Short:    HD-Installer for Walker V1.0
Author:   Codetapper/Action (codetapper@hotmail.com), ICQ: 26051687
Uploader: Codetapper/Action (codetapper@hotmail.com)
Version:  1.0
Type:     game/patch

This patch applies to "Walker" (c) 1993 DMA Design/Psygnosis - 3 disks.
Thanks to Chris Vella for sending the original!

REQUIREMENTS:
- Slave requires WHDLoad V13+.
- Game requires 512k chip mem and 516k other mem (+2.1Mb other to preload)
- Game with speech requires 776k chip mem and 516k other mem (+2.1Mb other
  memory to preload or 4.5Mb if you decrunch the files)

FEATURES:
- Full load from HD
- Loads and saves high scores (unless you cheat!)
- All files can be depacked to make loading almost instant!
- Decruncher relocated to fast memory
- Includes 2 slaves, one with speech and one without
- Intro can be skipped after it has decrunched with the fire button
- Mega trainer added (adapted from Ltd/Backlash's trainer)
- Start an easy game with joystick up and fire (aswell as 'F1')
- Start the arcade game with joystick left/right and fire (aswell as 'F3')
- Toggle speech on and off with joystick down and fire (aswell as 'F5')
- Loading routine optimised (no longer bothers checking which disk is in)
- Fixed access fault in RNC depacking routine
- Instructions included
- Normal, MagicWB, 2 RomIcons, 2 NewIcons and 2 OS3.5 Colour Icons (created 
  by me!) and 1 OS3.5 Colour Icon (created by Frank)
- Quit option (default key is 'F10')

TRAINER KEYS:
- F6 - Toggle no overheating of your guns
- F7 - Toggle infinite energy
- F8 - Toggle shooting anywhere (so you can shoot behind you!)
- F9 - Toggle infinite lives
- Del - Skip the current level


Here is my long awaited ultimate patch of this superb Psygnosis game!

During the install procedure you will be asked if you wish to decrunch the
data files.  This will mean you need 4.5Mb of memory instead of 2Mb to
preload the files but the game will load almost instantly.  While the files
decrunch the screen will flash green 25 times (once per file) to show it is
working.  This was hard work due to the fact that the intro loads the file
frontend.ppc to a temporary location and then relocates it and decrunches!

The annoying 1 minute delay on the Walker intro picture while it plays the
tune has been removed.  After the Walker pic has appeared for a few seconds
the main files will have decrunched and you can hit either the mouse or
joystick button to skip it.

On the title screen, you can use the joystick to start the game instead of
the function keys.  This is useful for people who burn games for playing on
the CD³² (hi Riempie!)

I have used Del for the level skip rather than the Help key since the built
in cheat mode for the game uses it and there might be some key combination
which does something cool which I haven't found out yet.

There is a slave included with speech disabled. This is because the speech 
must be located in chip memory and WHDLoad does not allow an optional chip
memory segment. If you have a plain Amiga without any expansion memory, use
the NoSpeech slave to run the game as the other one will probably not work.

A few people asked me to center the display in the game.  Unfortunately due
to the way the game sets up the screen it can't be done.  There are complex
copperlists which are made up from a number of different memory locations
and if you alter the DIWStrt and DIWStop values you get a lot of corrupt
graphics on the left hand side. You'll just have to live with it :(

Special greetings must go to Jean-François Fabre for the original JST
install and for some of the joystick support code on the title screen.

Thanks to Chris Vella for the original, Pavel Narozny and Frank for ideas,
Frank again for great icons, Mad Matt for testing, Ltd/Backlash for the
great trainer on the Fairlight version, Wepl for the superb WHDLoad, all
Action members and the WHDLoad team!


Codetapper/Action (19-Jun-2002)


         Bug report form, full WHDLoad package and other installs:
                          http://www.whdload.de/

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