pass #12 (N/A) [INFO] [slang]: Building pass #13 (N/A) [INFO] [slang]: Building pass #14 (DeditherPass) [INFO] [slang]: Building pass #15 (IntroPass) [INFO] [slang]: Building pass #16 (N/A) [INFO] [slang]: Building pass #17 (N/A) [INFO] [slang]: Building pass #18 (PreCRTPass) [INFO] [slang]: Building pass #19 (AfterglowPass) [INFO] [slang]: Building pass #20 (N/A) [INFO] [slang]: Building pass #21 (ColorCorrectPass) [INFO] [slang]: Building pass #22 (N/A) [INFO] [slang]: Building pass #23 (PrePass) [INFO] [slang]: Building pass #24 (AvgLumPass) [INFO] [slang]: Building pass #25 (LinearizePass) [INFO] [slang]: Building pass #26 (N/A) [INFO] [slang]: Building pass #27 (GlowPass) [INFO] [slang]: Building pass #28 (N/A) [INFO] [slang]: Building pass #29 (BloomPass) [INFO] [slang]: Building pass #30 (N/A) [INFO] [slang]: Building pass #31 (CRTPass) [INFO] [slang]: Building pass #32 (PostCRTPass) [INFO] [slang]: Building pass #33 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #34 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #35 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #36 (N/A) [INFO] [slang]: Building pass #37 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #38 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #39 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #40 (ReflectionPass) [INFO] [slang]: Building pass #41 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #19. [INFO] [GLCore]: Using framebuffer feedback for pass #24. [INFO] [GLCore]: Using framebuffer feedback for pass #32. [INFO] [GLCore]: Using framebuffer feedback for pass #33. [INFO] [GLCore]: Using framebuffer feedback for pass #34. [INFO] [GLCore]: Using framebuffer feedback for pass #40. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\Le'Sarsh_4K_Optimized_Presets\CyberLab__Arcade-Raw__ADV.slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\Le'Sarsh_4K_Optimized_Presets\CyberLab__Arcade-Raw__ADV.slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\Le'Sarsh_4K_Optimized_Presets\CyberLab__Arcade-Raw__ADV.slangp". [WARN] [Shaders]: Could not read shader preset in #reference line: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\Presets\Base_CRT_Presets_DREZ\CBL_MBZ__1__ADV__GDV__DREZ-480p.slangp". [INFO] [WARN] [Shaders]: Could not read root preset: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\Le'Sarsh_4K_Optimized_Presets\CyberLab__Composite-Sharp__PVM-Edition__ADV - DREZ.slangp". [ERROR] [GLCore]: Failed to create preset: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\Le'Sarsh_4K_Optimized_Presets\CyberLab__Composite-Sharp__PVM-Edition__ADV - DREZ.slangp". [ERROR] [GLCore]: Failed to create filter chain: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\Le'Sarsh_4K_Optimized_Presets\CyberLab__Composite-Sharp__PVM-Edition__ADV - DREZ.slangp". Falling back to stock. [INFO] [slang]: Building pass #0 (N/A) [INFO] [GLCore]: Not using frame history. [INFO] [GLCore]: Not using framebuffer feedback. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass1.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass2.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #30. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #32. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #33. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #34. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #35. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #36. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #37. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #38. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #39. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #40. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (LinearGamma) [INFO] [slang]: Building pass #5 (N/A) [INFO] [slang]: Building pass #6 (N/A) [INFO] [slang]: Building pass #7 (CB_Output) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (N/A) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (N/A) [INFO] [slang]: Building pass #12 (N/A) [INFO] [slang]: Building pass #13 (N/A) [INFO] [slang]: Building pass #14 (DeditherPass) [INFO] [slang]: Building pass #15 (IntroPass) [INFO] [slang]: Building pass #16 (N/A) [INFO] [slang]: Building pass #17 (N/A) [INFO] [slang]: Building pass #18 (PreCRTPass) [INFO] [slang]: Building pass #19 (AfterglowPass) [INFO] [slang]: Building pass #20 (N/A) [INFO] [slang]: Building pass #21 (ColorCorrectPass) [INFO] [slang]: Building pass #22 (N/A) [INFO] [slang]: Building pass #23 (PrePass) [INFO] [slang]: Building pass #24 (AvgLumPass) [INFO] [slang]: Building pass #25 (LinearizePass) [INFO] [slang]: Building pass #26 (N/A) [INFO] [slang]: Building pass #27 (GlowPass) [INFO] [slang]: Building pass #28 (N/A) [INFO] [slang]: Building pass #29 (BloomPass) [INFO] [slang]: Building pass #30 (N/A) [INFO] [slang]: Building pass #31 (CRTPass) [INFO] [slang]: Building pass #32 (PostCRTPass) [INFO] [slang]: Building pass #33 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #34 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #35 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #36 (N/A) [INFO] [slang]: Building pass #37 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #38 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #39 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #40 (ReflectionPass) [INFO] [slang]: Building pass #41 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #19. [INFO] [GLCore]: Using framebuffer feedback for pass #24. [INFO] [GLCore]: Using framebuffer feedback for pass #32. [INFO] [GLCore]: Using framebuffer feedback for pass #33. [INFO] [GLCore]: Using framebuffer feedback for pass #34. [INFO] [GLCore]: Using framebuffer feedback for pass #40. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\Le'Sarsh_4K_Optimized_Presets\CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\Le'Sarsh_4K_Optimized_Presets\CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\Le'Sarsh_4K_Optimized_Presets\CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp". [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\super-xbr-pass0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\super-xbr-pass1.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\super-xbr-pass2.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\custom-bicubic-X.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\custom-bicubic-y.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\ntsc\hsm-ntsc-pass1.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\ntsc\hsm-ntsc-pass2.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\ntsc\hsm-ntsc-pass3.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #29. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen-ntsc.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #30. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #31. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #32. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #33. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced-ntsc-pass1.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #34. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #35. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #36. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #37. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #38. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced-ntsc-pass2.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #39. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #40. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #41. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #42. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #43. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #44. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #45. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #46. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #47. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #48. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #49. