




                                    WARHEAD

     Typed in by HEATHER for EXCEL. Edited by Parasite.


     QUICK REFERENCE KEY CONTROLS
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     INTRO SCREENS:-
     ~~~~~~~~~~~~~~
     ESC - SKIP TO TITLE SCREEN
     SPACE - DOUBLE TEXT SPEED UNTIL NEXT SCREEN

     TITLE SCREEN:-
     ~~~~~~~~~~~~~
     ANY KEY -  SKIP TO SAVE/LOAD/PROCEED WITH GAME SCREEN

     IN GAME (GENERAL):-
     ~~~~~~~~~~~~~~~~~~~
     HELP - GO TO SAVE/LOAD/PROCEED WITH GAME SCREEN (ONLY WHEN DOCKED IN SOLBASE)
     D - DATA SCREEN
     F - FOR3WARD VIEW
     H - HEADUP DISPLAY TOGGLE ON/OFF
     W - WEAPONS DISPLAY ON HUD TOGGLE ON/OFF
     SPACE - DIFINE OBJECT IN CROSSHAIRS AS PRIMARY TARGET
     M - MESSAGE SCREEN
     L - LAUNCH FROM SOLBASE
     Q - QUAD JUMP TO SELECTED PLANET
     S - SOLAR SYSTEM CHART
     Z - ZOOM IN
     X - ZOOM OUT
     ESC - LAUNCH ESCAPE POD
     T - TACTICAL SCREEN
     ENTER - ALTER VANTAGE POINT (ON THE NUMERIC KEYPAD)
     N - NAVIGATIONAL SCREEN
     SPACE - BRING UP DIALOGUE BOX TO TYPE IN SELECTED DESTINATION (SOLAR CHART)

     IN GAME (AUTOPILOTS):-
     ~~~~~~~~~~~~~~~~~~~~~~
     1 - MANUAL OPERATION
     2 - POINT AT PRIMARY TARGET
     3 - PERSUE PRIMARY TARGET
     4 - FINE POSITIONING
     5 - SLOW THRUST
     6 - AUTO FLY AND HALT
     7 - POINT IN DIRECTION OF MOTION
     8 - POINT OPPOSITE TO DIRECTION OF MOTION
     9 - STOP,THEN DROP INTO AUTO PILOT 4
     0 - RECENTRE YOKE

     IN GAME (WEAPONS):-
     ~~~~~~~~~~~~~~~~~~~
     F1 - PSUEDO-STELLAR MISSILE
     F2 - STINGER MISSILE
     F3 - RECONNAISSANCE MISSILE
     F4 - MINE
     F5 - TARGET DRONE
     F6 - X-RAY LASER DEVICE
     RETURN - MASS-DRIVER CANNON(MDC)









     MOUSE CONTROL:-
     ~~~~~~~~~~~~~~~
     UP/DOWN/LEFT/RIGHT - AS SPACECRAFT YOKE
     LEFT BUTTON - FORWARD THRUST
     RIGHT BUTTON - RETRO THRUST

     BASIC CONTROLS:-
     ~~~~~~~~~~~~~~~~
     THE MOUSE:-
                 MOUSE OPERATES IN TWO MODES.
     AS A CONVENTIONAL MOUSE POINTER,OR AS THE SPACECRAFT YOKE.

     1 - AS A MOUSE,THERE IS A CIRCULAR CROSSHAIR RESEMBLING A GUNSIGHT SERVING AS
     THE ON SCREEN MOUSE POINTER.MOVING THE MOUSE MOVES THE POINTER - PRESSING THE
     LEFT BUTTON SELECTS WHATEVER IS BEING POINTED AT.THE MOUSE POINTER IS CENTRED
     ON THE SCREEN BEFORE MOUSE OPERATIONS.

     2 - AS A YOKE,THE MOVEMENTS OF THE MOUSE CONTROL THE ROLLING AND PITCHING OF
     THE VESSEL.
     AS A YOKE THE LEFT MOUSE BUTTON OPERATES THE SHIPS MAIN ENGINES,GIVING 6.3Gs
     OF FORWARD THRUST.THE RIGHT BUTTON OPERATES 1G RETROTHRUSTER.

