////////////////////////////////////////////////////////////////////////////////////////////////
//
// GAME.NLX - logbook definition file
//
////////////////////////////////////////////////////////////////////////////////////////////////
//
// Format is:
//
// TITLE stringID
// ENTRY stringID 			tplId	flags	textfile 		vidfile
// ENDTITLE
//
// Flags (can be added together):
//	1  - unlocked at start
//	2  - automatic unlock when identified
// 4  - unlocked through a briefing playing
// 8  - unlocked through picking up a powerup
// 16 - hidden
//
/////////////////////////////////////////////////////////////////////////////////////////////////


TITLE LBTITLE_BRIEFINGS
ENTRY LBTITLE_BRIEFING11101            0  4  1_1_1_BRIEFINGTEXT01          DataScreen.bik
ENTRY LBTITLE_BRIEFING2001             2001  24  1_2_1_sequence5.nco       defaultVid.bik
ENDTITLE

//TITLE LBTITLE_HINTS
//ENTRY LBTITLE_HINT01                   0  1  001_Moving.nlt                Nova.bik
//ENTRY LBTITLE_222A_HINT_LIFTVENT       6000  24  300_222aLiftVent.nlt       DataScreen.bik
//ENDTITLE

TITLE LBTITLE_DATA
ENTRY LBENTRY_DATATEST                 0  8  001_Moving.nlt                Nova.bik  
ENTRY LBENTRY_131A_BUILDING1A          2000  24  2000_BUILDING1A.nlt                DataScreen.bik  
ENTRY LBENTRY_131A_BUILDING1B          2020  24  2020_BUILDING1B.nlt                DataScreen.bik  
ENTRY LBENTRY_131A_BUILDING1C          2040  24  2040_BUILDING1C.nlt                DataScreen.bik  
ENTRY LBENTRY_131A_BUILDING2A          2120  24  2120_BUILDING2A.nlt                DataScreen.bik  
ENTRY LBENTRY_131A_BUILDING2B          2140  24  2140_BUILDING2B.nlt                DataScreen.bik  
ENTRY LBENTRY_131A_BUILDING2C          2160  24  2160_BUILDING2C.nlt                DataScreen.bik  

ENTRY LBENTRY_131B_BUILDING3A          2500  24  2500_BUILDING3A.nlt                DataScreen.bik  
ENTRY LBENTRY_131B_BUILDING3B          2501  24  2501_BUILDING3B.nlt                DataScreen.bik  
ENTRY LBENTRY_131B_BUILDING3C          2502  24  2502_BUILDING3C.nlt                DataScreen.bik  

ENTRY LBENTRY_422_DATALOG1             4000  24  4000_DATALOG1.nlt                DataScreen.bik  
ENTRY LBENTRY_422_DATALOG2             4100  24  4100_DATALOG2.nlt                DataScreen.bik  
ENTRY LBENTRY_422_DATALOG3             4200  24  4200_DATALOG3.nlt                DataScreen.bik  
ENTRY LBENTRY_422_DATALOG4             4050  24  4050_DATALOG4.nlt                DataScreen.bik  	
	
ENTRY LBENTRY_222_DATALOG1             6100  24  6100_DATALOG1.nlt                DataScreen.bik  
ENTRY LBENTRY_222_DATALOG2             6150  24  6150_DATALOG2.nlt                DataScreen.bik  
ENTRY LBENTRY_222_DATALOG3             6160  24  6160_DATALOG3.nlt                DataScreen.bik  

ENTRY LBENTRY_223_DATALOG1             7000  24  7000_DATALOG1.nlt                DataScreen.bik  
ENTRY LBENTRY_223_DATALOG2             7001  24  7001_DATALOG2.nlt                DataScreen.bik  
ENTRY LBENTRY_223_DATALOG3             7002  24  7002_DATALOG3.nlt                DataScreen.bik  
ENTRY LBENTRY_223_DATALOG4             7003  24  7003_DATALOG4.nlt                DataScreen.bik  
ENTRY LBENTRY_223_DATALOG5             7004  24  7004_DATALOG4.nlt                DataScreen.bik

