Mazeplosion V1.4 by Terrabull@aol.com

***New*** This zip holds two files, Maze.83p and Mazeb.83p.  Mazeb.83p
is version 1.7, although you can play levels for 1.6 on 1.7, you can't
play MultiMaz 1.2 w/ 1.6 because 1.7 has different coding to work w/
the smaller Multimaz.
***End New***

Mazeploasion is a game I made where you are trapped in a maze, and
have to get out before your oponent nukes you (see the story). Controls
are easy,
Up- go up
Down- go down
Right- go right
Left- go left
MODE- teacher key (only works when u are at a point that u could press
Up, Down, Left or Right)
DEL- quick escape (only works at the same time MODE does)

One of the coolest things about Mazeplosion is that it supports custom 
levels.  I have suplied one, but others can be made.
If you can beat the game you will get a password.  That password is 
needed to open my Level editor wich will be done soon and uploaded to
www.ticalc.org and the TI-FILES.
I'm not syaing this is the only way to make a level, you can
look at my code and try to decipher everything, but I doubt that
will happen (some of my friends have tried, it's not really worth it).

My Maze Engine holds a lot of capabilities, I could do lots w/ it, some
things I'm tossing around are invisible doors, Time Mode, and a 
2-player mode (furthest along).  Look for special versions of it later 
on.  If you think of anything you want to see or if you can think of
some cool modes, e-mail me and I might make you a special version of
the game (you may or may not need the password, depends).

Updates: V1.4
First fully working version containing fast enemy, and full levels.

Version 1.6
Made the game less of a memory hog.  Simplified the code, you now need
1000 less the avalible memory to play the game.  Also changed the way
the game loads, so earlier levels will not work unless updated to V1.6
(MazeMaz1 has been updated in such a style).  P.S. MazeMaz1 takes up
more space then it needs to becuase it also contains MultiMaz stuff
(see the other readme) if you don't want MultiMaz, delete the stuff
after the line
:If L=0:Then

Version 1.7
Added coding to make this work w/ the smaller Multimaz, otherwise it
is identical to 1.6.