;****************************************************************************************************************
; marine1wounded.nms
;
; Nihilistic Motion Set file for Marine enemy (08/22/01 - ac)
;
;****************************************************************************************************************

stand             marine_wounded.nad			lowpriority variable 
walk					marine1Tex_Walk.nad			noframereset
run					marine_A_Run.nad			noframereset
turn180		      marine1Tex_Turn180cc.nad	endpause

turnleft          marine1Tex_turnleft.nad
turnright         marine1Tex_turnright.nad

hurt					marine1Tex_Damage.nad		noloop variable
hurt					marine1Tex_Damage2.nad		noloop variable
flinchright	marine_ik_flinch_right.nad		noloop add
flinchcenter	marine_ik_flinch_center.nad		noloop add
flinchleft	marine_ik_flinch_left.nad		noloop add

;deathslow			marine1Tex_snipeDeath1.nad			noloop endpause variable
;deathslow			marine1Tex_snipeDeath2.nad			noloop endpause variable

deathsniped_f		marine1Tex_snipeDeath1.nad	noloop endpause
deathsniped_f		marine1Tex_snipeDeath2.nad	noloop endpause
deathsniped_b		marine1Tex_snipeDeath1.nad	noloop endpause
deathSniped_l		marine1Tex_snipeDeath1.nad	noloop endpause
deathSniped_r		marine1Tex_snipeDeath1.nad	noloop endpause

;idle              marine1Tex_idle.nad	      noloop lowpriority fidget
;idle              marine1Tex_idle2.nad	      noloop lowpriority fidget

firestand         marine1Tex_firestand.nad
recoilstand       marine1Tex_attackBurst3.nad	   noloop mix

attack1				marine_A_bash.nad		noloop

standrelaxtoalert	Marine_A_RelaxToAlert.nad		noloop endpause 
standalerttorelax	Marine_A_AlertToRelax.nad		noloop endpause 

ikaimup				marine_ik_aimUp.nad
ikaimdown			marine_ik_aimDown.nad
ikturnleft			marine_ik_aimLeft.nad
ikturnright			marine_ik_aimRight.nad

knockback			marine1Tex_damageKnockBack.nad noloop endpause nofadeout
knockforward		marine_A_damageknockFwd.nad noloop endpause nofadeout
knockdown			marine1Tex_damageKnockDown.nad noloop endpause nofadeout endtag
blowback			marine1Tex_damageBLOWBACK.nad noloop endpause nofadeout
;knockup				marine_A_damageKnockUp.nad noloop nofadeout

jump				marine_A_jump.nad	noloop endtag
drop				marine_A_drop.nad	endpause
land				marine_A_land.nad	noloop nofadeout

scanstand		   marine_scan_stand
scanstand		   marine_scan_stand2
scanwalk          Marine_scan_walk           noframereset
curious           Marine_C_Stand2             noloop endpause
surprise          Marine_S_Stand             noloop endpause
victory           marine1Tex_victory 			 noloop
defilecorpse      marine1Tex_defile 			 noloop
interestpt_machine   marine1tex_interestpt_m
salute				marine1Tex_salute.nad noloop mix

silentkilled      marine1tex_silentkilled.nad			noloop nofadeout endtag
;silentkilled2      marine1tex_silentkilled2.nad			noloop nofadeout endtag
silentkill			Nova_silentKill_marine.nad		noloop
;silentkill2			Nova_silentKill_marine2.nad		noloop

silentkilledFAILa     marine1tex_silentFAILED.nad			noloop nofadein endtag
silentkillFAILa			nova_silentFAIL_marine.nad				noloop nofadein nofadeout 

constraintPose		marine_constraintPose
special1		marine_ik_maskUP.nad

perkup			marine1Tex_Perk.nad
raisealarm		Marine_raiseAlarm           noloop
raisealarmcorpse     marine_raiseAlarm_c     noloop 

squirm		Marine_struggle
squirm		Marine_struggle2
squirm		Marine_struggle3

;****************************************************************************************************************
; OVERLAYS
;****************************************************************************************************************

numOverlays                             2

;----------------------------------------------------------------------------------------------------------------
overlay                                 Curious
;----------------------------------------------------------------------------------------------------------------

stand             marine_A_stand.nad       lowpriority variable  
walk					marine_A_Walk.nad        noframereset          
run					marine_A_Run.nad         noframereset          
turn180		      marine_A_Turn180cc.nad	endpause

turnleft          marine_A_turnleft.nad
turnright         marine_A_turnright.nad

idle              marine_A_idleLOOKAROUND.nad	      noloop lowpriority fidget
;----------------------------------------------------------------------------------------------------------------
overlay                                 Alerted
;----------------------------------------------------------------------------------------------------------------
stand             marine_A_stand.nad       lowpriority variable  
walk					marine_A_Walk.nad        noframereset          
focuswalk	marine_A_Walk.nad        noframereset          
run					marine_A_Run.nad         noframereset          
turn180		      marine_A_Turn180cc.nad	endpause

turnleft          marine_A_turnleft.nad
turnright         marine_A_turnright.nad

idle              marine_A_idleLOOKAROUND.nad	      noloop lowpriority fidget

fireready         marine1Tex_attacksetup.nad  	noloop	mix
firerelax         marine1Tex_firerelax.nad 		noloop   mix

firestand         marine1Tex_firestand.nad
recoilstand       marine1Tex_attackBurst3.nad	   noloop mix

strafe_n				marine_A_Walk.nad
strafe_w				marine1Tex_StrafeWalkW.nad
strafe_e				marine1Tex_StrafeWalkE.nad
strafe_s				marine1Tex_StrafeWalkS.nad

crouch				marine1Tex_Kneel.nad
firecrouch			marine1Tex_Kneel.nad
recoilcrouch	marine1Tex_kneelFire.nad noloop mix



