//**********************************************************************//
//									//
//	shaders.shader							//
//									//
//**********************************************************************//

GE_skyFogGradient_01
{
   qer_trans   0.0
   shader   fog
   
   texture  MS_Sky_Stormy_Fog
}

GE_skyFogGradiant_01
{
   qer_trans   0.0
   shader   fog
   
   texture  MS_Sky_Stormy_Fog
}

_ASkyTest
{
	shader	dynamic
	dynShaderDef
	{
		; Pass 0
		{
			; Stage 0
			{
				texture	dflt
				tcMod uv scale 25 25
			}
		}
	}
}

_SkyTest_a
{
;	shader	normal
;	texture	GE_ter_clouds

	shader	dynamic
	dynShaderDef
	{
		; Pass 0
		{
			blend	true	blendOp_add	blendArg_srcAlpha	blendArg_invSrcAlpha
			zWrite	false
			; Stage 0
			{
				texture	GE_radialAlpha
				alphaOp	texOp_selectArg1	texArg_texture
			}
			; Stage 1
			{

				texture	GE_ter_clouds
				colorOp	texOp_modulate		texArg_texture		texArg_current+AR
				alphaOp	texOp_selectArg1	texArg_texture
				uvindex				0
				tcMod uv scale 25 25
			}
		}
	}

}

V5_SkyFunnel_Fog_a
{
	shader alpha
	texture V5_SkyFunnel_Fog
}


V5_Sky_Funnel_Dark
{
	shader animlayer
	texture V5_Sky_Funnel_Dark
	scale0 (1.0,0.5)
	slide0 (0.5,0.3)
	texture2 V5_SkyFunnel_Clouds
	scale1 (1.0,3.0)
	slide1 (0.3,0.3)
	texture3 V5_SkyFunnel_Debris
	scale2 (2.0,6.0)
	slide2 (0.2,0.2)
}

MS_Sky_Stormy_BG
{
	shader	sky
	
	texture	MS_Sky_Stormy_BG
}

MS_Sky_Stormy_Clouds_a
{
	shader	alpha
	
	texture MS_Sky_Stormy_Clouds
}

MS_Sky_Stormy_Fog_a
{
	shader	fogcolor
	
	texture	MS_Sky_Stormy_Fog
}

MS_Sky_Stormy_01
{
	shader	sky
	
	texture	MS_Sky_Stormy_01
}

MS_Sky_Stormy_02
{
	shader	sky
	
	texture	MS_Sky_Stormy_02
}

MS_Sky_Stormy_03
{
	shader	sky
	
	texture	MS_Sky_Stormy_03
}

MS_Sky_Stormy_04
{
	shader	sky
	
	texture	MS_Sky_Stormy_04
}

MS_121Sky_Stormy_01
{
	shader	sky
	
	texture	MS_121Sky_Stormy_01
}

MS_121Sky_Stormy_02
{
	shader	sky
	
	texture	MS_121Sky_Stormy_02
}

MS_121Sky_Stormy_03
{
	shader	sky
	
	texture	MS_121Sky_Stormy_03
}

MS_121Sky_Stormy_04
{
	shader	sky
	
	texture	MS_121Sky_Stormy_04
}


// AIUR Sky
AR_Sky_Crater_Terrain
{
	shader	sky
	texture	MS_Ground_Dark
}

AR_Sky_Crater_Fog_a
{
   qer_trans   0.0
	shader	fogcolor
	texture	MS_Sky_Stormy_Fog
}

AR_Sky_333_FogBlue
{
   qer_trans   0.0
	shader	fogcolor
	texture	AR_Sky_333_FogBlue
}

AR_SKy_NexusBase
{
	shader sky
	texture	AR_Base_gry
}

AR_Sky_Crater_BG
{
	shader	sky
	texture	MS_Sky_Stormy_BG
}

AR_Sky_333_Fog_a
{
   qer_trans   0.0   
	shader	fogcolor
	texture	AR_Sky_333_Fog
}

AR_333_Sky_1
{
   qer_trans   0.0   
	shader fullbright
	texture AR_333_Sky_1
}
AR_333_Sky_2
{
   qer_trans   0.0   
	shader fullbright
	texture AR_333_Sky_2
}
AR_333_Sky_3
{
   qer_trans   0.0   
	shader fullbright
	texture AR_333_Sky_3
}
AR_333_Sky_4
{
   qer_trans   0.0   
	shader fullbright
	texture AR_333_Sky_4
}

AR_333_Sky_Starry
{
   qer_trans   0.0   
	shader fullbright
	texture AR_333_Sky_Stary
}

AR_Sky_Nexus_glow
{
	shader glow
	texture AR_Sky_Nexus.dds
	glow	AR_Sky_Nexus_glow
	intensity 0.6
}