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (LinearGamma) [INFO] [slang]: Building pass #5 (N/A) [INFO] [slang]: Building pass #6 (N/A) [INFO] [slang]: Building pass #7 (CB_Output) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (N/A) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (N/A) [INFO] [slang]: Building pass #12 (N/A) [INFO] [slang]: Building pass #13 (N/A) [INFO] [slang]: Building pass #14 (DeditherPass) [INFO] [slang]: Building pass #15 (XbrSource) [INFO] [slang]: Building pass #16 (N/A) [INFO] [slang]: Building pass #17 (N/A) [INFO] [slang]: Building pass #18 (N/A) [INFO] [slang]: Building pass #19 (N/A) [INFO] [slang]: Building pass #20 (N/A) [INFO] [slang]: Building pass #21 (IntroPass) [INFO] [slang]: Building pass #22 (PreCRTPass) [INFO] [slang]: Building pass #23 (AfterglowPass) [INFO] [slang]: Building pass #24 (N/A) [INFO] [slang]: Building pass #25 (ColorCorrectPass) [INFO] [slang]: Building pass #26 (PrePass0) [INFO] [slang]: Building pass #27 (NPass1) [INFO] [slang]: Building pass #28 (N/A) [INFO] [slang]: Building pass #29 (N/A) [INFO] [slang]: Building pass #30 (N/A) [INFO] [slang]: Building pass #31 (PrePass) [INFO] [slang]: Building pass #32 (AvgLumPass) [INFO] [slang]: Building pass #33 (LinearizePass) [INFO] [slang]: Building pass #34 (Pass1) [INFO] [slang]: Building pass #35 (N/A) [INFO] [slang]: Building pass #36 (GlowPass) [INFO] [slang]: Building pass #37 (N/A) [INFO] [slang]: Building pass #38 (BloomPass) [INFO] [slang]: Building pass #39 (N/A) [INFO] [slang]: Building pass #40 (CRTPass) [INFO] [slang]: Building pass #41 (PostCRTPass) [INFO] [slang]: Building pass #42 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #43 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #44 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #45 (N/A) [INFO] [slang]: Building pass #46 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #47 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #48 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #49 (ReflectionPass) [INFO] [slang]: Building pass #50 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #23. [INFO] [GLCore]: Using framebuffer feedback for pass #32. [INFO] [GLCore]: Using framebuffer feedback for pass #41. [INFO] [GLCore]: Using framebuffer feedback for pass #42. [INFO] [GLCore]: Using framebuffer feedback for pass #43. [INFO] [GLCore]: Using framebuffer feedback for pass #49. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_Neo-GX_4K_Presets\CyberLab_Turbo_Duo_Slot_Mask_Neo-GX_for_CyberLab_Blargg_Video_Filter.slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_Neo-GX_4K_Presets\CyberLab_Turbo_Duo_Slot_Mask_Neo-GX_for_CyberLab_Blargg_Video_Filter.slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__1__Advance_Full_Reflections\CyberLab_Neo-GX_4K_Presets\CyberLab_Turbo_Duo_Slot_Mask_Neo-GX_for_CyberLab_Blargg_Video_Filter.slangp". [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-std.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (DeditherPass) [INFO] [slang]: Building pass #5 (IntroPass) [INFO] [slang]: Building pass #6 (PreCRTPass) [INFO] [slang]: Building pass #7 (AfterglowPass) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (ColorCorrectPass) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (PrePass) [INFO] [slang]: Building pass #12 (AvgLumPass) [INFO] [slang]: Building pass #13 (LinearizePass) [INFO] [slang]: Building pass #14 (N/A) [INFO] [slang]: Building pass #15 (GlowPass) [INFO] [slang]: Building pass #16 (N/A) [INFO] [slang]: Building pass #17 (BloomPass) [INFO] [slang]: Building pass #18 (N/A) [INFO] [slang]: Building pass #19 (CRTPass) [INFO] [slang]: Building pass #20 (PostCRTPass) [INFO] [slang]: Building pass #21 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #22 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #23 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #24 (N/A) [INFO] [slang]: Building pass #25 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #26 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #27 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #28 (ReflectionPass) [INFO] [slang]: Building pass #29 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #7. [INFO] [GLCore]: Using framebuffer feedback for pass #12. [INFO] [GLCore]: Using framebuffer feedback for pass #20. [INFO] [GLCore]: Using framebuffer feedback for pass #21. [INFO] [GLCore]: Using framebuffer feedback for pass #22. [INFO] [GLCore]: Using framebuffer feedback for pass #28. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Community\Soqueroeu-TV-Backgrounds_V2.0-main\presets\TV-Console\00_Generic_01-[Grey]-[FLAT].slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Community\Soqueroeu-TV-Backgrounds_V2.0-main\presets\TV-Console\00_Generic_01-[Grey]-[FLAT].slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Community\Soqueroeu-TV-Backgrounds_V2.0-main\presets\TV-Console\00_Generic_01-[Grey]-[FLAT].slangp". [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-std.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (DeditherPass) [INFO] [slang]: Building pass #5 (IntroPass) [INFO] [slang]: Building pass #6 (PreCRTPass) [INFO] [slang]: Building pass #7 (AfterglowPass) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (ColorCorrectPass) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (PrePass) [INFO] [slang]: Building pass #12 (AvgLumPass) [INFO] [slang]: Building pass #13 (LinearizePass) [INFO] [slang]: Building pass #14 (N/A) [INFO] [slang]: Building pass #15 (GlowPass) [INFO] [slang]: Building pass #16 (N/A) [INFO] [slang]: Building pass #17 (BloomPass) [INFO] [slang]: Building pass #18 (N/A) [INFO] [slang]: Building pass #19 (CRTPass) [INFO] [slang]: Building pass #20 (PostCRTPass) [INFO] [slang]: Building pass #21 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #22 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #23 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #24 (N/A) [INFO] [slang]: Building pass #25 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #26 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #27 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #28 (ReflectionPass) [INFO] [slang]: Building pass #29 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #7. [INFO] [GLCore]: Using framebuffer feedback for pass #12. [INFO] [GLCore]: Using framebuffer feedback for pass #20. [INFO] [GLCore]: Using framebuffer feedback for pass #21. [INFO] [GLCore]: Using framebuffer feedback for pass #22. [INFO] [GLCore]: Using framebuffer feedback for pass #28. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Community\Soqueroeu-TV-Backgrounds_V2.0-main\presets\TV-Console\3DO-[FLAT].slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Community\Soqueroeu-TV-Backgrounds_V2.0-main\presets\TV-Console\3DO-[FLAT].slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Community\Soqueroeu-TV-Backgrounds_V2.0-main\presets\TV-Console\3DO-[FLAT].slangp". [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-std.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (DeditherPass) [INFO] [slang]: Building pass #5 (IntroPass) [INFO] [slang]: Building pass #6 (PreCRTPass) [INFO] [slang]: Building pass #7 (AfterglowPass) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (ColorCorrectPass) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (PrePass) [INFO] [slang]: Building pass #12 (AvgLumPass) [INFO] [slang]: Building pass #13 (LinearizePass) [INFO] [slang]: Building pass #14 (N/A) [INFO] [slang]: Building pass #15 (GlowPass) [INFO] [slang]: Building pass #16 (N/A) [INFO] [slang]: Building pass #17 (BloomPass) [INFO] [slang]: Building pass #18 (N/A) [INFO] [slang]: Building pass #19 (CRTPass) [INFO] [slang]: Building pass #20 (PostCRTPass) [INFO] [slang]: Building pass #21 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #22 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #23 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #24 (N/A) [INFO] [slang]: Building pass #25 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #26 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #27 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #28 (ReflectionPass) [INFO] [slang]: Building pass #29 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #7. [INFO] [GLCore]: Using framebuffer feedback for pass #12. [INFO] [GLCore]: Using framebuffer feedback for pass #20. [INFO] [GLCore]: Using framebuffer feedback for pass #21. [INFO] [GLCore]: Using framebuffer feedback for pass #22. [INFO] [GLCore]: Using framebuffer feedback for pass #28. