
                               -=[ SHOCKWAVE ]=-

Typed in by Scooter of SCOOPEX. Edited by Parasite.


BACKGROUND STORY:
----------------

The year is 2167 ad. You command a prison outpost which also acts as a
terminal for transporting dangerous and subversive criminals to a maximum
security prison colony, the moon. Over the past 2 years you have been
personally responsible or sending over 1000 people into exile.
Time passed and everyone was happy with this arrangement, except the
colonials, as time went by they inreased in strenght and rsolve, building
small space craft in order to wreak their revenge. Soon they were able to
attack and overcome four space stations orbiting the earth, from where they
planned their final attack on earth itself.
The authorities, in their ultimate wisdom,decided the colonials would
definately attack one of the main cities, and thus concentrated their
defence around them, inevitably the colonials thought you would make an
ideal first target.
All you have to do is survive for ten attack waves before reinforcements
arrive.

MAIN CHOICE SCREEN:
------------------

Move the cursor over the desired door and press fire.
Going to the control room enables you to buy facilities for each of your
sectors, view the enemy movements and choose which sector to defend.
Going to the docking bay will send you out on the mission you have chosen
in the control room, remember to arm your craft before you leave!!
The armoury is were you stock up your craft with as many weapons as you can
carry.

Tight in front of yer is a screen described as:

CONTROL SCREEN:
--------------

Shown as a radar type screen. with various attachmets around it.

Sector 1) Top right is a mountanious area which is probaly the most
valuable sector due to the vast amounts of platinum beneath the surface.
(this is shown on the radar screen. Top right, and not top right of the
actual picture.) of course you need the mining units to get to this. once
you have mined the plutanium you export it to neighbouring settlements for
cash. each mine brings in 10,000 credits each game turn, which you can then
buy more mines, oil rigs, factories or army units.

Sector 2) Top left of the radar screen(not the actual picture) we have the
sea, beneath which is a fair amount of oil, mines arent such a hot idea
here, so i guess it would be best to buy up oil rigs instead. Each rig
supplies you with one unit of fuel per game turn.

Sector 3) Bottom left of the radar screen (get the idea now)...is the
forest sector. When you buy an army unit they will be based within this
sector. Your armies are used as a front line defence against the enemy. The
more you have, the slower the enemy advance.

Sector 4) Bottom right of the radar screen..the landscape becomes barren,
rapidly turning into desert. In this area you build your factorys which
devolpe all your weapon systems, the amount of factories you have
determines the speed at which the weapons become available. If a sector is
50% or more over-run by the enemy you will start to lose the facilities you
have devolped there.

BUILDING UP YOUR INCOME:
-----------------------

Sector 5) Each game turn you gain 10,000 credits for each mine you own. To
move forward one game turn click on wait. Notice that your total cash has
increased.

Sector 6) In each corner of the screen are illustrations, of the facilities
contained in each sector, by clicking on one of these a window appears in
the centre of the screen displaying the price of the corresponding
facility.  Simply click in the window to buy, or on the illustration to
exit.  Obviously you need enough cash, the total of which is displayed at
the top centre of the screen.  The number in the bottom left corner of the
illustration shows the amount of facilities you have in that sector, and
the percentage number indicates how over-run that sector is.

CHOOSING A SECTOR:
-----------------

Sector 7) Shown as a gauge to the left of the actual screen
by clicking on one of the segments in a sector you will notice a shaded
area extends from the centre to the selected segment. The second column
(sector 8 which is the next gauge to sector 7) shows you how much fuel you
will use on a selected mission.

WEAPON SCREEN:
-------------

The speed at which your factories devolp weapons depends on the amount of
factories you have, if you only have one factory it will be a long time
before the second weapon is revealed. even if you have maximum factories
this does not mean that all the weapons will appear immediately, they still
take time to devolp.
To arm your ship simply click on the weapon in the bottom half of the
screen. You can only choose one weapon out of each colmn, ie you can`t
carry two types of cannon. The last weapon you click on in each colmn is
the one you will use.

LASERS:
------

The lasers are the standard weapon which can be upgraded from the twin
laser to the powerful `quadruple` laser.

CANNON:
------

An alternative to using lasers. Starting off with the standard cannon, the
higher calibre shot launch, up to armour piercing shells.

ROCKETS:
-------

Do not home in on a target but anything that gets in their way is
destroyed. They are not very accurate but are a handy auxiliary piece of
weaponary. Starting with single rockets, upgradeable to double rockets and
then the `shockwave`. The `shgockwave` emits sub sonic waves that shake any
craft in their path to pieces, although powerful, the shockwave has a
delayed effect.

