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Solution episode 01:

To go in forest to the south and to speak with the hunter (BOUNTY KILLER). 
To go in the plain to south-west and to take egg. 
To go to the WEST and to give egg to the dinosaur. 
To go up on dinosaur and to go to the WEST. 
To speak with detective JACK STONE. 
To go in the plain to the North-East and to take the yellow flower. 
To go to the WEST and to jump over the big hole (great jump while running). 
To enter the cave, to open the mouth of the skeleton and to take the tooth. 
To go to South-east to enter the cave with a mushroom. 
To cut the liana with the tooth and to take the liana. 
To go to North. 
To enter the cave and to take the stick. 
To take in the same cave flint to make an axe. 
To turn over in the cave to South-east and to cut the tree with the axe. 
To go to the EAST while passing on the bridge created with the cut tree. 
To find the second dinosaur and to give him to it yellow flower. 
To go up on the back of the dinosaur and to continue in the EAST. 
To enter SKUNKS's base to the south. 
To go in the center of the base. 
To enter by the large door and to take the temporal stone. 

End of episode 1.
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Solution episode 02:

Part 1
------
To leave the base by WESTERN door. 
To go further possible finding the dinosaur which seeks fish. 
To turn over to the base. 
To leave further the base by EAST door. 
To go until a fish on a stone. 
To take fish. 
To turn over to the base. 
To leave again by the WESTERN exit and to join the famished dinosaur. 
To give fish to the Dinosaur. 
The dinosaur leads you in the airs towards the second base. 

Part 2
------
To enter the 2nd base. 
To go to the second large door and to enter the workshop. 
To take the arm of robot. 
To go to the first large door and to enter. 
To use the arm of robot on the red button for switch off the generator. 
To take the bar of metal. 
To turn over to the second large door. 
To enter and open limp it with the iron bar. 
To take the key in the star shape. 
To turn over to the EAST in the room of the temporal stone. 
To use the key on the lock. 

End of episode 2. 
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Solution episode 03:

To advance more moin possible. 
After the confrontation of two dinosaurs, to go to the WEST after the large hole. 
To take the egg shell. 
In the large cave, to go to the WEST and to use the shell with oil. 
To leave the cave by the south. 
To go the cave with MAX's scooter. 
To open the scooter, to use oil on the scooter. 
To use the temporal stone on the scooter. 
To go up on the scooter. 

End of episode 3. 
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Solution episode 04:

Part 1
------
To go to the North-West and to take the bone. 
To go to the EAST and to give the bone to the dog. 

Part 2 
------
To go to the castle. 

Part 3 
------
To go in the kitchen to South-west and to take the key. 
To go to the South in the room of the painting and to activate the lever. 
To go to see the magician in the room in the EAST and to speak him. 
To go to the cellar to see the dragon. 
To enter the laboratory. 
To open limp it and to press on the button. 

End of episode 4. 
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Solution episode 05:

To take the stick by ground. 
To go to the room of the servant. 
To open the drawer. 
To take the hook. 
To use the stick on the servant. 
To take the keys. 
To go in the room of the knight. 
(the door nearest with a lock). 
To open the book and to take the keys. 
To take the parts. 
To open the drawer with the hook and to take the amulet. 
(It is not necessary to take the gauntlet). 
To go to North to open the door of the cellar. 
To actuate the lever and to jump in the hole. 
To go to see the guard in the south (to open the secrete way of NORTH). 
To go to NORTH it secrete way and to take the sword. 
To turn over to see the guard and to show him your sword. 
To go in the room to the EAST. 
To actuate the lever. 
To go to the grid to the south-west which has just opened. 
To use the amulet on the statue. 
To force with naked hand the hand holding the stone. 
(Attention, you should not be too wounded). 
To return towards the room of the lever and to cross the grid. 
You meet finally the black knight. 

