;****************************************************************************************************************
; lightInfantry.nms
;
; Nihilistic Motion Set file for lightInfantry enemy (01/22/02 - ac)
;
;****************************************************************************************************************

stand             LightInfantry_KneeStand.nad			lowpriority variable 
walk					LightInfantry_Walk.nad			noframereset
run					LightInfantry_Run.nad			noframereset
turn180		      LightInfantry_Turn180.nad	endpause

ikaimup				LightInfantry_IK_aimUP.nad
ikaimdown			LightInfantry_IK_aimDW.nad
ikturnleft			LightInfantry_IK_aimLF.nad
ikturnright			LightInfantry_IK_aimRT.nad

crouch				LightInfantry_KneeStand.nad
firecrouch			LightInfantry_KneeStand.nad
recoilcrouch		LightInfantry_KneeAttack.nad noloop mix
standtocrouch		LightInfantry_KneeFireReady.nad	noloop resetmotion
crouchtostand		LightInfantry_KneeFireRelax.nad	noloop resetmotion


turnleft          LightInfantry_turnL.nad
turnright         LightInfantry_turnR.nad

hurt					LightInfantry_Damage.nad		noloop variable
flinchright			LightInfantry_A_flinch_R.nad		noloop add
flinchcenter		LightInfantry_A_flinch_C.nad		noloop add
flinchleft			LightInfantry_A_flinch_L.nad		noloop add

;deathslow			lightInfantry_snipeDeath3			noloop endpause variable
;deathslow			lightInfantry_snipeDeath2			noloop endpause variable
;silentstunned     LightInfantry_shocked						noloop nofadeout endtag
;deathprone			LightInfantry_deathprone.nad			noloop endpause

deathsniped_f		LightInfantry_deathSniped_F	noloop
deathsniped_b		LightInfantry_deathSniped_B	noloop
deathSniped_l		LightInfantry_deathSniped_L	noloop
deathSniped_r		LightInfantry_deathSniped_R	noloop

idle              LightInfantry_idle1.nad	      noloop lowpriority fidget
idle              LightInfantry_idle2.nad	      noloop lowpriority fidget
idle              LightInfantry_idle2.nad	      noloop lowpriority fidget
idle              LightInfantry_idle2.nad	      noloop lowpriority fidget
idle              LightInfantry_idle2.nad	      noloop lowpriority fidget
idle              LightInfantry_idle3.nad	      noloop lowpriority fidget
idle              LightInfantry_idle3.nad	      noloop lowpriority fidget
idle              LightInfantry_idle3.nad	      noloop lowpriority fidget
idle              LightInfantry_idle3.nad	      noloop lowpriority fidget
idle              LightInfantry_idle3.nad	      noloop lowpriority fidget

standrelaxtoalert	LightInfantry_A_RlxToAlert.nad		noloop endpause 
standalerttorelax	LightInfantry_A_AlertToRlx.nad		noloop endpause 

knockback			LightInfantry_KnockBack.nad	 noloop endpause nofadeout
blowback				LightInfantry_BackBlow.nad		 noloop endpause nofadeout
blowback				LightInfantry_BackBlow2.nad		 noloop endpause nofadeout
knockdown         LightInfantry_shocked                  noloop endpause nofadeout endtag 

firestand         LightInfantry_KneeStand.nad
recoilstand       LightInfantry_attack.nad	   noloop mix

attack1				LightInfantry_A_toss.nad		noloop
attack3				lightInfantry_strike.nad		noloop

scanstand		   LightInfantry_scan_Stand  
scanstand		   LightInfantry_scan_Stand2
scanwalk          LightInfantry_scan_walk           noframereset
curious           LightInfantry_C_Stand          noloop endpause
surprise          LightInfantry_S_Stand          noloop endpause
victory           LightInfantry_victory 			 noloop
salute				LightInfantry_salute.nad noloop mix

ladderhang        lightInfantry_ladder_dw.nad
ladderup				lightInfantry_ladder_up.nad noframereset
ladderdown        lightInfantry_ladder_dw.nad noframereset
laddermounttop		lightInfantry_mounttop.nad noloop endpause
ladderdismounttop	lightInfantry_dismounttop.nad noloop endpause

silentkilled      LightInfantry_silentkilled			noloop nofadeout endtag
silentkill			Nova_silentKill_Infantry.nad		noloop

silentkilledFAILa     lightInfantry_silentFAILED.nad			noloop nofadein endtag
silentkillFAILa			nova_silentFAIL_infantry.nad				noloop nofadein nofadeout

perkup			LightInfantry_Perk.nad
raisealarm		LightInfantry_raiseAlarm     noloop
raisealarmcorpse     LightInfantry_raiseAlarm_C     noloop 

defilecorpse		LightInfantry_defile

interestpt_machine   lightInfantry_interestpt_m

constraintPose		lightInf_constraintPose

ragdollrecover_up		lightInfantry_shockedPose	noloop endpause nofadein
ragdollrecover_down		lightInfantry_shockedPose	noloop endpause nofadein


;****************************************************************************************************************
; OVERLAYS
;****************************************************************************************************************

numOverlays                             2

;----------------------------------------------------------------------------------------------------------------
overlay                                 Curious
;----------------------------------------------------------------------------------------------------------------

stand             LightInfantry_A_stand.nad       lowpriority variable  
walk					LightInfantry_A_Walk.nad        noframereset          

;----------------------------------------------------------------------------------------------------------------
overlay                                 Alerted
;----------------------------------------------------------------------------------------------------------------
stand             LightInfantry_A_stand.nad       lowpriority variable  
walk					LightInfantry_A_Walk.nad        noframereset          
focuswalk				LightInfantry_A_Walk.nad        noframereset          

fireready         LightInfantry_FireReady.nad  	noloop	mix
firerelax         LightInfantry_firerelax.nad	noloop   mix

firestand         LightInfantry_firestand.nad
recoilstand       LightInfantry_attack.nad	   noloop mix

strafejump_w		LightInfantry_RollLeft.nad noloop
strafejump_e		LightInfantry_RollRight.nad noloop

idle              LightInfantry_idle.nad	      noloop lowpriority fidget variable

strafe_n				LightInfantry_StrafeWalkN.nad
strafe_w				LightInfantry_StrafeWalkW.nad
strafe_e				LightInfantry_StrafeWalkE.nad
strafe_s				LightInfantry_StrafeWalkS.nad

attack2				LightInfantry_strafeattack.nad	   noloop add