     KEY CONTROLS:-
     ~~~~~~~~~~~~~~
     THE KEYS ARE BUNCHED INTO SECTIONS...NUMERICAL KEYS(NOT ON KEYPAD) SELECT
     AUTOPILOTS.
     ALPHABETIC KEYS SELECT SCREENS AND MODIFIERS...FUNCTION KEYS LAUNCH WEAPONS.

     F - FORWARD VIEW (THROUGH WINDSCREEN,LOOKING FORWARD).FOR MOST OF THE GAME
     THIS SCREEN IS THE DEFAULT.IT SHOWS THE FORWARD VIEW OF THE FOE-57 PILOT
     LOOKING FROM THE FRONT OF HIS CRAFT.
                   THIS DISPLAY MAY BE MODIFIED AS FOLLOWS:-
     H - HEADUP DISPLAY (TOGGLE ON/OFF).
     THE HEADUP DISPLAY IS SUPERIMPOSED ON THE OUTSIDE VIEW.A CROSSHAIR APPEARS
     AT THE CENTRE OF THE DISPLAY AND FLECKS WHICH REPRESENT FIXED SPATIAL POINTS
     IN THE OUTSIDE WORLD PERMITTING THE PILOT TO VISUALLY UNDERSTAND HIS VELOCITY.
     W - WEAPONS HEADUP (TOGGLE ON/OFF).
     THE WEAPONS DISPLAY IS ANOTHER LAYER OF HEADUP.A GRAPHICAL REPESENTATION OF
     THE SHIP SHOWING THE POSITION AND NUMBER OF REMAINING WEAPONS APPEARS.
     THE CROSSHAIR IS MODIFIED TO ALSO SHOW WEAPONS AND MDC AMMO.
     IDENTIFICATION TAGS APPEAR ON ANY VESSELS VISIBLE.
     Z - ZOOM IN
     X - ZOOM OUT
     THESE KEYS ALTER THE MAGNIFICATION OF THE FORWARD-VIEW IMAGE.
     T - TACTICAL SCREEN
     THE SHIP'S COMPUTER KNOWS THE POSITION AND ORIENTATION OF EVERY VESSEL IN
     THE SURROUNDING SPACE.THEREFORE IT IS POSSIBLE FOR IT TO GENERATE A
     REAL-TIME IMAGE OF SPACE FROM ANY VANTAGE POINT.INCLUDING (NOT SURPRISINGLY)
     THE VANTAGE POINT OF THE FRONT OF OUR OWN SHIP.PRESSING 'T' INITIALLY DOES
     JUST THAT.IT BRINGS UP THE COMPUTER GENERATED VIEW OF SPACE FROM THE FRONT OF
     YOUR FOE-57.PLANETS ARE NOT SHOWN.LIKE SCREEN 'F',THE WEAPON DISPLAY CAN BE
     TOGGLED ON OR OFF AND THE ZOOM KEYS STILL WORK.THE HEADUP FLECKS CANNOT BE
     REMOVED.
     UNLIKE SCREEN 'F' THIS IMAGE IS GENERATED BY THE SHIP'S COMPUTER AND CAN
     THEREFORE BE PRESENTED LOOKING FROM ANY ARBITARY VANTAGE POINT.
     ENTER - (ON THE NUMERIC KEYPAD) WILL ALTER THAT VANTAGE POINT.WHAT IT WILL
     DO IS GIVE THE IMAGE FROM THE NOSE OF ANY OTHER OBJECT OR VESSEL.REPEATED








