Program : Dasher
Authors : Double-A-Software (Ahmed El-Helw and Andy Straube)
Date    : October 3, 1997

Description:
	Ever played BoulderDash 82/3 Basic?  This game is like it, but in ASM.  The object of the game is to collect all the coins, before the time runs out... You have 60 seconds for each level, but some levels are hard .. You may get up to Level 9 and get stuck =).  This is the first Double-A Software Production, which was worked hard on... 

Levels:
	Well, Andy and I plan to work on other things, therefore, this version does have 10 levels and 60 seconds, and we did remove the additional 5, BUT, now we are going to make a level making/editing thing.  All you have to do is submit 10+ levels in the way described below, and we will make you your own version of Dasher, with the amount of time you specify (no more than 99 seconds), and the only difference is in the title bar it will say Dasher (Your Name).  To submit/make levels, read on ...

Creating Levels:
	For those of you who didn't read the above, please do so =)  I know sometimes, we tend to skip parts of the readme =).  I do it too.  Anyway, since we do not as of yet have a level editor, we made it possible for you to send us the code for the level, and we will post it for you, as said in the Levels paragraph above ...  So, 10 levels like the below gets you your own Dasher version, and we will distribute it over the net.  PLEASE do participate!  If you can't make 10 levels, make 5, with less time ...  Here is how to make a level :

This is an example of Level 1 in Dasher 1.0 ...

;0 = blank
;1 = wall
;2 = small gem
;3 = large gem
;4 = your ship

map1:					;Name your levels from map1, map2, ... map10, ... mapxx
        .db 32				;Number of gems only in current level (Only 2's and 3's)
	.db 1,1,1,1,1,1,1,1,1,1,1,1
	.db 1,2,3,3,3,2,2,2,3,3,3,1
	.db 1,2,2,2,2,2,1,3,3,3,3,1
        .db 1,2,3,3,3,4,3,3,1,1,1,1
        .db 1,2,1,1,1,1,2,3,3,3,3,1
        .db 1,2,1,1,1,1,1,1,1,1,1,1
	.db 1,1,1,1,1,1,1,1,1,1,1,1
	.db 0,0,0,0,0,0,0,0,0,0,0,0	;This line MUST be kept blank for time & Level

That is how you do it ... every map is new, so you would start a new label, etc .. MAKE SURE to 1. Count Gems Correctly
2. Put your ship on the screen
3. Specify how much time to give (60 secs ? More ? Less ?)
4. Specify what you want to call the () levels  -  ex. Dasher (Ahmed), so tell us what you want in the (), and tell us your name, email, etc, to add to our dasher.txt file.
5. Send an email to ahmed3@worldnet.att.net with everything, and we will get it done ASAP.


Releases :
	Dasher
		-Final Version
		-Almost identical to the first
		-A few bytes smaller than Dasher 1.0
		-Added level contest

	Dasher 1.1
		-Exact same as 1.0, added 5 levels

	Dasher 1.0
	 	-First Public Release
		-10 Levels of Difficulty
		-Fully Playable =)

Copyright (C) 1997
Ahmed El-Helw
ahmed3@worldnet.att.net
Andy Straube
http://asm83.home.ml.org