End of episode 5. 
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Solution episode 06:

Part 1 
------
To go possible further. 
To jump on the blue root. 
When the root moved, to jump of branch in branch towards part 2

Part 2 
------
As soon as you are blocked to jump of branch in branch and to crush the imp. 
To go on the table. 
To go up on the object on the left. 
To jump of object into object to the flask. 
To go to see the magician. 
He proposes the flute, the magic mirror or emerald of the chance. 
To take the flute. 
To go to see the imp in the house mushroom to take the temporal stone. 
To turn over to see the tree which speaks. 
To turn over to see the magician to exchange the flute counters the magic mirror. 
To leave the forest by the south. 
After having to jump above the large water puddle pool. 
To go to see the peasant. 

End of episode 6. 
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Solution episode 07:

To actuate the 2 switches. 
To climb the columns of light. 
To actuate the button of the Skunk computer. 
To retuen on your step and take the iron bar to the wall. 
To turn over to the computer and to use the iron bar on the ray. 
To leave and enter the same door (you find yourselves outside!!!!). 

To actuate the 3 switches in sand. 

To enter the Skunks base. 
To take the battery. 
To go in the workshop. 
To take the remote control. 
To open the robot, to use the battery on the robot. 
To speak with the robot. 
To go to see the robot prison warder and to stop it with the remote control. 
To actuate the switch which reveals a door. 
To enter this door and to go to speak to the prisoner. 

End of episode 7. 
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Solution episode 08:

Part 1 
------
To found room with a rat robot and to press on the switch. 

To go in the control room. 
To take the gun. 
To use the computer 2 times (Only the screen of the center must be switch off). 

To go to the west of the sewers (after a large hole in front of 2 doors). 
To take the cord. 
To turn over to the screen after the rat robot. 
To use the cord to reach the grid and to leave the sewers. 

Part 2 
------
To activate the switch in the small room but no the switch in a large room (trap). 
To activate the switch beside a robot on a trap door. 
To go to find JESSICA in the throne room. 

End of episode 8. 
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Solution episode 09:

Part 1
------
To activate the switch to close the large hole. 
To pass the bridge lately created. 
To activate the 2 switches. 
To find the charger of gun (in a kind of kitchen!) 
To use gun on the charger. 
To press on the yellow button. 
To retrogress and find the CHRONODEMON. 
To kill the CHRONODEMON with the gun. 

Part 2 
------
To activate the machine. 
To pass in front of the last door and it opens!! 


End of episode 9. 
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Solution episode 10:

To take broken mirror.

To found door to west.
To enter and take diapason.
To leave.

To found door to east.

To found the cristal wall and use diapason on the crystal wall.
To take the gun.

To found the slot machine (it's broken).

To look for a tree and to take a branch.

To repair slot machine with branch.

To use slot machine..

To use door which is just opening.


End of episode 10. 
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Solution episode 11:

Ring 1 
------
To speak with the fugitive. 
It gives you a translator. 
To look at the broken car. 
To take the crick. 
To take the magetic card. 
To use the magetic card on the lock. 

Ring 2 
------
To go in the hangar. 
To use the crick with sheet. 
To take the jetpack. 

Ring 3 
------
To go in the center of this ring. 

End of episode 11. 
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Solution episode 12:

To take the hook. 
To go in the electric control panel. 
To open the box. 
To take the lever. 
To descend the ladder with the hook. 
To go up on the roofs. 
To go to the south and to take the antenna. 
To go down from the roofs and to turn over to the electric control panel. 
To use the antenna on the cables. 
To go up on the roofs. 
To enter the rocket with a jump 


End of episode 12. 
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Solution episode 13:

CAUTION! not to take the blue object on a bench, it is a BOMB. 

To jump to the top of the extreme trap door. 
To activate the switch. 
To enter. 
To look at the damaged cyborg. 
To pull twice on the cyborg's hand. 
To take the cyborg's hand. 
In south-west, to take the suction cup. 
In the south, to use the suction cup to take the mirror. 
To go to the door protected by a laser. 
To use the hand on the panel beside the door. 
To enter and face the demon with the mirror. 