							 
ENDTITLE

TITLE LBTITLE_BASICCONTROLS
ENTRY	LBENTRY_BASICMOVEMENT		      0	1	001_Moving.nlt		            Nova.bik
ENTRY	LBENTRY_BASICJUMPING		         0	1	002_Jumping.nlt		         Nova.bik
ENTRY LBENTRY_BASICCLIMBING            0  1  003_Climbing.nlt              Nova.bik
ENTRY LBENTRY_BASICSTEALTHMODE         0  1  004_StealthMode.nlt           Nova.bik
ENTRY LBENTRY_BASICSNIPERMODE          0  1  005_SniperMode.nlt            Nova.bik
ENTRY LBENTRY_BASICCALLDOWNS           0  1  006_Calldowns.nlt             Nova.bik
//ENTRY	LBENTRY_BASICTARGETLOCK	         0	1	007_TargetLock.nlt	         Nova.bik
//ENTRY LBENTRY_BASICCANISTERS           0  1  008_Canisters.nlt             Nova.bik
ENTRY LBENTRY_BASICGHOSTPOWERS         0  1  009_GhostPowers.nlt           Nova.bik
ENTRY LBENTRY_BASICSILENTDISABLE       0  1  010_SilentDisable.nlt         Nova.bik
ENTRY LBENTRY_BASICSWITCHES            0  1  012_Switches.nlt              Nova.bik
ENTRY LBENTRY_BASICWIRES               0  1  013_Wires.nlt                 Nova.bik
//ENTRY LBENTRY_BASICVULTUREVEHICLE      0  1  026_VultureVehicle.nlt        Nova.bik
ENTRY LBENTRY_BASICGOLIATHVEHICLE      0  1  027_GoliathVehicle.nlt        Nova.bik
ENTRY LBENTRY_BASICSEIGETANKVEHICLE    0  1  028_SiegeTankVehicle.nlt      Nova.bik
ENDTITLE

TITLE LBTITLE_WEAPONRY		         
ENTRY	LBENTRY_WEAPONGAUSSRIFLE	      0	1	030_GhostRifle.nlt		      defaultVid.bik
ENTRY LBENTRY_WEAPONMELEEATTACK        0  1  031_MeleeAttack.nlt           defaultVid.bik
ENTRY LBENTRY_WEAPONSNIPERFIRE         0  1  032_SniperFire.nlt            defaultVid.bik
//ENTRY LBENTRY_WEAPONIDENTIFY           0  1  040_Identify.nlt              defaultVid.bik
//ENTRY LBENTRY_WEAPONCALLDOWNCOMSAT     0  1  041_CalldownComsat.nlt        defaultVid.bik
ENTRY LBENTRY_WEAPONCALLDOWNIRRADIATE  0  1  042_CalldownIrradiate.nlt     defaultVid.bik
ENTRY LBENTRY_WEAPONCALLDOWNEMP        0  1  043_CalldownEMP.nlt           defaultVid.bik
ENTRY LBENTRY_WEAPONCALLDOWNARCLITE    0  1  044_CalldownArclite.nlt       defaultVid.bik
ENTRY LBENTRY_WEAPONCALLDOWNYAMATO     0  1  045_CalldownYamato.nlt        defaultVid.bik
ENTRY LBENTRY_WEAPONCALLDOWNNUKE       0  1  046_CalldownNuke.nlt          defaultVid.bik
ENTRY LBENTRY_WEAPONFRAGCANISTER       0  1  050_FragCanister.nlt          defaultVid.bik
//ENTRY LBENTRY_WEAPONSTICYCANISTER      0  1  051_StickyCanister.nlt        defaultVid.bik
//ENTRY LBENTRY_WEAPONFLASHCANISTER      0  1  052_FlashCanister.nlt         defaultVid.bik
//ENTRY LBENTRY_WEAPONCONCUSSIONCANISTER 0  1  053_ConcussionCanister.nlt    defaultVid.bik
//ENTRY LBENTRY_WEAPONEMPCANISTER        0  1  054_EMPCanister.nlt           defaultVid.bik
//ENTRY LBENTRY_WEAPONIRRADIATECANISTER  0  1  055_IrradiateCanister.nlt     defaultVid.bik
//ENTRY LBENTRY_WEAPONSMOKECANISTER      0  1  056_SmokeCanister.nlt         defaultVid.bik
//ENTRY LBENTRY_WEAPONSTASISCANISTER     0  1  057_StasisCanister.nlt        defaultVid.bik
//ENTRY LBENTRY_WEAPONHELLFIRECANISTER   0  1  058_HellfireCanister.nlt      defaultVid.bik
//ENTRY LBENTRY_WEAPONLOCKDOWNCANISTER   0  1  059_LockdownCanister.nlt      defaultVid.bik
ENDTITLE

TITLE	LBTITLE_GHOSTPOWERS		         	
ENTRY	LBENTRY_POWERCLOAK		         0	1	060_Cloak.nlt		            defaultVid.bik
ENTRY	LBENTRY_POWERSIGHT		         0	1	061_Sight.nlt		            defaultVid.bik
ENTRY	LBENTRY_POWERSPEED		         0	1	062_Speed.nlt		            defaultVid.bik
ENDTITLE

