Puzzled?
--------

A tribute:
----------
The entire idea behind this game is stolen from the 
people that made Repton 2, on the BBC microcomputer.
I liked this game and thought it fitting to bring it
to the TI-83.

Objective:
----------
You are Boxe (the flat head one) and have to collect
all the diamonds across three levels.

There are a few obstacles to overcome, however, to
reach this goal:

Diamond
-------
The things to collect!

Spirit
------
A spirit will follow the edge of the walls in a
clockwise direction. They are deadly to Boxe.
If a spirit is following a wall that dissapears
(eg. when a boulder falls away or you pick up a 
diamond) then it will just stop moving...

Cage
----
If a spirit wanders into a cage, then the spirit
will turn into a diamond. (thus to get all diamonds
in a level, you must open all cages)

Safe
----
A safe is just like a wall, until the key is used.

Key
---
Opens *all* safes on this level. When a safe is opened
it leaves a diamond. (thus to get all diamonds in a level,
you must open all safes)

Boulders
--------
Boulders will fall, if they are unsuported or on an angle
surface. If a boulder falls on Boxe then he loses a life.
If a boulder falls on a spirit or an alien then they also
perish..

Egg
---
Acts just like a boulder, exect when it hits the ground
it will hatch an alien!

Alien
-----
Deadly to Boxe. They will chase Boxe all over the level
and can only be stopped by dropping a boulder on its
head.

Earth
-----
This can be walked through by the spirits and the
alien.
When Boxe walks into it, it will dissapear. 



Editor:
-------
There is an editor available for this game. It should
be on my homepage (see bottom), if you are intrested.


Controls:
---------
Title screen: 1=Start new game
              2=Quit

In game: Cursor keys=movment 
	 2ed=self destruct (force one life loss and restart level)
	 Clear=quit to title 


quickmove:
----------
There is a 'special' move which requires quick timing.
		
example:
###O#
## B 	
##*
B=Boxe 
O=boulder
#/*=wall

If Boxe moves right, the boulder will fall. But if you 
are *really* quick and then push left you will push the 
boulder in 'mid-air' and put in on the wall marked '*'.
This was undoucmented in 'Repton 2' but was *possible*.


Thanks to:
----------
+Everyone who has released source code.
+Whoever made ZASMLOAD, which allows assembly programs
 to be stored in binary. 
+Hannes Edfeldt (Aka 'Movax') for the sprite routine.


Disclaimer:
-----------
You want to put my game on your web page? sure! 
However, please be ever so kind, and include a 
link to my home page (see bottom) as well. 
 
Oh, and please dont detatch this document from the
game.   


Updates:
--------
I have since written an SoS shell version 
of this game. However, to allow levels to 
work on both ZASMLOAD and SoS i had to
change one byte...You just cant have
level names which start with Z. Doh! 


For any queries and such, my address: 

B.J.Ellis@hw.ac.uk

Home-page (where you should find the source code):

http://www.cee.hw.ac.uk/~ceebje/

   
Bill J Ellis (Boxe Software)

