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Tanks 2 	version 1.6
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| Do not distribute Tanks II without this file, unchanged.  Do not post |
|  an edited version of my Tanks II program on any BBS, Internet, etc.  |
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            -=-=-=-=-=-=-=-=-=-=-Tanks II-=-=-=-=-=-=-=-=-=-=-
            =                 Copyright 1998                 =   
            -              For use on the TI-83              - 
            =         Programmed by: Andy S. Dufilie         =  
            -             E-mail: a_s_d@snet.net             - 
            =  Homepage:  Http://pages.cthome.net/pdufilie/  =  
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     Stuff used:        
        
	file		type		size
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
        TANKHELP	prgm    	2198  = Help program, not 
						needed to play
	TANKS2   	prgm    	1120
        ZTANKS2D  	prgm    	1032
        ZTANKS2F  	prgm    	2551
        ZTANKS2M  	prgm    	2716
        ZTANKS2S  	prgm    	679
        variables A-Z and (Theta)	405
        Strings 1, 2, and 3		around 35

     Total space needed to play (no help file) = about 8,000 bytes
				with help file = about 10,200 bytes

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To play:
 Send the group file "TANKS2.83G" to your TI-83 calculator
  Run the program "TANKHELP" for help
  Run the program "TANKS2" to play

I'm sure the program will work, but if for some reason it does
not work, reset all memory and then send it and it will work.

E-mail me if you have any comments.

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  Tanks is a game for two players. The object of the game is to win the
 best out of three rounds. You win a round if your opponent`s tank is
 destroyed. You take turns picking the angle and power to get your
 missiles through the wind and past the scenery to hit your opponent`s
 tank.
 
  Both players start each round with 10 shield points. You lose shield
 points according to the number of the missile that hits you. As your
 tank gets damaged, your maximum power level decreases. When you buy a
 shield item, your maximum power level increases.
 
  Both players start the game with 400 credits. You earn credits when
 you survive after you fire a missile, or when you damage your opponent`s
 tank. You lose credits when your tank is destroyed. You use your credits
 to buy the items in the game. Missile 1 is a free item.

 Buttons:
  <left> / <right> = change angle
  <up> / <down> = change power
  [Math] = change interval for angle and power (1 or 5)
  [2nd] / [alpha] = select an item
  [Clear] / [Enter] = use selected item
  [Mode] = bring up menu

 ----------+------------
  Item     | Price
 ----------+------------
 Shield +1 |  35 Credits
 Missile 1 |     Free
 Missile 2 |  50 Credits
 Missile 3 |  75 Credits
 Missile 4 | 100 Credits
 Missile 5 | 125 Credits
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before version 1.4 no documentation of changes

version 1.4
 - fixed some problems with flight of missiles
 - maximum power level does not go below 25
 - auto-pause after about one minute of no key press
 - other small changes

version 1.5
 - fixed bug: sometimes would stop after a round, or go back to round 1
 - you can't select an item if you dont have enough credits to use it
 - you can't select the shield item if you don't need it
 - after every round where you fire a missile and survive, you get 
   5 credits
 - different key settings:
   - [2nd] and [alpha] now select the item
   - [math] changes the interval for angle + power
 - other small changes

version 1.51
 - fixed a small mistake in the program
 - swapped variables X and Q because i didnt want X as a main variable

version 1.6
 - [clear] can now be used as well as [enter] to use an item
 - shield item is now +1 for 35 credits, instead of +3 for 150 credits
 - you can now select 'current status' from the menu

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