TITLE	LBTITLE_ITEMSPOWERUPS		      
ENTRY	LBENTRY_POWERUPHEALTH		      90	8	090_HealthPowerup.nlt		   defaultVid.bik
ENTRY	LBENTRY_POWERUPPSI		         91 1	091_EnergyPowerup.nlt		   defaultVid.bik
ENTRY LBENTRY_POWERUPGAUSSAMMO         94 1  094_GaussAmmoPowerup.nlt      defaultVid.bik
ENTRY LBENTRY_POWERUPMOEBIUSCAPACITOR  96 1  096_MoebiusCapacitor.nlt      defaultVid.bik
ENTRY LBENTRY_POWERUPPOWERORB          97 1  097_PowerOrb.nlt              defaultVid.bik
ENTRY LBENTRY_POWERUPKHAYDARINCRYSTAL  98 1  098_KhaydarinCrystal.nlt      defaultVid.bik
ENTRY LBENTRY_POWERUPTERRAZINE         99 1  099_Terrazine.nlt             defaultVid.bik
ENDTITLE

TITLE	LBTITLE_TERRANFORCES
ENTRY LBENTRY_TERRANRACE               100   1  100_TerranRace.nlt         defaultVid.bik
ENTRY LBENTRY_TERRANSCV                101   1  101_SCV.nlt                SCV.bik
ENTRY LBENTRY_TERRANINFANTRY           102   1  102_Infantry.nlt           Infantry.bik
ENTRY	LBENTRY_TERRANMARINE		         103	1	103_Marine.nlt		         Marine.bik
ENTRY LBENTRY_TERRANFIREBAT            104   1  104_Firebat.nlt            Firebat.bik
ENTRY LBENTRY_TERRANGHOST              105   1  105_Ghost.nlt              defaultVid.bik
ENTRY LBENTRY_TERRANSPECTRE            106   1  106_Spectre.nlt            defaultVid.bik
ENTRY LBENTRY_TERRANVULTURE            107   1  107_Vulture.nlt            Vulture.bik
ENTRY	LBENTRY_TERRANGOLIATH		      108	1	108_Goliath.nlt		      Goliath.bik
ENTRY LBENTRY_TERRANSIEGETANK          109   1  109_SiegeTank.nlt          SiegeTank.bik
ENTRY LBENTRY_TERRANDROPSHIP           110   1  110_Dropship.nlt           Dropship.bik
ENTRY LBENTRY_TERRANWRAITH             111   1  111_Wraith.nlt             Wraith.bik
ENTRY LBENTRY_TERRANBATTLECRUISER      112   1  112_Battlecruiser.nlt      Battlecruiser.bik
ENTRY LBENTRY_TERRANSCIENCEVESSEL      113   1  113_ScienceVessel.nlt      ScienceVessel.bik
ENTRY LBENTRY_TERRANSCIENTIST          114   1  114_Scientist.nlt          Scientist.bik
ENTRY LBENTRY_TERRANSECURITYCAMERA     115   1  115_SecurityCamera.nlt     SecurityCamera.bik
ENTRY LBENTRY_TERRANMINISCIENCEVESSEL  116   1  116_MiniScienceVessel.nlt  defaultVid.bik
ENTRY LBENTRY_TERRANFLOORTURRET        117   1  117_FloorTurret.nlt        FloorTurret.bik
ENTRY LBENTRY_TERRANWALLTURRET         118   1  118_WallTurret.nlt         defaultVid.bik
ENTRY LBENTRY_TERRANPROXIMITYMINE      119   1  119_ProximityMine.nlt      defaultVid.bik
ENTRY LBENTRY_TERRANCOMMANDCENTER      120   1  120_CommandCenter.nlt      defaultVid.bik
ENTRY LBENTRY_TERRANSUPPLYDEPOT        121   1  121_SupplyDepot.nlt        SupplyDepot.bik
ENTRY LBENTRY_TERRANBARRACKS           122   1  122_Barracks.nlt           Barracks.bik
ENTRY LBENTRY_TERRANBUNKER             123   1  123_Bunker.nlt             Bunker.bik
ENTRY LBENTRY_TERRANMISSILETURRET      124   1  124_MissileTurret.nlt      defaultVid.bik
ENTRY LBENTRY_TERRANSCIENCEFACILITY    128   1  128_ScienceFacility.nlt    defaultVid.bik
ENTRY LBENTRY_TERRANCOVERTOPS          129   1  129_CovertOps.nlt          defaultVid.bik
ENTRY LBENTRY_TERRANEXPLODINGBARRELS   130   1  130_ExplodingBarrels.nlt   defaultVid.bik
ENTRY LBENTRY_TERRANFANBLADES          131   1  131_Fanblades.nlt          defaultVid.bik
ENTRY LBENTRY_TERRANGEHENNASTATION     139   1  139_GehennaStation.nlt     GehennaStation.bik
ENTRY LBENTRY_TERRANNOVA               140   1  140_Nova.nlt               Nova.bik
ENTRY LBENTRY_TERRANJACKSONHAULER      141   1  141_JacksonHauler.nlt      JacksonHauler.bik
ENTRY LBENTRY_TERRANARTEMIS            142   1  142_Artemis.nlt            Artemis.bik
ENTRY LBENTRY_TERRANARIES              143   1  143_Aries.nlt              defaultVid.bik
ENTRY LBENTRY_TERRANVULCAN             144   1  144_Vulcan.nlt             defaultVid.bik
ENTRY LBENTRY_TERRANREBELS             145   1  145_Rebels.nlt             defaultVid.bik
ENTRY LBENTRY_TERRANCOLEHICKSON        146   1  146_ColeHickson.nlt        defaultVid.bik
ENTRY LBENTRY_TERRANSPECTREPODS        147   1  147_SpectrePods.nlt        SpectrePods.bik
ENDTITLE