     PRESSING OF 'ENTER' WILL CYCLE THROUGH ALL OBJECTS IN THE VICINITY.YOU CAN
     SEE WHAT THE SPACE STATION SEES - SEE WHAT AN ATTACKING ALIEN SEES OR EVEN
     LOOK OUT FROM AN ASTEROID OR THE NOSE OF A MISSILE.IF THE OBJECT YOU ARE
     VIEWING FROM 'DIES' IN THE COURSE OF VIEWING FROM IT - THEN THE SCREEN WILL
     FLASH AND THE NEXT OBJECT WILL BE SELECTED.THE TECHNICAL TERM FOR THE OBJECT-
     YOU-ARE-VIEWING-FROM IS THE EYE-PARTICAL.
     THE COMPUTER HAS ANOTHER WAY OF DEPICTING SPACE AROUND THE VESSEL.PRESSING
     'T' AGAIN FROM WITHIN THE TACTICAL SCREEN WILL BRING UP THE TANK SCREEN.
     AT THE CENTRE OF THE SCREEN IS THE TOKEN REPRESENTING THE EYE-PARTICAL.
     SPACE AROUND THE VESSEL IS SHOWN AS A SPHERE OF POINTS - OTHER VESSELS ARE
     SHOWN AS TOKENS.AS THE EYE-PARTICAL ROTATES THE SHIP AT THE CENTRE APPEARS
     TO STAY STILL BUT THE SPHERE AROUND IT ROTATES.'ENTER' STILL WORKS,ALLOWING
     ANY SHIP TO BECOME THE EYE-PARTICAL.
     A ZOMMED-IN VIEW OF THE EYE-PARTICAL SHIP IS SHOWN IN THE CENTRE OF THE
     CIRCLE AT THE BOTTOM LEFT OF THE SCREEN.
     THE Z AND X KEYS WORK IN THIS SCREEN BUT IN A SLIGHTLY DIFFERENT MANNER.
     BRINGING THE SPHERE CLOSER AND FURTHER AWAY.THE TANK-SCREEN ENABLES THE PILOT
     TO HAVE AN OVERVIEW OF THREE-DIMENSIONAL SPACE.
     THE TACTICAL SCREEN AND THE FORWARD SCREEN BOTH FEATURE ANNUNCIATORS.THESE
     FLASHING MNEMONICS ARE SUPERIMPOSED ON THE DISPLAY TO INFORM THE PILOT OF
     SOME MATTER.

     ANNUNCIATORS:-
     ~~~~~~~~~~~~~~
     PWS - MEANING PROCEED WITH SORTIE
     NOR - MEANING NEW ORDERS RECEIVED
     ICM - MEANING INCOMING MISSILE
     FMO - MEANING FRESH MESSAGE OUTSTANDING

     NOR AND FMO BOTH PROMPT THE PILOT TO CONSULT THE MESSAGE SCREEN.IN FACT,CLOSE
     EXAMINATION OF SOME ANNUNCIATORS WILL REVEAL A SMALL LETTER M.THIS IS TO
     SUGGEST TO THE PILOT THAT HE CONSULTS THE MESSAGE-DISPLAY SCREEN.
     PRESSING THE M KEY ...M - BRINGS UP THE MESSAGE SCREEN.
     MESSAGE SCREEN (READ ORDERS AND INCOMING MESSAGES).
     THE MESSAGE SCREEN IS SHOCK-MOUNTED ELECTOLUMINESCENT DISPLAY MOUNTED BENEATH
     THE MAIN VIEWING SCREEN.ITS PURPOSE IS TO DISPLAY INCOMING MESSAGES - BOTH
     FROM SOLBASE AND FROM OTHER VESSELS.
     D - DATA ON OTHER VESSELS
     THE D SCREEN BRINGS UP A MENU OF NAMES OF ALL KNOWN VESSELS.AS WE LEARN ABOUT
     OUR ALIEN ADVERSARIES THIS LIST GROWS TO INCLUDE THEM.POINTING AND CLICKING
     ON ANY OF THESE WILL BRING UP A TECHNICAL DESCRIPTION SHEET OF THAT VESSEL.
     N - NAVIGATIONAL STARCHART
     THIS NAVIGATIONAL SCREEN SHOWS A 3-DIMENSIONAL REPRESENTATION OF ALL OF THE
     KNOWN STAR SYSTEMS AROUND THE EARTH'S SUN.A FLASHING BLUE HIGHLIGHT INDICATES
     OUR PRESENT POSITION.THE MOUSE POINTER CAN BE USED TO SELECT ANY OF THE
     CONTROL BUTTONS TO MANIPULATE THE SCREEN.
     CLICKING ON ANY STAR WILL SELECT IT.
     SELECTING A STAR - WILL TRACK THIS SCREEN ONTO THAT STAR - SUCH THAT IT NOW
     APPEARS AT THE CENTRE OF THE SCREEN.SELECTING A STAR HAS THE EFFECT OF
     LOCKING IT INTO THE NAVIGATIONAL COMPUTER - HENCE MAKING IT THE DESTINATION
     OF ANY FUTURE QUAD-JUMP.
     THERE IS ANOTHER WAY TO SELECT A DESIRED STAR: BY NAME.PRESSING THE SPACE-BAR
     BRINGS UP A SMALL DIALOGUE BOX.TYPING THE NAME - OR THE FIRST PART OF THE
     NAME - FOLLOWED BY RETURN WILL SELECT THE NAMED STAR,EXACTLY AS IF THE STAR
     WERE CLICKED UPON.
     TEXT AT THE BOTTOM OF THIS SCREEN SHOWS PRESENT LOCATION AND SELECTED
     DESTINATION.
     S - SOLAR SYSTEM CHART.








