()()()()()()()()()()()()()()()()Trapped!!!()()()()()()()()()()()()()()()
()()()()()()()()()()()()()()()()()v1.0()()()()()()()()()()()()()()()()()
()()()()()()()()()()()()()()()adb Software()()()()()()()()()()()()()()()
()()()()()()()()()()()()()Programmed in TI-BASIC()()()()()()()()()()()()
()()()()()()()()()()()()()()()for the TI-83()()()()()()()()()()()()()()
()()()()()()()()()()()()()e-mail.4me@juno.com()()()()()()()()()()()()()
()()()()()()()()()()http://members.xoom.com/TIadam_b/()()()()()()()()()
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()

Trapped!!! v1.0
First released February 4,1999.

Version: 1.0
programmer: Adam Brooke
Calculator: TI-83
Language: Almost all TI-BASIC
e-mail: e-mail.4me@juno.com
webpage: http://come.to/adbTI (or address above)

The Object of the Game:

The game starts out with twenty random walls appearing around you.
You are a gray dot that appears on the left wall, middle section.
On the other side, an opening indicates where you can exit.
However, every time you move, a black dot appears.  If a black dot 
hits you, you will die.  Also, the black dots can form walls, trapping
you in a particular area with no means of escape.  And the 
longer you stay in an area, the more likely it is that you will get 
hit.  (Or trapped.)  However, 1 point is added to your score each time 
you move, so you might want to stick around a little bit.  (Running 
into walls does count.)  You get 100 points for exiting.  When and if 
you die, a gray X will appear for a brief second.  You will also be 
told if you have escaped.


The Keys:

Arrow Keys - Move you up, right, left, and down.
Graph - Exits the program in the middle of a game.
Enter - Exits the program when you have escaped.
Any key besides On - Exits the game if you have died.

VERSION HISTORY

Trapped!!! v1.0
-SIZE: 1135 bytes 
-Rather slow gameplay
-Semi-grayscale graphics
-Engine to be used in other games I make


I am not responsible for any damage this program(s) might do to your
calculator or it's memory.  However, this game contains one small 
assembly program, which is the only program that could really do 
anything more than delete a few variables. 


FUTURE VERSIONS?

Perhaps, though this isn't really much of a game.  I started it having
no idea of what I was trying to make, and this is simply what it turned
out to be.  Sorry if you don't like it, neither do I :(

If you have any comments, suggestions, or ideas for Trapped!!!, 
e-mail me at: e-mail.4me@juno.com
I know that it's rather hard to see the individual pixels from a
distance but programs are easiest to make single-pixel size, and to 
make everything 2x bigger would mean to rewrite the entire program 
which I really don't feel like doing.

Stop by my webpage at http://come.to/adbTI to see some better programs
I and others have made in TI-BASIC.  Some games even have animated 
screenshots!