TITLE	LBTITLE_ZERGFORCES
ENTRY LBENTRY_ZERGRACE                 150   1  150_ZergRace.nlt           defaultVid.bik
ENTRY LBENTRY_ZERGLARVA                151   1  151_Larva.nlt              defaultVid.bik
ENTRY LBENTRY_ZERGEGG                  152   1  152_Egg.nlt                defaultVid.bik
ENTRY	LBENTRY_ZERGZERGLING		         153	1	153_Zergling.nlt		      Zergling.bik
ENTRY	LBENTRY_ZERGHYDRALISK		      154	1	154_Hydralisk.nlt		      defaultVid.bik
ENTRY LBENTRY_ZERGLURKER               155   1  155_Lurker.nlt             Lurker.bik
ENTRY	LBENTRY_ZERGULTRALISK		      156	1	156_Ultralisk.nlt		      defaultVid.bik
ENTRY LBENTRY_ZERGOVERLORD             157   1  157_Overlord.nlt           Overlord.bik
ENTRY LBENTRY_ZERGSCOURGE              158   1  158_Scourge.nlt            defaultVid.bik
ENTRY LBENTRY_ZERGMUTALISK             159   1  159_Mutalisk.nlt           Mutalisk.bik
ENTRY LBENTRY_ZERGINFESTEDTERRAN       160   1  160_InfestedTerran.nlt     defaultVid.bik
ENTRY LBENTRY_ZERGHIVE                 170   1  170_Hive.nlt               defaultVid.bik
ENTRY LBENTRY_ZERGCREEP                171   1  171_Creep.nlt              defaultVid.bik
ENTRY LBENTRY_ZERGSUNKENCOLONY         172   1  172_SunkenColony.nlt       defaultVid.bik
ENTRY LBENTRY_ZERGSPORECOLONY          173   1  173_SporeColony.nlt        defaultVid.bik
ENTRY LBENTRY_ZERGINFESTEDCOMMAND      174   1  174_InfestedCommand.nlt    defaultVid.bik
ENTRY LBENTRY_ZERGNYDUSCANAL           175   1  175_NydusCanal.nlt         defaultVid.bik
ENTRY LBENTRY_ZERGMINISPORECOLONY      190   1  190_MiniSporeColony.nlt    defaultVid.bik
ENTRY LBENTRY_ZERGCLIMBINGVINE         191   1  191_ClimbingVine.nlt       defaultVid.bik
ENTRY LBENTRY_ZERGEXPLODINGPUSTULE     192   1  192_ExplodingPustule.nlt   defaultVid.bik
ENTRY LBENTRY_ZERGBILEPOOL             193   1  193_BilePool.nlt           defaultVid.bik
ENTRY LBENTRY_ZERGSPINETRAP            194   1  194_SpineTrap.nlt          defaultVid.bik
ENTRY LBENTRY_ZERGWEBWALL              195   1  195_WebWall.nlt            defaultVid.bik
ENTRY LBENTRY_ZERGAORTADOOR            196   1  196_AortaDoor.nlt          defaultVid.bik
ENTRY LBENTRY_ZERGBIRTHINGTUBES        198   1  198_BirthingTubes.nlt      defaultVid.bik
ENDTITLE