     THIS IS THE OTHER COMPLEMENTARY HALF OF THE NAVIG SCREEN,PERMITTING FINE
     DESTINATION CONTROL.
     PRESSING 'S' WILL DISPLAY THE SOLAR SYSTEM OF THE NAVIG SCREEN SELECTED STAR.
     IF NO SUCH STAR HAS BEEN SELECTED - THEN THE SOLAR SYSTEM SHOWN WILL BE THE
     CURRENT ONE.
     THIS SCREEN DISPLAYS THE PLANETS AND THEIR ORBITS.SATELLITES(MOONS) AND THEIR
     ORBITS ARE ALSO SHOWN.BECAUSE OF THE HUGH DIFFERENCE IN SCALES, THIS SCREEN
     DYNAMICALLY ALTERS SCALE.
     SELECTING ANY BODY MAKES IT THE DESTINATION FOR THE QUAD-JUMP.

     NAVIGATIONAL CONTROLS:-
     ~~~~~~~~~~~~~~~~~~~~~~~
     THE FIST-OF-EARTH INTERSTELLAR ATTACK CRAFT IS PILOTED, EMPLOYING A FLY-BY-
     WIRE SYSTEM.ALL THE PILOT HAS TO FLY IS THE COMPUTER - THE COMPUTER FLIES
     THE SHIP.THE SHIP MAY OPERATE A SELECTION OF AUTOMATIC PILOT OPTIONS.SOME
     OFFER FULL MANUAL CONTROL WHILST OTHERS ARE FULLY AUTOMATIC - PERMITTING
     THE PILOT TO ATTEND OTHER TASKS.EXPERIENCED PILOTS EMPLOYING MANUAL MODES
     WILL BE ABLE TO OUT-PERFORM THE COMPUTER ON BASIC MANOEUVRES.
     THE MOUSE-YOKE CONTROLS THE ROTATIONAL MOVEMENT OF THE VESSEL.LEFT-RIGHT
     MOVEMENT PROPORTIONALLY DETERMINES THE ROLL.UP-DOWN CONTROLS PITCHING.
     THERE IS NO DIRECT YAW CONTROL.
     THE MOUSE BUTTONS ACTIVATE PRIMARY AND RETRO-THRUSTER,THIS WAY THE VESSEL
     EITHER ACCELERATES EXACTLY ALONG THE FORWARD AXIS OR ACCELERATES ALONG THE
     REVERSE AXIS.PILOTS OF TERRESTRIAL AIRCRAFT ARE OFTEN DISORIENTED WHEN FIRST
     FLYING A SPACECRAFT.THERE IS NO NECESSITY FOR A SPACECRAFT TO POINT IN THE
     DIRECTION OF MOTION.OFTEN IN COMBAT IT IS ADVANTAGEOUS TO BE TRAVELLING IN
     ONE DIRECTION AND POINTING THE WEAPONS IN ANOTHER.
     THE PILOTING COMPUTER HAS TEN OPERATION MODES WHICH THE PILOT MAY SELECT,
     DEPENDING UPON THE CIRCUMSTANCES.
     NUMERICAL KEYS(NOT THOSE ON THE KEYPAD)SELECT DIFFERENT PILOTING MODES
     (AUTOPILOTS):
                                  ORIENTATION/THRUST
                                  ~~~~~~~~~~~~~~~~~~
     1.MANUAL OPERATION - MOUSE
     PILOTING                        MANUAL/MANUAL