End of episode 13. 
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Solution episode 14:

To found the trunk in destroyed city.
To Open the trunk. To take the one-piece flying suit

To try to enter in the spaceship.

To look for cadavers.
To examine officer's body.
To take identity card.

To enter in the spaceship.

End of episode 14. 
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Solution episode 15:

To Uuse telepod to go in north and found the hammer.
To Take the hammer.

To use telepod to found secutity zone.
To found security room and to brake monitors with hammer.

To use telepod to go to port zone.
To use the telepod of the port zone to go to control center.

End of episode 15. 
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Solution episode 16:

When your friend contacts you for first time to ask to him help.

To go to the commander center (Your friend teleports the Demon on Toraxid).

To go in the security zone and to found security center (to destroy Toraxid).

To go to the port zone and to take a space ship.

On Toraxid to found Lucas & Jessica.

End of episode 16. 
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Solution episode 17:

To Read the board on the tree.

To speak with fish.

To enter in the sea.
(To use gun to destroy seaweed.

To use ladder.

To found soporific flower.

To speak with fisherman and to give him soporific flower
To take fishing-net.

To found banana-tree and to use fishing-net to take banana.

To come back in the sea and to found banana's lift.

To insert banana in hole's lift. To switch on button.

To found wizard and to speak with her.
(To use sentence 2, 1 and 1)

End of episode 17. 
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*******************
Solution episode 18:

To found village.
To enter in circus.
To found appletree and to take 3 apples.

To found broom's seller and to talk with him using sentence 2.

To found clown and to speak with him.
To ask to clown to learn to you to juggle.
To take clown's shoes.

To come back to the circus.

To come back in forest and to found phone box. 
To use money with phone and to call the Timedemon.

To found door without wall in the forest and to enter.


End of episode 18. 
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Solution episode 19:

To speak to the receptinist.

To speak to the cooker and to deceive him using sentence 2 to take the cake.

To give the cake to the receptionist.

To use lift.

To go to 1 floor and to take hammer.

To go to 2 floor and to take 1/2 key on the painting.

To go to 4 floor and to go in the office.
To move the blotting-pad and to take 1/2 key.

To go in the lift.
To use key in the lock.

To go to 3 floor.
To switch off the holo machine.

To leave house and to found the Time demon near the swimming-pool.
To move the parasol. To take glasses and use it on the Time demon.

To rescue Lucas and Jessica to the 2 floor.


End of episode 19. 
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Solution episode 20:

To found the rock and to push it to enter in the cavern.

To speak with wizard.

To speak with seller who send to you a receptacle.

To go back out and to found the source of yellow water.

To fill the receptacle with yellow water.

To return in wizard's cavern and to enter in underground using the little hole.

To found the root and to take it.

To feed the worm with the root.

To found a cavern with a liane and mint

To use liana.

To root up mint (x2)

To found a source of viscous water.

To fill receptable with viscous water to do fake honey.

To return to the wizard's cavern.

To exchange fake honey with the seller with a time demon's touth.

To give touth and mint to the wizard.

End of episode 20. 
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Solution episode 21:

To go to south-east and to speak with black dragon.

To go to the bridge and walk on the letters of the dragon's name "PHILANDEMUS".

To found key at the north-east.

To found bleu door at north and to open it.

To go to the big trap (spears).

To return to north-east and to activate the lever.

To return to the trap's cavern (no trap).

To found rose's cavern.
To rotate cylinder.
To take crystal rose.

To return at south-est in dragon's cavern.
To give rose to the dragon. 

End of episode 21. 
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Solution episode 22:

To fount bone and to take it.

To found organ. To press key 1,2 and 4 (left to right) .

To found bridge.
To use bone with bridge to take gearing.

