;****************************************************************************************************************
; ghost_male.nms
;
; Nihilistic Motion Set file for male ghost character 
;
;****************************************************************************************************************

stand             Ghost_male_stand.nad			lowpriority
walk					Ghost_male_walk.nad			noframereset
run					Ghost_male_run.nad				noframereset
turn180			   Ghost_male_turn180.nad	endpause

turnleft          Ghost_male_turnL.nad
turnright         Ghost_male_turnR.nad

hurt					Ghost_male_damage.nad		    noloop variable

;deathslow			Ghost_male_Death.nad				noloop endpause variable

idle              Ghost_male_scan_Stand     noloop lowpriority fidget

firestand         Ghost_male_firestand.nad
recoilstand       Ghost_male_fire0.nad	   noloop mix

attack1				ghost_male_strike.nad		noloop

standrelaxtoalert	Ghost_male_AlertRelax.nad		noloop endpause 
standalerttorelax	Ghost_male_RelaxAlert.nad		noloop endpause 

ikaimup				Ghost_male_aimUP.nad
ikaimdown			Ghost_male_aimDW.nad
ikturnleft			Ghost_male_aimLF.nad
ikturnright			Ghost_male_aimRT.nad

knockback			ghost_male_knockback.nad 	noloop endpause nofadeout
;silentstunned     ghost_male_shocked			noloop nofadeout endtag
;knockforward		novaDamageKnockForward.nad	noloop nofadeout
;knockdown			marine1Tex_damageKnockDown.nad noloop nofadeout endtag
;blowback				novadamagehurlback.nad 	noloop nofadeout
;knockup				marine_A_damageKnockUp.nad noloop nofadeout

jump				Ghost_male_jump.nad	noloop endtag
drop				Ghost_male_drop.nad	endpause
land				Ghost_male_land.nad	noloop nofadeout

scanstand		   Ghost_male_scan_Stand  
scanstand		   Ghost_male_scan_Stand2
scanwalk          Ghost_male_scan_Walk           noframereset
focuswalk         Ghost_male_A_walk.nad           noframereset
curious           Ghost_male_C_Stand          noloop endpause
victory           Ghost_male_victory 			 noloop

constraintPose		ghost_male_constraintPose

silentkilled      ghost_male_silentkilled.nad			noloop nofadeout endtag
silentkill			Nova_silentKill_Infantry.nad		noloop

deathsniped_f		ghost_male_deathSniped_F	noloop
deathsniped_b		ghost_male_deathSniped_B	noloop
deathSniped_l		ghost_male_deathSniped_L	noloop
deathSniped_r		ghost_male_deathSniped_R	noloop

;****************************************************************************************************************
; OVERLAYS
;****************************************************************************************************************

numOverlays                             2

;----------------------------------------------------------------------------------------------------------------
overlay                                 Curious
;----------------------------------------------------------------------------------------------------------------

stand             Ghost_male_A_stand.nad       lowpriority variable  
walk					Ghost_male_A_walk.nad        noframereset          
run					Ghost_male_A_walk.nad         noframereset          

turnleft          Ghost_male_A_turnL.nad
turnright         Ghost_male_A_turnR.nad

;idle              marine_A_idleLOOKAROUND.nad	      noloop lowpriority fidget

strafe_n				Ghost_male_A_walk.nad
strafe_w				Ghost_male_strafeL.nad
strafe_e				Ghost_male_strafeR.nad
strafe_s				Ghost_male_A_walk_S.nad
;----------------------------------------------------------------------------------------------------------------
overlay                                 Alerted
;----------------------------------------------------------------------------------------------------------------
stand             Ghost_male_firestand.nad       lowpriority variable  
walk					Ghost_male_A_walk.nad        noframereset          
run					Ghost_male_A_walk.nad         noframereset          

turnleft          Ghost_male_firestand.nad
turnright         Ghost_male_firestand.nad

;idle              marine_A_idleLOOKAROUND.nad	      noloop lowpriority fidget

standrelaxtoalert	Ghost_male_firerelax.nad		noloop endpause 
standalerttorelax	Ghost_male_fireready.nad		noloop endpause 

firestand         Ghost_male_firestand.nad
recoilstand       Ghost_male_fire0.nad	   noloop mix

strafe_n				Ghost_male_A_walk.nad
strafe_w				Ghost_male_strafeL.nad
strafe_e				Ghost_male_strafeR.nad
strafe_s				Ghost_male_A_walk.nad

crouch			Ghost_male_crouchStand.nad
firecrouch		Ghost_male_crouchStand.nad
recoilcrouch	Ghost_male_crouchRecoil.nad noloop noloop add nofadein nofadeout

