    ___                                    ___
   /   \          __   __  __   __  _  _  /   \
   \___   |   |  /  \ /  \ | \ /  \ |/'       /
       \  | | |  |--' |--' |_/ |--' |       /
   ____/  \_|_/  \__. \__. |   \__. |     /____
			   |

           THE ULTIMATE SWEEPER

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		 FILE INFO
Programs: Sweeper2
          zsweeper
Made By : Koen van Leeuwen
Size    : 1429 bytes
Language: TI83 BASIC
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		 GAME INFO
Game    : Mine Sweeper
Features: -Mark Mines (Marked places cannot be opened)
	  -Zero Solving (When opened a zero, all zeros
			in surroundings wil be opened
			too)
	  -Custom number of mines
	  -Four levels for instant play
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		    KEYS
Open place    : 2nd and DEL
(un)Mark place: ALPHA and STAT
Move cursor   : Arrow keys
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                FURTHER INFO
Well, as most mine sweepers for calcs, it uses a
matrix. In my sweeper it is the matrix [J]. If you
end the game correctly, it will be deleted, but if
not you leave a matrix with a size of 1889 bytes
in your memory, so always end the game by complete
the field or "walk" on a mine, and not by pressing
the ON key.

For other programmers the zero-solving routine
might be interesting, but just look at the code
(use the linking software, if you didn't know)
and you will understand it.

If there are any more questions, just email me at

Koenvanleeuwen@hotmail.com
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