To found the sarcophagus. To use gearing with the sarcophagus.
To switch on the lever. To take the ring.

To found the statue. To use ring with statue to open the gate.

To fight the Time demon and to rescue Bounty killer.

End of episode 22. 
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Solution episode 23:

To speak to guard and to say 'OMERO COCO' the password.

To switch on 2 buttons.
(Don't touch serpents)

To take the spear to the sleeping guard.

To activate the Anubis statue and to use spear to force the door.

To go to the pharmacy.
(to say to the guard that you are servant and you need soporific).
To take soporific.

To speak to the prisoner.

To found statue of cobra.
To break the exibit case. To give soporific to serpents.
To take cobra.

To activate the light of the statue near prison (Perhaps not needed).
To speak with prisoner

End of episode 23. 
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Solution episode 24:

(Destroy all hawk statues).

To activate the button beyond a hawk statue.

To found the workshop and to take the hammer.

To found cobra and to hit it with hammer. To take cobra.

To found fakir and to exchange cobra with a rope.

To activate the both light statues near a big red door to open it.

To walk on the middle flagstone in the room with fake wall to open it.
To take knife in the room beyond.

To come back to the workshop and to take stick/hook using knife.

To found the big statue (you can see only this legs).
To use rope and hook to climb the big statue.

To take the sceptre.

To give sceptre to the time demon.


End of episode 24. 
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Solution episode 25:

To take vine in vine-cellar.

To found the office and to give vine to the man.
To take the quill-pen.

To found guard and to use quill-pen on his head.
To take keys in his pocket.

To enter and to speak with Jack Stone.

To found 2 mirrors in the corridors and that them.

To enter in the catacombs and to found 2 statues to put mirrors.

To put gold cobra on the stone near the Time demon.


End of episode 25. 
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Solution episode 26:

To found gift and to take it.

To open the drawer in a tree and pull the rope inside.
To walk in the opened passage.

To found the corn. To take it.

To use corn with the bird to capture it.

To found the sprite and to exchange the gift against the clock.
To repair clock with the bird.

To found rabbit and to exchange repaired clock against key.

To open the door in a tree.

End of episode 26. 
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Solution episode 27:

To say to the queen that you need a counsel.

To take the sheet on the board.

To speak with your counsel.

To speak to the guard near the cabinet.

To give the sheet to the chief of guards.

To give the signed sheet to the guard near the cabinet.
To open cabinet and to take fishing-rod.

To found the law-court and to use 2 time the fishing-rod with wig.

To give periwig to the counsel.

During criminal procee1ding to use the sentences 1 and 2.

End of episode 27. 
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Solution episode 28:

To found the lake with a chain.
To pull the chain.

To found the valve flower and to take it.

To use valve with bottom of lake.

To take plastic duke.

To give the plastic duke to the guardian duke.

To take paint.

To use paint on invisible cat in a tree.

To move the branch of the tree-box.
To take map.

To found exit door.

End of episode 28. 
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Solution episode 29:

To found Lucas and to ask him an essay.

To found big guy and to exchange the frog against a fake frog. 

To take the keys in the north-west room.

To found operation room.

To phone.

To go to the operation room.
To put out the light.
To take the scalpel.

To go to the south room and to take red paint.

To found professor in the south-west room and to give him your project.

End of episode 29. 
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Solution episode 30:

To take cable.

To use cable on the generator.

To teleport yourself to the south-east zone. To take the rifle.

To teleport yourself to the middle zone.

To teleport yourself to the north-east zone.
To found cadaver near a computer.
To switch on computer. To use it. To look for magnetic card on cadaver.

To teleport yourself to the middle zone.

To teleport yourself to the south-east zone again.
To use magnetic card with machine card.

To teleport yourself to the middle zone.

To teleport yourself to the south-west zone.
To fight with your double using gun.
To take ring.


End of episode 30 and Time Runners. 
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