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Community\Soqueroeu-TV-Backgrounds_V2.0-main\presets\TV-Console\Sony_Playstation(PS2)-[FLAT].slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Community\Soqueroeu-TV-Backgrounds_V2.0-main\presets\TV-Console\Sony_Playstation(PS2)-[FLAT].slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Community\Soqueroeu-TV-Backgrounds_V2.0-main\presets\TV-Console\Sony_Playstation(PS2)-[FLAT].slangp". [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-std.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (DeditherPass) [INFO] [slang]: Building pass #5 (IntroPass) [INFO] [slang]: Building pass #6 (PreCRTPass) [INFO] [slang]: Building pass #7 (AfterglowPass) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (ColorCorrectPass) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (PrePass) [INFO] [slang]: Building pass #12 (AvgLumPass) [INFO] [slang]: Building pass #13 (LinearizePass) [INFO] [slang]: Building pass #14 (N/A) [INFO] [slang]: Building pass #15 (GlowPass) [INFO] [slang]: Building pass #16 (N/A) [INFO] [slang]: Building pass #17 (BloomPass) [INFO] [slang]: Building pass #18 (N/A) [INFO] [slang]: Building pass #19 (CRTPass) [INFO] [slang]: Building pass #20 (PostCRTPass) [INFO] [slang]: Building pass #21 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #22 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #23 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #24 (N/A) [INFO] [slang]: Building pass #25 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #26 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #27 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #28 (ReflectionPass) [INFO] [slang]: Building pass #29 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #7. [INFO] [GLCore]: Using framebuffer feedback for pass #12. [INFO] [GLCore]: Using framebuffer feedback for pass #20. [INFO] [GLCore]: Using framebuffer feedback for pass #21. [INFO] [GLCore]: Using framebuffer feedback for pass #22. [INFO] [GLCore]: Using framebuffer feedback for pass #28. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Community\Soqueroeu-TV-Backgrounds_V2.0-main\presets\TV-Console\Sega_SG-1000.slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Community\Soqueroeu-TV-Backgrounds_V2.0-main\presets\TV-Console\Sega_SG-1000.slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Community\Soqueroeu-TV-Backgrounds_V2.0-main\presets\TV-Console\Sega_SG-1000.slangp". [INFO] [Content]: Updating firmware status for: "A:\Consoles\RetroArch-Win64\cores\genesis_plus_gx_wide_libretro.dll" on "A:\Consoles\RetroArch-Win64\system". [INFO] [Core]: Using content: "A:\Consoles\ROM-ISO\Sony\PlayStation\NTSC-U\Metal Gear Solid (USA) (Disc 1) (v1.0).chd". [INFO] [SRAM]: Saving RAM type #0 to "A:\Consoles\RetroArch-Win64\saves\Genesis Plus GX Wide\Light Crusader (USA).srm". [INFO] [SRAM]: Saved successfully to "A:\Consoles\RetroArch-Win64\saves\Genesis Plus GX Wide\Light Crusader (USA).srm". [INFO] [Core]: Content ran for a total of: 00 hours, 01 minutes, 11 seconds. [INFO] [Runtime]: Saving runtime log file: "A:\Consoles\RetroArch-Win64\playlists\logs\Genesis Plus GX Wide\Light Crusader (USA).lrtl". [INFO] [Core]: Unloading game.. [INFO] [Core]: Unloading core.. [INFO] [Core]: Unloading core symbols.. [INFO] [Core]: Saved core options file to "A:\Consoles\RetroArch-Win64\config\Genesis Plus GX Wide\Genesis Plus GX Wide.opt". [INFO] [Video]: Average monitor Hz: 60.002400 Hz. (30.007 % frame time deviation, based on 2048 last samples). [INFO] RetroArch 1.17.0 (Git ad8975c) [INFO] === Build ======================================= [INFO] CPU Model Name: AMD Ryzen 7 5700X 8-Core Processor [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2 [INFO] Version: 1.17.0 [INFO] Git: ad8975c [INFO] Built: Feb 3 2024 [INFO] ================================================= [INFO] [Input]: Found input driver: "dinput". [INFO] [Core]: Loading dynamic libretro core from: "A:\Consoles\RetroArch-Win64\cores\genesis_plus_gx_wide_libretro.dll" [INFO] [Overrides]: Redirecting save file to "A:\Consoles\RetroArch-Win64\saves\Genesis Plus GX Wide\Metal Gear Solid (USA) (Disc 1) (v1.0).srm". [INFO] [Overrides]: Redirecting save state to "A:\Consoles\RetroArch-Win64\states\Genesis Plus GX Wide\Metal Gear Solid (USA) (Disc 1) (v1.0).state". [INFO] [Environ]: GET_CORE_OPTIONS_VERSION. [INFO] [Environ]: GET_LANGUAGE: "0". [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL. [INFO] [Environ]: SET_CONTROLLER_INFO. [INFO] [Environ]: SET_INPUT_DESCRIPTORS: [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE. [INFO] [Content Override]: File Extension: 'mdx' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: ' md' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: 'bin' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: 'smd' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: 'gen' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: 'bms' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: 'sms' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: ' gg' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: ' sg' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: '68k' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Content Override]: File Extension: 'sgd' - need_fullpath: FALSE, persistent_data: FALSE [INFO] [Environ]: GET_VFS_INTERFACE. Core requested version >= V2, providing V3. [INFO] [Environ]: GET_LED_INTERFACE. [INFO] [Environ]: PERFORMANCE_LEVEL: 1. [INFO] [Environ]: GET_LOG_INTERFACE. [INFO] [Environ]: PERFORMANCE_LEVEL: 7. [INFO] [Environ]: SET_SERIALIZATION_QUIRKS. [INFO] [Environ]: SET_DISK_CONTROL_INTERFACE. [INFO] [Content]: Content loading skipped. Implementation will load it on its own. [INFO] [Environ]: RETRO_ENVIRONMENT_GET_GAME_INFO_EXT. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [libretro INFO] Frontend supports RGB565 - will use that instead of XRGB1555. [INFO] [Environ]: SYSTEM_DIRECTORY: "A:\Consoles\RetroArch-Win64\system". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\Genesis Plus GX Wide". [libretro INFO] INFORMATION - Loading 131072 bytes ... [INFO] [Environ]: SET_MEMORY_MAPS. [INFO] [Environ]: SET_AUDIO_BUFFER_STATUS_CALLBACK. [INFO] [RCHEEVOS]: Unofficial disabled [INFO] [RCHEEVOS]: Encore mode disabled [INFO] [RCHEEVOS]: Spectator mode disabled [INFO] [RCHEEVOS]: Load started, hardcore active [INFO] [RCHEEVOS]: Attempting to log in Otakon273 (with token) [INFO] [RCHEEVOS]: Identifying game: A:\Consoles\ROM-ISO\Sony\PlayStation\NTSC-U\Metal Gear Solid (USA) (Disc 1) (v1.0).chd [INFO] [RCHEEVOS]: Found 9 potential consoles for chd file extension [INFO] [RCHEEVOS]: Trying console 12 [INFO] [RCHEEVOS]: Found SYSTEM.CNF at sector 23 [INFO] [RCHEEVOS]: Looking for boot executable: slus_005.94 [INFO] [RCHEEVOS]: Found slus_005.94 at sector 24 [INFO] [RCHEEVOS]: Hashing slus_005.94 title (11 bytes) and contents (651264 bytes) [INFO] [RCHEEVOS]: Generated hash e4b3bc4a5b3ce6df943f97f6663526d7 [INFO] [Replay]: Found last replay slot: #0 [INFO] [SRAM]: Skipping SRAM load. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1 [INFO] [Core]: Geometry: 256x192, Aspect: 1.524, FPS: 59.92, Sample rate: 44100.00 Hz. [INFO] [Audio]: Set audio input rate to: 44156.86 Hz. [INFO] [Video]: Set video size to: 3840x1980. [INFO] [GLCore]: Found GL context: "wgl". [INFO] [GLCore]: Detecting screen resolution: 3840x2160. [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [INFO] [WGL]: Adaptive VSync supported. [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 5070/PCIe/SSE2. [INFO] [GLCore]: Version: 4.6.0 NVIDIA 596.36. [INFO] [GLCore]: Using resolution 3840x1980. [INFO] [Joypad]: Found joypad driver: "dinput". [INFO] [GLCore]: Loading stock shader. [INFO] [slang]: Building pass #0 (N/A) [INFO] [GLCore]: Not using frame history. [INFO] [GLCore]: Not using framebuffer feedback. [INFO] [Video]: Found display server: "win32". [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms). [INFO] [Audio]: Started synchronous audio driver. [INFO] [Microphone]: Initialized microphone driver. [INFO] [Display]: Found display driver: "glcore". [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_history.lpl". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_music_history.lpl". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_video_history.lpl". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_image_history.lpl". [INFO] [Playlist]: Loading favorites file: "A:\Consoles\RetroArch-Win64\content_favorites.lpl". [INFO] [Playlist]: Written to playlist file: "A:\Consoles\RetroArch-Win64\content_history.lpl". [INFO] [Environ]: RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY. [INFO] [RCHEEVOS]: Login failed: Invalid user/token combination. [INFO] [RCHEEVOS]: RetroAchievements login failed: Invalid user/token combination. [INFO] [RCHEEVOS]: Identified game: 11244 (e4b3bc4a5b3ce6df943f97f6663526d7) [INFO] [RCHEEVOS]: Load failed (-28): Login required [INFO] [RCHEEVOS]: RetroAchievements game load failed: Login required [INFO] [Environ]: SET_GEOMETRY: 400x224, Aspect: 1.786. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 02 seconds. [INFO] [Runtime]: Saving runtime log file: "A:\Consoles\RetroArch-Win64\playlists\logs\Genesis Plus GX Wide\Metal Gear Solid (USA) (Disc 1) (v1.0).lrtl". [INFO] [Core]: No content, starting dummy core. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [INFO] [Core]: Unloading game.. [INFO] [Core]: Unloading core.. [INFO] [Core]: Unloading core symbols.. [INFO] [Core]: Saved core options file to "A:\Consoles\RetroArch-Win64\config\Genesis Plus GX Wide\Genesis Plus GX Wide.opt". [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. [INFO] RetroArch 1.17.0 (Git ad8975c) [INFO] === Build ======================================= [INFO] CPU Model Name: AMD Ryzen 7 5700X 8-Core Processor [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2 [INFO] Version: 1.17.0 [INFO] Git: ad8975c [INFO] Built: Feb 3 2024 [INFO] ================================================= [INFO] [Input]: Found input driver: "dinput". [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1 [INFO] [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz. [INFO] [Video]: Set video size to: 3840x1980. [INFO] [GLCore]: Found GL context: "wgl". [INFO] [GLCore]: Detecting screen resolution: 3840x2160. [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [INFO] [WGL]: Adaptive VSync supported. [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 5070/PCIe/SSE2. [INFO] [GLCore]: Version: 4.6.0 NVIDIA 596.36. [INFO] [GLCore]: Using resolution 3840x1980. [INFO] [Joypad]: Found joypad driver: "dinput". [INFO] [GLCore]: Loading stock shader. [INFO] [slang]: Building pass #0 (N/A) [INFO] [GLCore]: Not using frame history. [INFO] [GLCore]: Not using framebuffer feedback. [INFO] [Video]: Found display server: "win32". [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms). [INFO] [Audio]: Started synchronous audio driver. [INFO] [Microphone]: Initialized microphone driver. [INFO] [Display]: Found display driver: "glcore". [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_history.lpl". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_music_history.lpl". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_video_history.lpl". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_image_history.lpl". [INFO] [Playlist]: Loading favorites file: "A:\Consoles\RetroArch-Win64\content_favorites.lpl". [INFO] [Content]: Updating firmware status for: "A:\Consoles\RetroArch-Win64\cores\swanstation_libretro.dll" on "A:\Consoles\RetroArch-Win64\system". [INFO] [Core]: Using content: "A:\Consoles\ROM-ISO\Sony\PlayStation\NTSC-U\Metal Gear Solid (USA) (Disc 1) (v1.0).chd". [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [INFO] [Core]: Unloading core.. [INFO] [Core]: Unloading core symbols.. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. [INFO] RetroArch 1.17.0 (Git ad8975c) [INFO] === Build ======================================= [INFO] CPU Model Name: AMD Ryzen 7 5700X 8-Core Processor [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2 [INFO] Version: 1.17.0 [INFO] Git: ad8975c [INFO] Built: Feb 3 2024 [INFO] ================================================= [INFO] [Input]: Found input driver: "dinput". [INFO] [Core]: Loading dynamic libretro core from: "A:\Consoles\RetroArch-Win64\cores\swanstation_libretro.dll" [INFO] [Overrides]: Redirecting save file to "A:\Consoles\RetroArch-Win64\saves\SwanStation\Metal Gear Solid (USA) (Disc 1) (v1.0).srm". [INFO] [Overrides]: Redirecting save state to "A:\Consoles\RetroArch-Win64\states\SwanStation\Metal Gear Solid (USA) (Disc 1) (v1.0).state". [INFO] [Environ]: GET_CORE_OPTIONS_VERSION. [INFO] [Environ]: GET_LANGUAGE: "0". [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL. [INFO] [Environ]: SET_CONTROLLER_INFO. [INFO] [Environ]: GET_LOG_INTERFACE. [INFO] [Environ]: GET_RUMBLE_INTERFACE. [INFO] [Environ]: GET_DISK_CONTROL_INTERFACE_VERSION. [INFO] [Environ]: SET_DISK_CONTROL_EXT_INTERFACE. [INFO] [Environ]: GET_MESSAGE_INTERFACE_VERSION. [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Content]: Content loading skipped. Implementation will load it on its own. [INFO] [Environ]: SET_INPUT_DESCRIPTORS: [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [libretro INFO] [System] Loading CD image 'A:\Consoles\ROM-ISO\Sony\PlayStation\NTSC-U\Metal Gear Solid (USA) (Disc 1) (v1.0).chd'... [libretro INFO] [System] Auto-detected console NTSC-U region for 'A:\Consoles\ROM-ISO\Sony\PlayStation\NTSC-U\Metal Gear Solid (USA) (Disc 1) (v1.0).chd' (region NTSC-U) [libretro INFO] [System] Console Region: NTSC-U/C (US, Canada) [INFO] [Environ]: SYSTEM_DIRECTORY: "A:\Consoles\RetroArch-Win64\system". [libretro INFO] [Common::MemoryArena] File mapping name: swanstation_16372_00007FFCEA22FF90 [libretro INFO] [CDROMAsyncReader] Read thread started with readahead of 8 sectors [INFO] [Environ]: GET_PREFERRED_HW_RENDER, video driver name: glcore. [INFO] [Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_OPENGL_CORE. [libretro INFO] [LibretroHostInterface] Renderer = OpenGL [libretro INFO] [LibretroHostInterface] Requesting hardware renderer context for OpenGL [INFO] [Environ]: SET_HW_RENDER, context type: glcore. [INFO] Requesting core OpenGL context (3.3). [INFO] [RCHEEVOS]: Unofficial disabled [INFO] [RCHEEVOS]: Encore mode disabled [INFO] [RCHEEVOS]: Spectator mode disabled [INFO] [RCHEEVOS]: Load started, hardcore active [INFO] [RCHEEVOS]: Attempting to log in Otakon273 (with token) [INFO] [RCHEEVOS]: Identifying game: A:\Consoles\ROM-ISO\Sony\PlayStation\NTSC-U\Metal Gear Solid (USA) (Disc 1) (v1.0).chd [INFO] [RCHEEVOS]: Found 9 potential consoles for chd file extension [INFO] [RCHEEVOS]: Trying console 12 [INFO] [RCHEEVOS]: Found SYSTEM.CNF at sector 23 [INFO] [RCHEEVOS]: Looking for boot executable: slus_005.94 [INFO] [RCHEEVOS]: Found slus_005.94 at sector 24 [INFO] [RCHEEVOS]: Hashing slus_005.94 title (11 bytes) and contents (651264 bytes) [INFO] [RCHEEVOS]: Generated hash e4b3bc4a5b3ce6df943f97f6663526d7 [INFO] [RCHEEVOS]: Identified game: 11244 (e4b3bc4a5b3ce6df943f97f6663526d7) [INFO] [Replay]: Found last replay slot: #0 [INFO] [SRAM]: Skipping SRAM load. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1 [INFO] [Core]: Geometry: 256x239, Aspect: 1.333, FPS: 59.82, Sample rate: 44100.00 Hz. [INFO] [Audio]: Set audio input rate to: 44234.67 Hz. [INFO] [Video]: Set video size to: 3840x1980. [INFO] [Video]: Using HW render, glcore driver forced. [INFO] [GLCore]: Found GL context: "wgl". [INFO] [GLCore]: Detecting screen resolution: 3840x2160. [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [INFO] [WGL]: Adaptive VSync supported. [INFO] [GLCore]: Initializing HW render (1024x1024). [INFO] [GLCore]: Max texture size: 32768 px, renderbuffer size: 32768 px. [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 5070/PCIe/SSE2. [INFO] [GLCore]: Version: 4.6.0 NVIDIA 596.36. [INFO] [GLCore]: Using resolution 3840x1980. [INFO] [Joypad]: Found joypad driver: "dinput". [INFO] [GLCore]: Loading stock shader. [INFO] [slang]: Building pass #0 (N/A) [INFO] [GLCore]: Not using frame history. [INFO] [GLCore]: Not using framebuffer feedback. [INFO] [Video]: Found display server: "win32". [libretro INFO] [LibretroHostInterface] Hardware context reset, type = 3 [INFO] [Environ]: SYSTEM_DIRECTORY: "A:\Consoles\RetroArch-Win64\system". [libretro INFO] [LibretroHostInterface] Shader cache directory: 'A:\Consoles\RetroArch-Win64\system\swanstation\' [libretro INFO] [GPU_HW_OpenGL] Max texture size: 32768x32768 [libretro INFO] [GPU_HW_OpenGL] Per-sample shading: supported [libretro INFO] [GPU_HW_OpenGL] Max multisamples: 32 [libretro INFO] [GPU_HW_OpenGL] Uniform buffer offset alignment: 256 [libretro INFO] [GPU_HW_OpenGL] Max texel buffer size: 134217728 [INFO] [Environ]: SYSTEM_DIRECTORY: "A:\Consoles\RetroArch-Win64\system". [libretro INFO] [LibretroHostInterface] Shader cache directory: 'A:\Consoles\RetroArch-Win64\system\swanstation\' [libretro INFO] [GL::ShaderCache] 1 program binary formats supported by driver [libretro INFO] [GL] Program binary retrieved, 13786 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14044 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14538 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14794 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13787 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14045 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14539 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14795 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 12960 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13220 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13710 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13970 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13303 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13559 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13303 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13559 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13304 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13560 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13304 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13560 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 12481 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 12737 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 12481 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 12737 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 10192 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 10470 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 10969 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 11249 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14437 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14695 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 15189 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 15445 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14438 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14696 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 15190 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 15446 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13611 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13871 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14361 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14621 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13948 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14204 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13948 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14204 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13949 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14205 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13949 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14205 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13126 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13382 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13126 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13382 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 10567 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 10835 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 11334 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 11614 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14110 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14368 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14862 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 15118 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14111 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14369 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14863 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 15119 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13284 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13544 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14034 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14294 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13627 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13883 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13627 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13883 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13628 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13884 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13628 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13884 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 12805 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13061 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 12805 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13061 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 10246 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 10530 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 11029 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 11309 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14476 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14734 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 15228 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 15484 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14477 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14735 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 15229 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 15485 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13650 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13910 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14400 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14660 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13987 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14243 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13987 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14243 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13988 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14244 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13988 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 14244 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13165 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13421 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13165 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 13421 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 10567 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 10835 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 11334 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 11614 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 9187 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 9476 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 9487 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 11048 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 11309 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 11320 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 8700 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 9087 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 9246 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 9417 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 10435 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 10969 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 8233 bytes, format 36385 [libretro INFO] [GL] Program binary retrieved, 11250 bytes, format 36385 [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms). [INFO] [Audio]: Started synchronous audio driver. [INFO] [Microphone]: Initialized microphone driver. [INFO] [Display]: Found display driver: "glcore". [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_history.lpl". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_music_history.lpl". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_video_history.lpl". [INFO] [Playlist]: Loading history file: "A:\Consoles\RetroArch-Win64\content_image_history.lpl". [INFO] [Playlist]: Loading favorites file: "A:\Consoles\RetroArch-Win64\content_favorites.lpl". [INFO] [Playlist]: Written to playlist file: "A:\Consoles\RetroArch-Win64\content_history.lpl". [INFO] [RCHEEVOS]: Login failed: Invalid user/token combination. [INFO] [RCHEEVOS]: RetroAchievements login failed: Invalid user/token combination. [INFO] [RCHEEVOS]: Load failed (-28): Login required [INFO] [RCHEEVOS]: RetroAchievements game load failed: Login required [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [libretro INFO] [MemoryCard] Writing memory card sector 63 [libretro INFO] [MemoryCard] Writing memory card sector 63 [libretro WARN] [WaitForReadToComplete] Had to wait 19.00 msec for LBA 132494 [libretro WARN] [WaitForReadToComplete] Had to wait 9.96 msec for LBA 135265 [libretro INFO] [MemoryCard] Writing memory card sector 63 [libretro WARN] [WaitForReadToComplete] Had to wait 6.66 msec for LBA 262270 [libretro WARN] [WaitForReadToComplete] Had to wait 9.52 msec for LBA 3324 [INFO] [Audio]: Audio volume: 0.5 dB [INFO] [Core]: Reset. [libretro INFO] [MemoryCard] Writing memory card sector 63 [libretro INFO] [MemoryCard] Writing memory card sector 63 [libretro INFO] [MemoryCard] Writing memory card sector 63 [INFO] [Audio]: Audio volume: 1.0 dB [INFO] [Audio]: Audio volume: 1.5 dB [INFO] [Audio]: Audio volume: 2.0 dB [INFO] [Audio]: Audio volume: 2.5 dB [INFO] [Audio]: Audio volume: 3.0 dB [INFO] [Audio]: Audio volume: 3.5 dB [INFO] [Audio]: Audio volume: 4.0 dB [INFO] [Audio]: Audio volume: 4.5 dB [INFO] [Audio]: Audio volume: 5.0 dB [INFO] [Audio]: Audio volume: 5.5 dB [INFO] [Audio]: Audio volume: 6.0 dB [INFO] [Audio]: Audio volume: 6.5 dB [INFO] [Audio]: Audio volume: 7.0 dB [INFO] [Audio]: Audio volume: 7.5 dB [INFO] [Audio]: Audio volume: 8.0 dB [INFO] [Audio]: Audio volume: 8.5 dB [INFO] [Audio]: Audio volume: 9.0 dB [INFO] [Audio]: Audio volume: 9.5 dB [INFO] [Audio]: Audio volume: 10.0 dB [INFO] [Audio]: Audio volume: 10.5 dB [INFO] [Audio]: Audio volume: 11.0 dB [INFO] [Audio]: Audio volume: 11.5 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: Audio volume: 12.0 dB [INFO] [Audio]: 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Audio volume: -34.0 dB [INFO] [Audio]: Audio volume: -33.5 dB [INFO] [Audio]: Audio volume: -33.0 dB [INFO] [Audio]: Audio volume: -32.5 dB [INFO] [Audio]: Audio volume: -32.0 dB [INFO] [Audio]: Audio volume: -31.5 dB [INFO] [Audio]: Audio volume: -31.0 dB [INFO] [Audio]: Audio volume: -30.5 dB [INFO] [Audio]: Audio volume: -30.0 dB [INFO] [Audio]: Audio volume: -29.5 dB [INFO] [Audio]: Audio volume: -29.0 dB [INFO] [Audio]: Audio volume: -28.5 dB [INFO] [Audio]: Audio volume: -28.0 dB [INFO] [Audio]: Audio volume: -27.5 dB [INFO] [Audio]: Audio volume: -27.0 dB [INFO] [Audio]: Audio volume: -26.5 dB [INFO] [Audio]: Audio volume: -26.0 dB [INFO] [Audio]: Audio volume: -25.5 dB [INFO] [Audio]: Audio volume: -25.0 dB [INFO] [Audio]: Audio volume: -24.5 dB [INFO] [Audio]: Audio volume: -24.0 dB [INFO] [Audio]: Audio volume: -23.5 dB [INFO] [Audio]: Audio volume: -23.0 dB [INFO] [Audio]: Audio volume: -22.5 dB [INFO] [Audio]: Audio volume: -22.0 dB [libretro WARN] [WaitForReadToComplete] Had to wait 31.81 msec for LBA 4278 [INFO] [Audio]: Audio volume: -21.5 dB [INFO] [Audio]: Audio volume: -21.0 dB [INFO] [Audio]: Audio volume: -20.5 dB [INFO] [Audio]: Audio volume: -20.0 dB [INFO] [Audio]: Audio volume: -19.5 dB [INFO] [Audio]: Audio volume: -19.0 dB [INFO] [Audio]: Audio volume: -18.5 dB [INFO] [Audio]: Audio volume: -18.0 dB [INFO] [Audio]: Audio volume: -17.5 dB [INFO] [Audio]: Audio volume: -17.0 dB [INFO] [Audio]: Audio volume: -16.5 dB [INFO] [Audio]: Audio volume: -16.0 dB [INFO] [Audio]: Audio volume: -15.5 dB [INFO] [Audio]: Audio volume: -15.0 dB [INFO] [Audio]: Audio volume: -14.5 dB [INFO] [Audio]: Audio volume: -14.0 dB [INFO] [Audio]: Audio volume: -13.5 dB [INFO] [Audio]: Audio volume: -13.0 dB [INFO] [Audio]: Audio volume: -12.5 dB [INFO] [Audio]: Audio volume: -12.0 dB [INFO] [Audio]: Audio volume: -11.5 dB [INFO] [Audio]: Audio volume: -11.0 dB [INFO] [Audio]: Audio volume: -10.5 dB [INFO] [Audio]: Audio volume: -10.0 dB [INFO] [Audio]: Audio 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volume: -17.0 dB [INFO] [Audio]: Audio volume: -17.5 dB [INFO] [Audio]: Audio volume: -18.0 dB [INFO] [Audio]: Audio volume: -18.5 dB [INFO] [Audio]: Audio volume: -19.0 dB [INFO] [Audio]: Audio volume: -19.5 dB [INFO] [Audio]: Audio volume: -20.0 dB [INFO] [Audio]: Audio volume: -20.5 dB [INFO] [Audio]: Audio volume: -21.0 dB [INFO] [Audio]: Audio volume: -21.5 dB [INFO] [Audio]: Audio volume: -22.0 dB [INFO] [Audio]: Audio volume: -22.5 dB [INFO] [Audio]: Audio volume: -23.0 dB [INFO] [Audio]: Audio volume: -23.5 dB [INFO] [Audio]: Audio volume: -24.0 dB [INFO] [Audio]: Audio volume: -24.5 dB [INFO] [Audio]: Audio volume: -25.0 dB [INFO] [Audio]: Audio volume: -25.5 dB [INFO] [Audio]: Audio volume: -26.0 dB [INFO] [Audio]: Audio volume: -26.5 dB [INFO] [Audio]: Audio volume: -27.0 dB [INFO] [Audio]: Audio volume: -27.5 dB [INFO] [Audio]: Audio volume: -28.0 dB [INFO] [Audio]: Audio volume: -28.5 dB [INFO] [Audio]: Audio volume: -29.0 dB [INFO] [Audio]: Audio volume: -29.5 dB [INFO] [Audio]: Audio volume: -30.0 dB [INFO] [Audio]: Audio volume: -30.5 dB [INFO] [Audio]: Audio volume: -31.0 dB [INFO] [Audio]: Audio volume: -31.5 dB [INFO] [Audio]: Audio volume: -32.0 dB [INFO] [Audio]: Audio volume: -32.5 dB [INFO] [Audio]: Audio volume: -33.0 dB [INFO] [Audio]: Audio volume: -33.5 dB [INFO] [Audio]: Audio volume: -34.0 dB [INFO] [Audio]: Audio volume: -34.5 dB [INFO] [Audio]: Audio volume: -35.0 dB [INFO] [Audio]: Audio volume: -35.5 dB [INFO] [Audio]: Audio volume: -36.0 dB [INFO] [Audio]: Audio volume: -36.5 dB [INFO] [Audio]: Audio volume: -37.0 dB [INFO] [Audio]: Audio volume: -37.5 dB [INFO] [Audio]: Audio volume: -38.0 dB [INFO] [Audio]: Audio volume: -38.5 dB [INFO] [Audio]: Audio volume: -39.0 dB [INFO] [Audio]: Audio volume: -39.5 dB [INFO] [Audio]: Audio volume: -40.0 dB [INFO] [Audio]: Audio volume: -39.5 dB [INFO] [Audio]: Audio volume: -39.0 dB [INFO] [Audio]: Audio volume: -38.5 dB [INFO] [Audio]: Audio volume: -38.0 dB [INFO] [Audio]: Audio volume: 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Audio volume: -24.5 dB [INFO] [Audio]: Audio volume: -24.0 dB [INFO] [Audio]: Audio volume: -23.5 dB [INFO] [Audio]: Audio volume: -23.0 dB [INFO] [Audio]: Audio volume: -22.5 dB [INFO] [Audio]: Audio volume: -22.0 dB [INFO] [Audio]: Audio volume: -21.5 dB [INFO] [Audio]: Audio volume: -21.0 dB [INFO] [Audio]: Audio volume: -20.5 dB [INFO] [Audio]: Audio volume: -20.0 dB [INFO] [Audio]: Audio volume: -19.5 dB [INFO] [Audio]: Audio volume: -19.0 dB [INFO] [Audio]: Audio volume: -18.5 dB [INFO] [Audio]: Audio volume: -18.0 dB [INFO] [Audio]: Audio volume: -17.5 dB [INFO] [Audio]: Audio volume: -17.0 dB [INFO] [Audio]: Audio volume: -16.5 dB [INFO] [Audio]: Audio volume: -16.0 dB [INFO] [Audio]: Audio volume: -15.5 dB [INFO] [Audio]: Audio volume: -15.0 dB [INFO] [Audio]: Audio volume: -14.5 dB [INFO] [Audio]: Audio volume: -14.0 dB [INFO] [Audio]: Audio volume: -13.5 dB [INFO] [Audio]: Audio volume: -13.0 dB [INFO] [Audio]: Audio volume: -12.5 dB [INFO] [Audio]: Audio volume: -12.0 dB [INFO] [Audio]: Audio volume: -11.5 dB [INFO] [Audio]: Audio volume: -11.0 dB [INFO] [Audio]: Audio volume: -10.5 dB [INFO] [Audio]: Audio volume: -10.0 dB [INFO] [Audio]: Audio volume: -9.5 dB [INFO] [Audio]: Audio volume: -9.0 dB [INFO] [Audio]: Audio volume: -8.5 dB [INFO] [Audio]: Audio volume: -8.0 dB [INFO] [Audio]: Audio volume: -7.5 dB [INFO] [Audio]: Audio volume: -7.0 dB [INFO] [Audio]: Audio volume: -6.5 dB [INFO] [Audio]: Audio volume: -6.0 dB [INFO] [Audio]: Audio volume: -5.5 dB [INFO] [Audio]: Audio volume: -5.0 dB [INFO] [Audio]: Audio volume: -4.5 dB [INFO] [Audio]: Audio volume: -4.0 dB [INFO] [Audio]: Audio volume: -3.5 dB [INFO] [Audio]: Audio volume: -3.0 dB [INFO] [Audio]: Audio volume: -2.5 dB [INFO] [Audio]: Audio volume: -2.0 dB [INFO] [Audio]: Audio volume: -1.5 dB [INFO] [Audio]: Audio volume: -1.0 dB [INFO] [Audio]: Audio volume: -0.5 dB [INFO] [Audio]: Audio volume: 0.0 dB [INFO] [Audio]: Audio volume: 0.5 dB [INFO] [Audio]: Audio volume: 1.0 dB [INFO] [Audio]: Audio volume: 1.5 dB [INFO] [Audio]: Audio volume: 2.0 dB [INFO] [Audio]: Audio volume: 2.5 dB [INFO] [Audio]: Audio volume: 3.0 dB [INFO] [Audio]: Audio volume: 3.5 dB [INFO] [Audio]: Audio volume: 4.0 dB [INFO] [Audio]: Audio volume: 4.5 dB [INFO] [Audio]: Audio volume: 5.0 dB [INFO] [Audio]: Audio volume: 5.5 dB [INFO] [Audio]: Audio volume: 6.0 dB [INFO] [Audio]: Audio volume: 6.5 dB [INFO] [Audio]: Audio volume: 7.0 dB [INFO] [Audio]: Audio volume: 7.5 dB [INFO] [Audio]: Audio volume: 8.0 dB [INFO] [Audio]: Audio volume: 8.5 dB [INFO] [Audio]: Audio volume: 9.0 dB [INFO] [Audio]: Audio volume: 9.5 dB [INFO] [Audio]: Audio volume: 10.0 dB [INFO] [Audio]: Audio volume: 10.5 dB [INFO] [Audio]: Audio volume: 10.0 dB [INFO] [Audio]: Audio volume: 9.5 dB [INFO] [Audio]: Audio volume: 9.0 dB [INFO] [Audio]: Audio volume: 8.5 dB [INFO] [Audio]: Audio volume: 8.0 dB [INFO] [Audio]: Audio volume: 7.5 dB [INFO] [Audio]: Audio volume: 7.0 dB [INFO] [Audio]: Audio volume: 6.5 dB [INFO] [Audio]: Audio volume: 6.0 dB [INFO] [Audio]: Audio volume: 5.5 dB [INFO] [Audio]: Audio volume: 5.0 dB [INFO] [Audio]: Audio volume: 4.5 dB [INFO] [Audio]: Audio volume: 4.0 dB [INFO] [Audio]: Audio volume: 3.5 dB [INFO] [Audio]: Audio volume: 3.0 dB [INFO] [Audio]: Audio volume: 2.5 dB [INFO] [Audio]: Audio volume: 2.0 dB [INFO] [Audio]: Audio volume: 1.5 dB [INFO] [Audio]: Audio volume: 1.0 dB [INFO] [Audio]: Audio volume: 0.5 dB [INFO] [Audio]: Audio volume: 0.0 dB [INFO] [Audio]: Audio volume: -0.5 dB [INFO] [Audio]: Audio volume: -1.0 dB [INFO] [Audio]: Audio volume: -1.5 dB [INFO] [Audio]: Audio volume: -2.0 dB [INFO] [Audio]: Audio volume: -1.5 dB [INFO] [Audio]: Audio volume: -1.0 dB [INFO] [Audio]: Audio volume: -0.5 dB [INFO] [Audio]: Audio volume: 0.0 dB [INFO] [Audio]: Audio volume: 0.5 dB [INFO] [Audio]: Audio volume: 0.0 dB [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-std.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (DeditherPass) [INFO] [slang]: Building pass #5 (IntroPass) [INFO] [slang]: Building pass #6 (PreCRTPass) [INFO] [slang]: Building pass #7 (AfterglowPass) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (ColorCorrectPass) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (PrePass) [INFO] [slang]: Building pass #12 (AvgLumPass) [INFO] [slang]: Building pass #13 (LinearizePass) [INFO] [slang]: Building pass #14 (N/A) [INFO] [slang]: Building pass #15 (GlowPass) [INFO] [slang]: Building pass #16 (N/A) [INFO] [slang]: Building pass #17 (BloomPass) [INFO] [slang]: Building pass #18 (N/A) [INFO] [slang]: Building pass #19 (CRTPass) [INFO] [slang]: Building pass #20 (PostCRTPass) [INFO] [slang]: Building pass #21 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #22 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #23 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #24 (N/A) [INFO] [slang]: Building pass #25 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #26 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #27 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #28 (ReflectionPass) [INFO] [slang]: Building pass #29 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #7. [INFO] [GLCore]: Using framebuffer feedback for pass #12. [INFO] [GLCore]: Using framebuffer feedback for pass #20. [INFO] [GLCore]: Using framebuffer feedback for pass #21. [INFO] [GLCore]: Using framebuffer feedback for pass #22. [INFO] [GLCore]: Using framebuffer feedback for pass #28. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Community\Soqueroeu-TV-Backgrounds_V2.0-main\presets\TV-Console\00_Generic_03.slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Community\Soqueroeu-TV-Backgrounds_V2.0-main\presets\TV-Console\00_Generic_03.slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Community\Soqueroeu-TV-Backgrounds_V2.0-main\presets\TV-Console\00_Generic_03.slangp". [libretro WARN] [WaitForReadToComplete] Had to wait 10.69 msec for LBA 131451 [libretro WARN] [WaitForReadToComplete] Had to wait 3.88 msec for LBA 130224 [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass1.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass2.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #30. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #32. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #33. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #34. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #35. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #36. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #37. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #38. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #39. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #40. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (LinearGamma) [INFO] [slang]: Building pass #5 (N/A) [INFO] [slang]: Building pass #6 (N/A) [INFO] [slang]: Building pass #7 (CB_Output) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (N/A) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (N/A) [INFO] [slang]: Building pass #12 (N/A) [INFO] [slang]: Building pass #13 (N/A) [INFO] [slang]: Building pass #14 (DeditherPass) [INFO] [slang]: Building pass #15 (IntroPass) [INFO] [slang]: Building pass #16 (N/A) [INFO] [slang]: Building pass #17 (N/A) [INFO] [slang]: Building pass #18 (PreCRTPass) [INFO] [slang]: Building pass #19 (AfterglowPass) [INFO] [slang]: Building pass #20 (N/A) [INFO] [slang]: Building pass #21 (ColorCorrectPass) [INFO] [slang]: Building pass #22 (N/A) [INFO] [slang]: Building pass #23 (PrePass) [INFO] [slang]: Building pass #24 (AvgLumPass) [INFO] [slang]: Building pass #25 (LinearizePass) [INFO] [slang]: Building pass #26 (N/A) [INFO] [slang]: Building pass #27 (GlowPass) [INFO] [slang]: Building pass #28 (N/A) [INFO] [slang]: Building pass #29 (BloomPass) [INFO] [slang]: Building pass #30 (N/A) [INFO] [slang]: Building pass #31 (CRTPass) [INFO] [slang]: Building pass #32 (PostCRTPass) [INFO] [slang]: Building pass #33 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #34 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #35 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #36 (N/A) [INFO] [slang]: Building pass #37 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #38 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #39 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #40 (ReflectionPass) [INFO] [slang]: Building pass #41 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #19. [INFO] [GLCore]: Using framebuffer feedback for pass #24. [INFO] [GLCore]: Using framebuffer feedback for pass #32. [INFO] [GLCore]: Using framebuffer feedback for pass #33. [INFO] [GLCore]: Using framebuffer feedback for pass #34. [INFO] [GLCore]: Using framebuffer feedback for pass #40. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\VTech_CreatiVision\CreatiVision-[ADV]-[Guest]-[Bezel].slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\VTech_CreatiVision\CreatiVision-[ADV]-[Guest]-[Bezel].slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\VTech_CreatiVision\CreatiVision-[ADV]-[Guest]-[Bezel].slangp". [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-g-sharp_resampler.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass1.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass2.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #30. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #32. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #33. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #34. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #35. