 <---<*> 83P0kr v1.0 <*>--->
 10.12.1999
Author: Devin Gardner
E-mail: Cepaughfe@aol.com 
        (that's pronounced 'spaff' if you were wondering)

pgrmP0KER - The whole program; 2397 bytes on the calculator.
	    It's also 100% AShell and SOS compatible.

***********************************************************************
  _DO NOT_ uncheck the Write-Protection box, edit the program or
description in any way, or use any of the code in the program in your
own card game. You shouldn't need to anyway.
***********************************************************************

	Thanks for trying my program. You have here the smallest and fastest full-function BASIC poker game in existence, and, in my humble opinion, the best looking and easiest to use as well. As far as I know it's only graphical BASIC game which doesn't offend the eyes. :-)
Anyway, everyone I know likes this program a lot.

	As for instructions, the program itself is pretty self-explanatory but a few things might be confusing.
Here's nearly every detail of what goes on when you play the game, just in case you think the game is screwed up or is cheating. If you have some time on your hands, then read on:


* Buttons:

Title Screen:  (Pause mode)
	[ENTER]	 -Starts the game

Holding cards:
	[Y=] 	 -toggles whether to hold your first card (left-most)
	[WINDOW] -toggles second card
	[ZOOM] 	 -toggles third card
	[TRACE]  -toggles fourth card
	[GRAPH]  -toggles fifth card (right-most)

	[CLEAR]	 -fold; you lose that hand, but no money lost
	[ENTER]	 -after at least 2 cards held, deals new cards
 You have to hold at LEAST 2 cards, like in real poker.
 If you ever notice the game deals the same card more than once in a hand or gives you a wrong score for your hand, your game has been screwed up; download new one.

Betting:
	Right	 -raises bet by $1 (or $10)
	Left	 -decreases bet by $1 (or $10)
	Up	 -raises bet by $10 (or $100)
	Down	 -decreases bet by $10 (or $100)
 The amount of money the arrows change your bet by depends on how much money you have, if you have over $1000, the normal increments are multiplied by 10 to make it easier.
	[2nd]	 -sets bet to maximum (3/4 your total cash)
	[DEL]	 -resets bet to mimimum (1/10 your total cash or $10)

	[ENTER]	 -finalizes bet, moves on to evaluate hand
		 -press [ENTER] again after it scores your hand to 		continue
'Results' Screen:
	[ENTER]	 -continue playing, start a new hand
	[CLEAR]	 -quit game
'Game Over' Screen:  (Pause mode)
	[ENTER]	 -leaves the program, clears the screen


* Betting:

	Every hand, the minimum you can bet is 1/10 of your total cash, or if that is less than $10, the minimum is $10. This is to keep you from winning a lot of money, then betting almost nothing when you get a bad hand. The maximum you can bet is 3/4 of your total cash to keep you from getting TOO much money from a win.
	The calculator always "bets" the same amount you bet. Don't even think about AI betting.
	In the first versions, the minimum you could bet was always $10 and the maximum was simply your total cash. But that made it too easy to get a huge score regardless of whether you lost every hand after that. I think that a minimum of 1/10 your cash or $10 and a maximum of 3/4 your cash are good enough restrictions to make it challenging enough, but still fair. And most of my friends can still almost get into 5-digit scores.
	Also, since the minimum you have to put in to enter each hand is at least $10, if your total cash left over after losing to the calculator is less than $10, there's no way you can play another hand, so you automatically lose the game and skip straight to the game over screen instrad of the results screen. If you have a negative final score, then you're in debt.

* Scoring:

	The calculator first decides what type of hand you have; Two of a Kind, Two Pair, Three of a Kind, a Full House, a Straight, Four of a Kind, a Flush, a Straight Flush, or a Royal Flush and gives you the highest set score assigned to each of the types of hands you have; then if it needs to, it also takes the 'high' card in that set and adds its number to the score.
 Example: You have 2 Jacks, a King, and 3 fives; you have a Two of a
	Kind, a Three of a Kind, and a Full House, since a Full House
	is the 'best' hand you can have, it gives you the score
 	assigned to Full Houses, which is 60, then takes the highest
 	card from that hand, the Jacks, because the King is not in the
 	Full House, and adds the 'number' of the card to the hand score
 	(Jacks are 11, Queens 12, Kings 13, and Aces are 14). So your
 	total 'score' for that hand was 71.
	It does the exact same for the calculator's hand, then subtracts the calculator's total hand-score from your total hand-score, if the result is negative, you lose. It then adds the result to your total cash. If you didn't get any type of hand, your total hand-score is the highest card number in your hand, but that doesn't matter unless the calculator also gets nothing. It adds the result to your total cash.  Also, if you won, it adds two-times your bet to your cash, your own bet which you get back, and the calculator's bet (always the same as yours) which you won.

	In order to "Win" the game, you must have over $100 left when you quit, more than 10 wins, and more wins than losses, otherwise you "Lose".


* Vars Used: A,B,C,D,E - X,Y,Z,theta
	 *Changes the resolution during game, sets it to ZStandard when
 	you quit. Also turns off the Axes and all Functions and
 	StatPlots and does not turn them back on (that would be a waste
 	of memory.
	 *The first versions made user-created lists named X, Y, V, W,
 	and Z, but now the system lists 1 - 5 respectively in place of
 	them because I think they're faster and most people already
 	have them in memory.

And that's the whole game in a nutshell, I hope you still enjoy playing it.