			Bomberman 83 Beta 2
Bomberman 83 is a bomberman game made by me, Nick Johnston. You have
to drop bombs in an empty space and reach the enemy. You can
only move to an empty space. + is an unbreakable wall, * is a breakable
wall and the pheta is a bomb, X is you and O is your opponent whom you
must blow up. The alpha drops a bomb one space left, mode one space 
up, stat one space right and matrix one space down (APPS key on the
83+). Some walls can randomly appear in the game. A special feature
is installed in this game. If you hit enter anytime in the game to
exit or hit ON, when you reload the game, you have the option of 
starting out at the last level you were on. This is a great feature.
The Level Editer is added to the game. You run the level editer program
and design your custom level. You use the arrows to highlight the space
and use 2nd to create a space, Alpha to create a breakable wall, and
Math to create an unbreakable wall. The level editing is fast and 
quick in response time and you will be able to create a fast level and
creative to your own likings.


Special Thanks:Keegan McAllister, Max O'Brien, Matt Klein and most 
important, me, Nick Johnston. If you have any comments, questions, 
ideas, or praises, contact me at lzreye@aol.com.

This is the best BASIC game ever and don't let it slip through your
fingers!

Version 1:AI and Levelset capabilities

How to Make a Level Set
1) you must make a program named zlevels
2) you put how many levels total and store it to Q inside of the
	program
3) create a new matrix 8 by 16
4) make the level using 0 a space, 1 a breakable wall, 2 and 
	unbreakable wall
NOTE:(2,2) and (7,2) must be 0 along with one other space next to it to
	make the program movable and the outside border must be filled
	with 2's to show you cannot enter that area
5) once you made the level go back to the program
6) if it is you first level then enter If R=1, if it is you second then
	If R=2 and so on
7) hit RCL and go to matrix and select the level and hit enter
8) the data is stored on the screen, just store it to [A] and you made
	a level
9) do this until Q is reached and you have made you own levelset