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #36. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #37. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #38. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #39. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #40. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (LinearGamma) [INFO] [slang]: Building pass #5 (N/A) [INFO] [slang]: Building pass #6 (N/A) [INFO] [slang]: Building pass #7 (CB_Output) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (N/A) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (N/A) [INFO] [slang]: Building pass #12 (N/A) [INFO] [slang]: Building pass #13 (N/A) [INFO] [slang]: Building pass #14 (DeditherPass) [INFO] [slang]: Building pass #15 (IntroPass) [INFO] [slang]: Building pass #16 (N/A) [INFO] [slang]: Building pass #17 (N/A) [INFO] [slang]: Building pass #18 (PreCRTPass) [INFO] [slang]: Building pass #19 (AfterglowPass) [INFO] [slang]: Building pass #20 (N/A) [INFO] [slang]: Building pass #21 (ColorCorrectPass) [INFO] [slang]: Building pass #22 (N/A) [INFO] [slang]: Building pass #23 (PrePass) [INFO] [slang]: Building pass #24 (AvgLumPass) [INFO] [slang]: Building pass #25 (LinearizePass) [INFO] [slang]: Building pass #26 (N/A) [INFO] [slang]: Building pass #27 (GlowPass) [INFO] [slang]: Building pass #28 (N/A) [INFO] [slang]: Building pass #29 (BloomPass) [INFO] [slang]: Building pass #30 (N/A) [INFO] [slang]: Building pass #31 (CRTPass) [INFO] [slang]: Building pass #32 (PostCRTPass) [INFO] [slang]: Building pass #33 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #34 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #35 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #36 (N/A) [INFO] [slang]: Building pass #37 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #38 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #39 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #40 (ReflectionPass) [INFO] [slang]: Building pass #41 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #19. [INFO] [GLCore]: Using framebuffer feedback for pass #24. [INFO] [GLCore]: Using framebuffer feedback for pass #32. [INFO] [GLCore]: Using framebuffer feedback for pass #33. [INFO] [GLCore]: Using framebuffer feedback for pass #34. [INFO] [GLCore]: Using framebuffer feedback for pass #40. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\SONY_PSone_DREZ\PSone-[DREZ]-[1080p]-[ADV]-[Guest].slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\SONY_PSone_DREZ\PSone-[DREZ]-[1080p]-[ADV]-[Guest].slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\SONY_PSone_DREZ\PSone-[DREZ]-[1080p]-[ADV]-[Guest].slangp". [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang". [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #1. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang". [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass1.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass2.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #21. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #22. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #25. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #26. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #27. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #30. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #32. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #33. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #34. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #35. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #36. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang". [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #37. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #38. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #39. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang". [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #40. [INFO] [slang]: Compiling shader: "A:\Consoles\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang". [INFO] [slang]: Building pass #0 (DerezedPass) [INFO] [slang]: Building pass #1 (InfoCachePass) [INFO] [slang]: Building pass #2 (TextPass) [INFO] [slang]: Building pass #3 (N/A) [INFO] [slang]: Building pass #4 (LinearGamma) [INFO] [slang]: Building pass #5 (N/A) [INFO] [slang]: Building pass #6 (N/A) [INFO] [slang]: Building pass #7 (CB_Output) [INFO] [slang]: Building pass #8 (N/A) [INFO] [slang]: Building pass #9 (N/A) [INFO] [slang]: Building pass #10 (N/A) [INFO] [slang]: Building pass #11 (N/A) [INFO] [slang]: Building pass #12 (N/A) [INFO] [slang]: Building pass #13 (N/A) [INFO] [slang]: Building pass #14 (DeditherPass) [INFO] [slang]: Building pass #15 (IntroPass) [INFO] [slang]: Building pass #16 (N/A) [INFO] [slang]: Building pass #17 (N/A) [INFO] [slang]: Building pass #18 (PreCRTPass) [INFO] [slang]: Building pass #19 (AfterglowPass) [INFO] [slang]: Building pass #20 (N/A) [INFO] [slang]: Building pass #21 (ColorCorrectPass) [INFO] [slang]: Building pass #22 (N/A) [INFO] [slang]: Building pass #23 (PrePass) [INFO] [slang]: Building pass #24 (AvgLumPass) [INFO] [slang]: Building pass #25 (LinearizePass) [INFO] [slang]: Building pass #26 (N/A) [INFO] [slang]: Building pass #27 (GlowPass) [INFO] [slang]: Building pass #28 (N/A) [INFO] [slang]: Building pass #29 (BloomPass) [INFO] [slang]: Building pass #30 (N/A) [INFO] [slang]: Building pass #31 (CRTPass) [INFO] [slang]: Building pass #32 (PostCRTPass) [INFO] [slang]: Building pass #33 (BR_LayersUnderCRTPass) [INFO] [slang]: Building pass #34 (BR_LayersOverCRTPass) [INFO] [slang]: Building pass #35 (BR_MirrorLowResPass) [INFO] [slang]: Building pass #36 (N/A) [INFO] [slang]: Building pass #37 (BR_MirrorBlurredPass) [INFO] [slang]: Building pass #38 (BR_MirrorReflectionDiffusedPass) [INFO] [slang]: Building pass #39 (BR_MirrorFullscreenGlowPass) [INFO] [slang]: Building pass #40 (ReflectionPass) [INFO] [slang]: Building pass #41 (CombinePass) [INFO] [GLCore]: Using history of 3 frames. [INFO] [GLCore]: Using framebuffer feedback for pass #1. [INFO] [GLCore]: Using framebuffer feedback for pass #2. [INFO] [GLCore]: Using framebuffer feedback for pass #19. [INFO] [GLCore]: Using framebuffer feedback for pass #24. [INFO] [GLCore]: Using framebuffer feedback for pass #32. [INFO] [GLCore]: Using framebuffer feedback for pass #33. [INFO] [GLCore]: Using framebuffer feedback for pass #34. [INFO] [GLCore]: Using framebuffer feedback for pass #40. [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\SONY_Playstation\Playstation_Alt-[ADV]-[Guest]-[Bezel].slangp". [INFO] [Shaders]: Applying shader: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\SONY_Playstation\Playstation_Alt-[ADV]-[Guest]-[Bezel].slangp". [INFO] [Shaders]: Menu shader set to: "A:\Consoles\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel\Presets\Advanced\SONY_Playstation\Playstation_Alt-[ADV]-[Guest]-[Bezel].slangp". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SAVE_DIRECTORY: "A:\Consoles\RetroArch-Win64\saves\SwanStation". [INFO] [Environ]: SET_GEOMETRY: 320x224, Aspect: 1.333. [INFO] [Environ]: SET_GEOMETRY: 320x224, Aspect: 1.778. [INFO] [Config]: Saved new config to "A:\Consoles\RetroArch-Win64\retroarch.cfg". [INFO] [SRAM]: Saving RAM type #0 to "A:\Consoles\RetroArch-Win64\saves\SwanStation\Metal Gear Solid (USA) (Disc 1) (v1.0).srm". [INFO] [SRAM]: Saved successfully to "A:\Consoles\RetroArch-Win64\saves\SwanStation\Metal Gear Solid (USA) (Disc 1) (v1.0).srm". [INFO] [Core]: Content ran for a total of: 00 hours, 02 minutes, 00 seconds. [INFO] [Runtime]: Saving runtime log file: "A:\Consoles\RetroArch-Win64\playlists\logs\SwanStation\Metal Gear Solid (USA) (Disc 1) (v1.0).lrtl". [libretro INFO] [LibretroHostInterface] Hardware context destroyed [libretro INFO] [LibretroHostInterface] Switching to software renderer [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [INFO] [Core]: Unloading game.. [INFO] [Core]: Unloading core.. [INFO] [Core]: Unloading core symbols.. [INFO] [Core]: Saved core options file to "A:\Consoles\RetroArch-Win64\config\SwanStation\SwanStation.opt". [INFO] [Video]: Average monitor Hz: 60.006001 Hz. (22.350 % frame time deviation, based on 2048 last samples).