     2.POINT SHIP AT THE PRIMARY
     TARGET                          COMPUTER/MANUAL

     3.PURSUE PRIMARY TARGET         COMPUTER/COMPUTER

     4.FINE POSITIONING(CREEP MODE)  MANUAL/MANUAL

     5.AUTO CREEP AND HALT           COMPUTER/COMPUTER

     6.AUTO FLY AND HALT             COMPUTER/COMPUTER

     7.POINT IN DIRECTION OF MOTION  COMPUTER/MANUAL

     8.POINT OPPOSITE TO DIRECTION
     OF MOTION                       COMPUTER/MANUAL

     9.STOP (THEN DROP INTO PILOT
     MODE 4)                         COMPUTER/COMPUTER

     0.RE-CENTRE YOKE

     MODE 4 IS MOST IMPORTANT WHEN TRYING TO ESTABLISH AN EXACT POSITION.IT








     SIMULATES AN INERTIALESS MOVEMENT SYSTEM WHERE THE SHIP ONLY MOVES WHEN UNDER
     THRUST AND STOPS INSTANTLY.ONLY LOW VELOCITY MOVEMENT IS POSSIBLE IN THIS
     MODE.THIS MODE CANNOT BE ENTERED UNLESS THE SHIP IS STATIONARY.
     L - WHEN IN THE SOLBASE LAUNCH BAY.THIS KEY INITIATIES THE LAUNCH SEQUENCE.
     Q - QUAD JUMP
     THIS KEY INITIATIES THE QUADSPACE JUMP TO THE SELECTED LOCATION.THIS WILL NOT
     OPERATE IN THE LAUNCH BAY.IF QUAD SPACE MOTORS ARE NOT ATTACHED,THIS KEY WILL
     NOT EFFECT A QUAD JUMP.
     ESC - LAUNCH THE PILOT RECOVERY VEHICLE.IF THE EXPLOSIVE BOLTS HAVE BEEN
     PRIMED,THIS KEY WILL FIRE THE COCKPIT AND PRIMARY LIFE SUPPORT POD OUT OF THE
     NOSE OF THE SHIP AND HOPEFULLY TO SAFETY.THE MICRO-QUAD LEAPER PACK WILL
     AUTOMATICALLY RETURN THE POD BACK TO SOLBASE.THE INTELLIGENCE DIVISION HAVE
     INSISTED THAT AN ABANDONED SHIP BE DESTROYED TO PREVENT IT FROM GETTING INTO
     ENEMY HANDS - SO THIS PROCEEDURE WILL ALSO INITIATE THE SELF-DESTRUCT
     SEQUENCE IN THE FUSION SYSTEM.

     WEAPONS SYSTEMS:-
     ~~~~~~~~~~~~~~~~~
     THERE IS PROVISION FOR FIVE CLASSES OF WEAPON ABOARD THE VESSEL.EACH CLASS IS
     TIED TO A SEPARATE LAUNCH CIRCUIT.EACH LAUNCHED WEAPON MAY HAVE AN
     INDEPENDENT TARGET.
     WEAPON SYSTEMS OVERLAY:-
     ~~~~~~~~~~~~~~~~~~~~~~~~
     THE W KEY - IN TACTICAL OR FORWARD SCREENS BRINGS UP THE DISPLAY FROM THE
     WEAPON SYSTEM COMPUTER.THE DISPLAY SHOWS NUMBER AND TYPE OF WEAPONS REMAINING
     AS WELL AS THEIR POSITION ON THE HULL PYLONS.THIS DISPLAY ALSO SHOWS POSSIBLE
     TARGETS KNOWN TO THE SYSTEM.TARGET TOKENS APPEAR AS GREEN BOXES AND ARE
     PLACED OVER POSSIBLE TARGETS.SYMBOLS - WITHIN THE BOXES AID IDENTIFICATION OF
     THE TARGET TYPE:
     IF A VESSEL IS OVERLAID WITH A GUNSIGHT SYMBOL,THEN THAT IS THE CURRENT
     PRIMARY SELECTED TARGET.
     THE PRIMARY TARGET.
     ~~~~~~~~~~~~~~~~~~~
     TO SELECT A NEW PRIMARY TARGET,POINT THE SHIP AT A NEW VESSEL AND PRESS THE
     SPACE BAR.
     WHEN A WEAPON IS LAUNCHED - THE CURRENT PRIMARY TARGET IS WHAT THAT WEAPON
     WILL BE ATTEMPTING TO DESTROY.
     SKILLED PILOTS WILL BE ABLE TO RAPIDLY LAUNCH 3 MISSILES AT 3 DIFFERENT
     VESSELS BY TARGETTING,FIRING AND RAPIDLY RE-TARGETTING AND RE-FIRING.ONCE A
     WEAPON IS LAUNCHED IT CANNOT BE RECALLED OR RE-TARGETTED.

