;****************************************************************************************************************
; firebat.nms
;
; Nihilistic Motion Set file for firebat enemy (11/20/01 - ac)
;
;****************************************************************************************************************

stand             firebat_stand.nad			lowpriority variable 
walk					firebat_Walk.nad			noframereset
run					firebat_Run.nad			noframereset
turn180		      firebat_Turn.nad	noloop endpause

hurt					firebat_Damage.nad		noloop variable

;deathslow			firebat_Death.nad				noloop endpause variable
;silentstunned     firebat_shocked						noloop nofadeout endtag
;deathprone			firebat_deathprone.nad			noloop endpause

silentkilled      firebat_silentkilled			noloop nofadeout endtag
silentkill			Nova_silentKill_marine_E.nad		noloop

fireready         firebat_attacksetup.nad
firerelax         firebat_attackRelax.nad 		noloop   mix

firestand       firebat_attack.nad
recoilstand       firebat_attack.nad	   noloop mix

attack1				firebat_strike.nad		noloop

standrelaxtoalert	Firebat_A_RlxToAlert.nad		noloop endpause 
standalerttorelax	Firebat_A_AlertToRlx.nad		noloop endpause 

ikaimup				firebat_ik_aimUp.nad
ikaimdown			firebat_ik_aimDown.nad
ikturnleft			firebat_ik_aimLeft.nad
ikturnright			firebat_ik_aimRight.nad

strafe_n				firebat_Walk.nad
strafe_w				Firebat_StrafeWalkW.nad
strafe_e				Firebat_StrafeWalkE.nad
strafe_s				firebat_Walk.nad

idle              firebat_idle.nad	      noloop lowpriority fidget

knockback			Firebat_KnockBack.nad noloop endpause nofadeout
knockdown			Firebat_KnockDown.nad noloop endpause nofadeout

jump				Firebat_jump.nad	noloop endtag
drop				Firebat_drop.nad	endpause
land				Firebat_land.nad	noloop nofadeout

scanstand		   Firebat_scan_Stand  
scanwalk          Firebat_A_Walk.nad           noframereset
curious           Firebat_C_Stand          noloop endpause
victory           Firebat_victory 			 noloop

constraintPose		Firebat_constraintPose

squirm			Firebat_struggle
squirm			Firebat_struggle2
squirm			Firebat_struggle3

;****************************************************************************************************************
; OVERLAYS
;****************************************************************************************************************

numOverlays                             2

;----------------------------------------------------------------------------------------------------------------
overlay                                 Curious
;----------------------------------------------------------------------------------------------------------------

stand             Firebat_A_stand.nad       lowpriority variable  
walk					Firebat_A_Walk.nad        noframereset          

;----------------------------------------------------------------------------------------------------------------
overlay                                 Alerted
;----------------------------------------------------------------------------------------------------------------
stand             Firebat_A_stand.nad       lowpriority variable  
walk					Firebat_A_Walk.nad        noframereset          
focuswalk				Firebat_A_Walk.nad        noframereset          