TITLE	LBTITLE_PROTOSSFORCES
ENTRY LBENTRY_PROTOSSRACE              200   1  200_ProtossRace.nlt        defaultVid.bik
ENTRY LBENTRY_PROTOSSPROBE             201   1  201_Probe.nlt              defaultVid.bik
ENTRY	LBENTRY_PROTOSSZEALOT		      202	1	202_Zealot.nlt		         Zealot.bik
ENTRY	LBENTRY_PROTOSSPURIFIER		      203	1	203_Purifier.nlt		      Purifier.bik
ENTRY LBENTRY_PROTOSSHIGHTEMPLAR       204   1  204_HighTemplar.nlt        HighTemplar.bik
ENTRY LBENTRY_PROTOSSDRAGOON           205   1  205_Dragoon.nlt            Dragoon.bik
ENTRY LBENTRY_PROTOSSREAVER            206   1  206_Reaver.nlt             Reaver.bik
ENTRY LBENTRY_PROTOSSOBSERVER          207   1  207_Observer.nlt           Observer.bik
ENTRY LBENTRY_PROTOSSSHUTTLE           208   1  208_Shuttle.nlt            Shuttle.bik
ENTRY LBENTRY_PROTOSSSCOUT             209   1  209_Scout.nlt              Scout.bik
ENTRY LBENTRY_PROTOSSARBITER           210   1  210_Arbiter.nlt            Arbiter.bik
ENTRY LBENTRY_PROTOSSDARKARCHON        211   1  211_DarkArchon.nlt         defaultVid.bik
ENTRY LBENTRY_PROTOSSCARRIER           212   1  212_Carrier.nlt            Carrier.bik
ENTRY LBENTRY_PROTOSSSECURITYBEAM      215   1  215_SecurityBeam.nlt       defaultVid.bik
ENTRY LBENTRY_PROTOSSWARPRIFT          216   1  216_WarpRift.nlt           defaultVid.bik
ENTRY LBENTRY_PROTOSSCRYSTALGUARD      217   1  217_CrystalGuard.nlt       defaultVid.bik
ENTRY LBENTRY_PROTOSSPSICONDUIT        218   1  218_PsiConduit.nlt         defaultVid.bik
ENTRY LBENTRY_PROTOSSFORCEFIELD        219   1  219_Forcefield.nlt         defaultVid.bik
ENTRY LBENTRY_PROTOSSNEXUS             220   1  220_Nexus.nlt              defaultVid.bik
ENTRY LBENTRY_PROTOSSPYLON             221   1  221_Pylon.nlt              defaultVid.bik
ENTRY LBENTRY_PROTOSSPHOTONCANNON      222   1  222_PhotonCannon.nlt       defaultVid.bik
ENTRY LBENTRY_PROTOSSGATEWAY           223   1  223_Gateway.nlt            defaultVid.bik
ENTRY LBENTRY_PROTOSSSHIELDBATTERY     224   1  224_ShieldBattery.nlt      defaultVid.bik
ENTRY LBENTRY_PROTOSSFORGE             225   1  225_Forge.nlt              defaultVid.bik
ENTRY LBENTRY_PROTOSSROBOTICSFACILITY  226   1  226_RoboticsFacility.nlt   defaultVid.bik
ENTRY LBENTRY_PROTOSSARBITERTRIBUNAL   227   1  227_ArbiterTribunal.nlt    defaultVid.bik
ENTRY LBENTRY_PROTOSSTEMPLARARCHIVES   228   1  228_TemplarArchives.nlt    defaultVid.bik
ENTRY LBENTRY_PROTOSSGANTRIMOSSCRATER  230   1  230_GantrimossCrater.nlt   defaultVid.bik
ENTRY LBENTRY_PROTOSSSARIJAL           240   1  240_Sarijal.nlt            defaultVid.bik
ENTRY LBENTRY_PROTOSSZANGAKKAR         241   1  241_Zangakkar.nlt          defaultVid.bik
ENTRY LBENTRY_PROTOSSTANAGAZJ          242   1  242_Tanagazj.nlt           defaultVid.bik
ENTRY LBENTRY_PROTOSSSOLARA            243   1  243_Solara.nlt             defaultVid.bik
ENTRY LBENTRY_PROTOSSKHANDALOR         244   1  244_Khandalor.nlt          defaultVid.bik
ENTRY LBENTRY_PROTOSSAURAKHAN          245   1  245_AuraKhan.nlt           defaultVid.bik
ENTRY LBENTRY_PROTOSSEXECUTOR          246   1  246_Executor.nlt           defaultVid.bik
//ENTRY LBENTRY_PROTOSSVOIDSEEKER        247   1  247_VoidSeeker.nlt         VoidSeeker.bik
ENDTITLE