     FUNCTION KEYS LAUNCH WEAPONS:-
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     F1 - LAUNCH PSEUDO-STELLAR MISSILE

     F2 - LAUNCH STINGER MISSILE

     F3 - LAUNCH DATA GATHERING PROBE

     F4 - LAUNCH MINE

     F5 - LAUNCH X-RAY LASER MINE

     MISSILES ARE LAUNCHED AT ANY SELECTED TARGET.MISSILES ARE PILOTED LIKE
     MINI-SPACECRAFT.THEY TAKE TIME TO ORIENT THEMSELVES AND FLY A PATH TO THEIR
     TARGETS.WHEN LAUNCHED THEY ARE ACCELERATED FORWARDS BY MINI-THRUSTERS.IT MAY
     TAKE SOME SECONDS FOR THE MISSILE TO ORIENT ITSELF TOWARDS THEIR CHOSEN PATH
     BEFORE THEIR MAIN THRUSTERS ARE IGNITED.IT IS THEREFORE USEFUL BUT NOT








     ESSENTIAL TO LAUNCH A MISSILE IN THE DIRECTION IT WANTS TO GO.MISSILES CAN BE
     EVEN LAUNCHED AT OTHER MISSILES.

     EACH VESSEL CLASS IS UNIQUE.SOME VESSELS ARE HEAVILY ARMOURED AND CAN ONLY BE
     DESTROYED WITH THE APPROPRIATE WEAPON.

     PSEUDO-STELLAR MISSILES ARE THE MOST POWERFUL AND THE MOST DANGEROUS.NOT ONLY
     WILL THEY DESTROY THE TARGET VESSEL BUT WILL ALSO DESTROY ANY OTHER VESSEL
     WITHIN THE KILL-RADIUS INCLUDING THE VESSEL WHICH FIRED IT.IF YOU FIRED-OFF
     ONE OF THESE - GET WELL AWAY.

     STINGER MISSILES ARE GENERAL PURPOSE MISSILES AND ARE INDENTICAL IN MOST
     RESPECTS TO THE SHIP-TO-SHIP MISSILES USED BY THE ALIEN FORCES.

     THE PROBE OR RECONNAISSANCE MISSILE SIMPLY GATHERS DATA ON ITS TARGET.ON
     IMPACT,IT DEEP-SCANS THE TARGET AND RELAYS THE DATA BACK TO THE SHIP.ONCE
     SCANNED IN THIS WAY THE EXAMINED VEHICLE WILL APPEAR IN THE DATA-SCREEN.

     RETURN FIRE MDC:-
     ~~~~~~~~~~~~~~~~~
     THE MDC OR MASS-DRIVER CANNON PROVIDES LIMITED ANTI-MISSILE FIRE,AS SUCH IT
     IS CLASSIFIED AS AN ENTIRELY DEFENSIVE WEAPON.IT FIRES IRON SLUGS AT HIGH-
     KINETIC ENERGIES WHICH VAPORIZE ANY SMALL TARGETS.BEAM AND PARTICLE WEAPONS
     HAVE PROVED INEFFECTIVE FOR THIS TASK.EFFECTIVE USE OF THIS WEAPON DEMANDS
     THAT THE PILOT ATTEMPTS EVASIVE MANOEUVRES BEFORE TRYING TO SHOOT DOWN A
     MISSILE.

     GAME OPERATION:-
     ~~~~~~~~~~~~~~~~~
     THE GAME STARTS WITH THE PILOT SITTING INSIDE THE FOE-57 WHICH IS DOCKED IN
     ONE OF THE FOUR LAUNCH BAYS OF SOLBASE.