MISSILES:
--------

Homing missiles will lock-in on one enemy craft and unless out-manouvered,
destroy it, the next step up, `smart missiles` split up and home in three
different enemy craft, and finally the `flash` bombs destroy all visible
enemy craft. Though not their missiles.

BOMBS:
-----

The first of the three types of bomb are the `skimmer bombs`, these are
fired in the direction of your cross hairs but drop due to gravity. They
are ideal auxillary firepower with lasers or cannon, second is the `smart
bomb` this destroys all visible enemies and missiles, finaly we have the
`warhead`. If you use this weapon it will destroy all facilities you have
built up there. With this in mind it is probaly best to use this as a last
resort.

The accessories, positioned to the right of the ship are sheilds,infra red
and clock. Clicking on sheilds will top up your sheilds to six, but dont
use them as it takes time for your factories to replenish them.
Infra red makes night flying easier, enabling you to the enemy more
clearly. The cloaking device stops the enemy being able to `lock in` on
your craft. As with life, all good things come to an end, so be ready to
take evasive action, when your cloak runs out.

THE GAME:
--------

On doing all the tactical bits and setting off, you then enter a second
screen. (your cockpit fighter screen, the set up is as such)

1) Top left of screen is a small radar circle. This shows/indicates the
sector you currently in.

2) Top right of the screen is a another small circle , this is your sheild
indicator. and shows how many sheilds you have left. Once your sheilds
aredepleted the next time you are hit. You die!

3) Centre of the screen shown as a large square, with tracking marks/ings.
This is your `h-u-d`. It only applies to rockets, missiles and bombs. This
display varies depending on the type of weapon selected.

4) The amount of ammo you have left for the weapon is shown in the bottom
right hand corner of the square.

5) Shown bottom left of the screen.score: you gain points from shooting
aliens and can get a 50,000 points bonus for completing a mission and
destroying all the enemy.

6) Centre of screen just below (4) large square, this is the fuel
indicator. The amount of fuel you carry depends on the lenght of the
mission that you have selected. When your fuel runs out you are returned to
your base.

7) Bottom centre just below (5)..this shows the number of enemy left in the
sector: this represents the number of enemy that you need to destroy in
order to clear the sector. If your fuel runs out beore before you have
reduced the number to zero, those enemy left will remain in that sector, if
you destroy all the enemy before your fuel runs out you will be returned to
base.

8) Bottom right hand of screen: weapons selected..the weapon you are
currently using is lit. The layout of the weapons corresponds with the keys

F1 - F5 from left to right.
F1 - Lasers.  F2 - Cannon.  F3 - rockets.  F4 - missiles.  F5 - bombs.

SECRET MISSIONS:
---------------

Every now and then when you click on docking bay. You will be sent on a
secret mission. At this point you will fly a remote control ship, packed
with explosives, at one of the enemy controlled space stations. If you
manage to guide your ship to the end of the tunnel the explosion will cause
maximum damage, forcing the ground based enemy to retreat and regroup, the
figure in the panel (7) now repesents a countdown..if the number reaches
zero before you get to the end of the tunnel your ship will explode, and
your mission will have failed. Use left mouse button or fire on joystick to
accelerate. Although secret missions take up 9 units of fuel, if you fail
you do not lose a lie.

CONTROLS:
--------

Mouse in Port 1 or Joystick in Port 2

Mouse: Left    Button-fires Lasers or Cannon
Mouse: Right   Button-fires Rockets, Missiles or Bombs

During the secret missions FIRE makes you accelerate.

OTHER KEYS:
----------

F1---Lasers
F2---Cannon - Only one of these two can be used at any one time
F3---Rockets
F4---Missiles
F5---Bombs - Only one of these three can be used at any one time

C--- Cloak On/Off
I--- Infra red On/Off

F10- Toggle up/down control.  Forward:    Climb /    Dive
                              Left:       Left  /    Left
                              Right:      Right /    Right
                              Back:       Dive  /    Climb

FACILITIES:
----------

MINES: Cost 240,000 / Effect: 10,00 credit added per mine.
       maximum number available: 9

OIL RIGS: Cost: 80,000 / Effect: 1 unit of fuel added per rig per turn
          maximum number available: 9

FACTORIES: Cost: 180,000  /  Effect: Speed up devolpment of weapons systems
           maximum number available: 9

ARMIES: Cost: 260,000 / Effect: Slow down the enemy advance
        maximum number available: 4
