Short:    HD-Installer for Yo! Joe! V1.0
Author:   Codetapper/Action (codetapper@hotmail.com), ICQ: 26051687
Uploader: Codetapper/Action (codetapper@hotmail.com)
Version:  1.0
Type:     game/patch

This patch applies to "Yo! Joe!" (c) 1993 Scipio/Play Byte/Hudson Soft - 2 
disks. Thanks to Chris Vella for sending the original!

REQUIREMENTS:
- Slave requires WHDLoad V10+
- Game requires 1Mb chip mem (+2.6Mb other memory for preload option)

FEATURES:
- Full load from HD
- Loads and saves high scores (unless you cheat!)
- MFM disk images converted to files
- Empty DBF loop fixed
- CACR accesses removed (x4)
- Colour bit fixes (x5)
- All files can be compressed to save space (FImp, Propack etc)
- Cheat mode added - press Help to activate the built in cheat mode and
  automatically gain all weapons. You can restock weapons for both players
  each time you press Help.
- Set CUSTOM1=1 to start with the cheat mode enabled (see below)
- Added CUSTOM2 to control how the 2nd joystick button works:
  - CUSTOM2=0 (default) disables the 2nd fire button on both joysticks
  - CUSTOM2=1 to enable player 1's jump button only
  - CUSTOM2=2 to enable player 2's jump button only
  - CUSTOM2=3 to enable both players jump buttons
- Supports ButtonWait tooltype for loading screen
- RomIcon, NewIcon and OS3.5 Colour Icon (created by me!), an OS3.5
  boxicon (by Captain^HIT!) and a nice OS3.5 icon (by C-Fou!)
- Quit option (default key is 'F10')

CHEAT MODE:
- During play, type "WELTRAUMKAKALAKEN" for all the weapons and to
  activate the following keys:

      ']'_________________________________________________Add lives.
      '/'____________________________________________Subtract lives.
      'Y'___________________________________________Advances levels.
      'SPACE'_________Transports you to the end of the flying level.
      'S'_____________Press repeatedly while paused for slow motion.

The only difficult part of this install was writing the RawDIC ripper - it
took about 3 hours to get that working perfectly!  The game decompresses
the data as it loads based on a run-length encoding system, and it has to
handle loading data across different tracks and even different disks!  The
game itself only took about 1 hour to patch, a very simple job!

The main title screen will become slightly corrupt after a while if you use
the NTSC tooltype.  This is not a blitter wait problem!  You are advised to
use a PAL display which gives the Amiga enough time to display the screen
correctly.

The CUSTOM2 tooltype was added to disable the "smart" 2nd fire button
detection routine in the game.  With the original, if you have a joystick
with 2 fire buttons plugged in and accidentally press the 2nd button, the
game thinks you prefer jumping with the fire button so disables up on the
joystick.  This makes the game rather annoying to play.  I have disabled
this "smart" feature by default, and you can use the CUSTOM2 settings to
re-activate the buttons for both players if you wish to.  The routine seems
to be rather buggy anyway, or maybe my joystick is a bit flakey!  Thanks to
Janusz for the idea!

There is one other "feature" in the original game which I have left as is -
if you let the game display it's entire intro sequence, it will eventually
show you a demo of the game.  When you return to the title screen the game
will now be setup for a 2 player game, so if you are playing alone you have
to remember to go into the options screen and change it back to 1 player.

You can reduce the preload memory requirements down to about 1.2Mb if you 
compress all the files!

Greetings to Chris for the original, Captain^HIT for the boxicon, C-Fou for
his great icon, Janusz Brzuska for requesting the install as well as
several improvements and lots of testing, Wepl for WHDLoad and the rest of
the WHDLoad team!  I hope you enjoy this nice game and merry Christmas
everyone!  :)


Codetapper/Action (25-Dec-2004)


         Bug report form, full WHDLoad package and other installs:
                          http://www.whdload.de/

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  /_//__// \___    /   /     /CT\/     /     /   /     /   /     /
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