     SOLBASE IS ROTATING TO PROVIDE ARTIFICIAL GRAVITY.TEXT ON THE HEADUP DISPLAY
     PROMPTS THE PLAYER TO RAED THE MESSAGE SCREEN.THIS CAN BE VIEWED BY PRESSING
     THE `M' KEY.AFTER THE ORDERS HAVE BEEN RECEIVED - THE PLAYER CAN LAUNCH THE
     CRAFT.IT IS LAUNCHED BY DROPPING OUT OF THE BOTTOM OF THE LAUNCHBAY.IF
     WEAPONRY IS LOADED ONBOARD - THEN THE ORDINANCE SCREEN APPEARS,SHOWING THE
     WEAPONS AS THEY ARE LAODED.ONCE IN SPACE - THE YOKE CONTROLS MOTION.PILOT
     MODE 1 IS SELECTED BY DEFAULT.THE PLAYER CAN TUMBLE THE CRAFT AROUND AND
     VIEW THE LARGE SOLBASE STRUCTURE ROTATING.A SERIES OF FOUR BLUE-FLASHING
     NAVIG MARKERS INDICATE THE SOLBASE DOCKING AXIS.

     SOLBASE IS IN A POLAR ORBIT AROUND THE SUN,SOME 90 MILLION MILES OUT.TURN
     ON THE HEADUP-DISPLAY TO SEE MOVEMENT QUEUES.TURN WEAPON SYSTEMS ON AND OFF.
     ACCELERATE THE CREAFT UP TO BLUE SPEED(THE HEADUP QUEUES TURN BLUE TO
     INDICATE A HIGHER SPEED).USE AUTOPILOT 9 TO STOP THE CRAFT.PRACTICE STOPPING
     AND TURNING.THIS IS NOT AN AIRCRAFT! TURNING WITHOUT ACCELERATION DOES NOT
     RESULT IN A CHANGE IN VELOCITY! THE `S' KEY BRINGS UP THE SOLAR SYSTEM CHART.
     THE MOUSE NOW OPERATES A CURSOR.CLICKING ON THE BUTTONS RESULTS IN ROTATION
     OR ZOOMING.CLICKING ON A PLANET CAUSES THE PLANET TO BE SELECTED AS A QUAD
     SPACE DESTINATION.THE NAME OF SELECTED PLANETS APPEARS ON THE SCREEN.THE
     SCREEN TRACKS SO AS TO PLACE THE SELECTED PLANET IN THE CENTRE OF THE
     DISPLAY.THE `N' KEY BRINGS UP THE STAR NAVIGATION SCREEN.THIS PERMITS THE
     SELECTION OF OTHER STAR SYSTEMS AS DESTINATIONS.THE PRESENT SELECTED
     DESTINATION IS SHOWN FLASHING. THE `M' KEY BRINGS UP THE MESSAGE SCREEN.
     THIS IS THE PILOT'S WAY OF RECEIVING TEXT INFORMATION FROM THE OUTSIDE WORLD.
     IGNORING THE MESSAGES WILL RESULT IN GAME PENALTIES BEING INCURRED.









     DOCKING:-
     ~~~~~~~~~
     DOCKING WITH SOLBASE IS NOT DIFFICULT BUT DEMANDS PATIENCE AND ATTENTION TO
     DETAIL.SO PAY ATTENTION.DYNAMIC MAGNETIC BUFFERS PREVENT SLIGHT INACCURACIES
     FROM DAMAGING THE SHIP OR SOLBASE.IT IS IMPORTANT THAT THE SHIP IS ON THE
     PRECISE AXIS AND MOVING PRECISELY ALONG IT.THE ORIENTATION OF THE SHIP IS
     UNIMPORTANT.THERE IS AN EASY WAY TO DOCK.THERE ARE FOUR FLASHING NAVIG
     MARKERS WHICH INDICATE THE EXACT DOCKING AXIS OF SOLBASE.THE OUTERMOST OF
     THESE IS IMPORTANT.FOR SOME PEOPLE IT HELPS IF THEY SELECT IT AS PRIMARY
     TARGET.THAT WAY IT IS ALWAYS MARKED WITH A CROSS AND IS HARDER TO LOSE.

                     MISSION ONE "WALK THROUGH"/GUIDE TO DOCKING
                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     ONCE THE GAME HAS LOADED AND DONE THROUGH THE INTRODUCTION SEQUENCE,THE TITLE
     SCREEN SHOWING THE FOE-57 SPACECRAFT WILL APPEAR.

     PRESS ANY KEY
     ~~~~~~~~~~~~~
     THE SAVE/LOAD GAME SCREEN WILL NOW APPEAR.

     CLICK ON `PROCEED WITH GAME'
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     YOU WILL NOW SEE THE VIEW FROM THE FRONT OF YOUR SPACECRAFT IN THE DOCKING
     BAY.`FMO' AND `NOR' WILL BE FLASHING.

     PRESS M
     ~~~~~~~
     YOU WILL RECEIVE YOUR WELCOMING MESSAGE.

     PRESS M AGAIN
     ~~~~~~~~~~~~~
     YOU WILL RECEIVE YOUR FIRST ORDERS.

     PRESS F
     ~~~~~~~
     YOU WILL NOW SEE THE COCKPIT VIEW AGAIN.`PWS' (PROCEED WITH SORTIE) WILL BE
     FLASHING.

     PRESS L
     ~~~~~~~
     THIS LAUNCHES YOUR CRAFT.

     PRESS 9
     ~~~~~~~
     YOU WILL NOW BE STATIONARY AND YOU SHOULD SEE THE SOLBASE AND THE FOUR NAVIG
     MARKRES(FLASHING BLUE DOTS).`FMO' WILL APPEAR.

     PRESS M
     ~~~~~~~
     YOU WILL BE TOLD TO FLY AWAY FROM SOLBASE.

     PRESS H
     ~~~~~~~
     YOUR HUD(HEADUP DISPLAY) WILL APPEAR.

     PRESS W
     ~~~~~~~
     YOUR WEAPONS DISPLAY WILL APPEAR.









     PUSH MOUSE GENTLY FORWARD
     ~~~~~~~~~~~~~~~~~~~~~~~~~
     AND WHEN THE OUTERMOST NAVIG MARKER APPEARS IN THE CROSSHAIRS -

     PRESS SPACE
     ~~~~~~~~~~~
     YOU HAVE NOW NAMED THIS NAVIG MARKER AS YOUR `PRIMARY TARGET'.

     FLY AWAY FROM SOLBASE UNTIL `FMO' APPEARS
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     PRESS M
     ~~~~~~~
     YOU WILL NOW BE TOLD TO FLY TO THE OUTERMOST NAVIG MARKER.

     PRESS F
     ~~~~~~~
     GET THE OUTERMOST NAVIG MARKER IN YOUR CROSSHAIRS
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     (IF YOU CANNOT DO THIS,THEN PRESS 2,WHICH WILL LOCK-ON TO THE NAVIG MARKER,
     THEN PRESS 4).

     PRESS LEFT MOUSE BUTTON BUT DO NOT MOVE MOUSE
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     (IF MOUSE MOVES YOU MUST PRESS 0 TO STOP,THEN 4, THEN REPEAT PROCESS OF
     ALIGNING WITH NAVIG MARKER).
     THIS WILL THRUST YOU TO THE NAVIG MARKER.WHEN YOU ARE THERE,`FMO' WILL
     APPEAR.

     PRESS M
     ~~~~~~~
     YOU WILL BE TOLD TO FLY ALONG DOCKING AXIS TO SOLBASE.

     PRESS F
     ~~~~~~~
     GET SOLBASE IN CENTRE OF CROSSHAIRS
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     THRUST TOWARDS SOLBASE UNTIL YOU PASS THE INNERMOST NAVIG MARKER
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     GET SOLBASE IN CENTRE OF CROSSHAIRS
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     PRESS 1
     ~~~~~~~
     PRESS LEFT MOUSE BUTTON GENTLY
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     YOU SHOULD NOW BE FLYING SLOWLY TOWARDS SOLBASE.WHEN YOU ARE ALMOST THERE,
     YOUR VIEW WILL CHANGE TO THAT OF THE DOCKING CAMERA AND YOU WILL SEE YOUR
     SHIP DOCK.
     YOUR VIEW WILL NOW RETURN TO INSIDE THE SHIP,LOOKING OUT OF THE DOCKING BAY.
     `FMO' WILL BE FLASHING.

     PRESS M
     ~~~~~~~
     YOU WILL BE CONGRATULATED ON YOUR SUCCESSFUL MISSION.
