
                               PUFFY'S SAGA
                               ------------

        Typed in by Paranoimia.  Edited by Parasite and Codetapper!


QUICKSTART
----------
You see the title screen.  Press the button on the joystick connected to
Port 2 to continue.

You see the Game Overview screen.  This screen shows the items you'll see
in the game.  Press the fire button to continue.

Next you see Character Selection screen.  Press the joystick button to
activate a box (it will turn from red to green).  Move the joystick up or
down to select Puffy or Puffyn and click the joystick button.

Click again to continue to level 1.


CAUTION
-------
NEVER remove a disk while the disk drive light is on - this may destroy all
the information on your disk.  If you must remove a disk while the disk
light is on turn off the computer first.


CONTROLS
--------
Use a joystick or mouse to move your character.  Move the joystick in any
direction and your character will move in that direction.  To shoot, press
the fire button on your joystick.

When your character dies, the screen gets dark.  If you press the fire
button on your joystick, the game immediately begins again on the first
level without showing the GAME OVER and HIGH SCORE pages.


KEYBOARD CONTROLS
-----------------
Esc - Exit
P   - Pause the game, press the spacebar to continue.


For player  For player  Magic Goms                  Action
in Port 1   in Port 2    required 
----------  ----------  ----------  ---------------------------------------
   F1           F6          1       Lets you change Puffy to Puffyn
   F2           F7          1       Gives you the Fire Power bonus for
                                    several seconds.
   F3           F8          1       Gives you Extra Speed bonus for
                                    several seconds.
   F4           F9          1       Gives 100 extra life points
   F5           F10         1       Lets the player observe a large section
                                    of a level for a few seconds.  Once you
                                    press this key, take your joystick and
                                    move the game towards the zone that you
                                    want to observe.  While you're in this
                                    mode, your character will be protected
                                    by Insensible and Invisible modes.
Left-Shift  Right-Shift     0       This lets you abandon the current game
                                    and start over.


LOADING AND SAVING A GAME
-------------------------
Saving a game or saving high scores takes place on the game disk.  If you
plan on saving the game, make sure your original disk is write- enabled
(set the tab to the closed position).  You can only save a game at the end
of a level.  When you see the screen that says "Level x" and PRESS FIRE TO
CONTINUE, press Del and the game will be saved to the game disk.  You can
only save one game per disk.

When you first boot the program, the "Level 1 press fire to continue"
screen appears.  If you have a previously saved game, you can press Help to
load that saved game.

If your score is among the top 10, you'll see the High Score screen.  To
enter your name next to your score, move the joystick until you see the
letter you want and then press the fire button.  You must enter a character
for each space, so if you've entered your entire name and there are spaces
left over, find the blank space and enter that until you're at the end.  If
you want the high score information saved make sure your original disk is
write-enabled (set the tab to the closed position).


ICON SUMMARY
------------

  Magic Item          Time                        Effect
----------------  ------------        ---------------------------------
Extra Speed       Limited             Lets you move quicker
Fire Power        Limited             Exhale fire/scare enemies
Super Shots                           Wipe out groups of enemies
(6-8 shots)       Unlimited
Repellency        Limited             Scare/repel enemies
Invisibility      Unlimited           Makes you invisible
Transportability  Unlimited on level  Jump over objects; pick up certain
                                      items
Insensibility     Unlimited on level  Protects you from all enemies


    Enemies          What to Do                 Effective Magic Items
--------------  ---------------------  -------------------------------------
Ghosts          Shoot several normal   Fire, Repellency, Invisibility
                shots
Acid Puddle     Dies only when it      Fire, Repellency, Invisibility
                touches you - avoid!
Dragons         Avoid!                 None
Flying Dragons  Avoid!                 None
Snakes          Avoid!
Eyes            Shoot to immobilize    Fire, Repellency, Invisibility
GRR             Shoot several normal   Repellency, Invisibility
                shots
Hurricanes      Dies only when it      Invisibility
                touches you; Imprison
                by luring into closed
                area.

You can run into other icons; it's up to you to avoid them or investigate
them.  Whatever you do, be careful!


OPERATION MANUAL
----------------

OBJECT OF THE GAME
------------------
As Puffy or Puffyn, your goal is to advance from one level to the next.  To
finish a level, you must collect all the PAD GOMS (powered dots) scattered
around a level.  How many levels are there?  We'll let you find out for
yourself!


THE CHARACTERS
--------------
You can choose from Puffy or Puffyn.  Puffy is more robust and his shots
are more powerful, while Puffyn keeps the objects that she picks up longer.

These differences are important depending on the level, certain levels are
easier to get through with Puffy while others are easier to get through
with Puffyn.  You can even switch between the two on a level.  To do this,
you must possess one Magic Gom (see "Magic Gom" under Bonus Items for more
details).


STAYING ALIVE
-------------
Your energy diminishes when you're attacked by an enemy and as time goes
by.  There are onjects spread around the levels to help you repel or kill
enemies.  And to keep from passing out and dying from hunger and fatigue,
you can eat.  To eat, pick up the joints of lamb (drumsticks) on the floor.
You can also find these in certain chests.

Your character can fire an unlimited number of "normal" shots, which is
effective against some enemies.  To survive, you'll need to pick up and use
the bonus items you find scattered along the pathways.


THE ENEMIES
-----------

THE GHOSTS
----------
These are the enemies you'll run into most.  The best way to kill them is
with Fire Power.  You can also kill them using a normal shot, but you'll
have to shoot several times.  The Ghosts are immobilized for about a second
with the first shot, the following shots should kill them.

Each time you kill a Ghost, you get two life points.  Each time a Ghost
touches you, Puffy loses 30 life points and Puffyn loses 40 life points.

TIP:  You can avoid Ghosts by using Fire, Repellency, or Invisibility.


THE ACID PUDDLES
----------------
Almost as plentiful as the ghosts, the Acid Puddles are something to be
feared because they can't be destroyed.  Normal firing won't affect them at
all and the Fire Power option will only immobilize them for a few seconds.

If an Acid Puddle touches you, it takes 70 energy points off Puffy and 90
off Puffyn.  Once an Acid Puddle touches you, it will die.  Acid Puddles
are hampered by certain obstacles like Ghost corpses and Stun tiles.

TIP:  You can avoid Acid Puddles by using Fire, Repellency, or
Invisibility.


THE DRAGONS
-----------
The Dragons only fire at you if they see you.  Only their flames are
dangerous, their bodies are harmless.  The flames can cross walls and burn
you.  Fire, Repellency, or Invisibility are useless against the Dragon.

TIP:  They always stay in the same place, so don't provoke them just seek
another passageway.


THE FLYING DRAGONS
------------------
Like the Dragons, the Flying Dragons are invincible.  You'll find them in
corridors at least three squares wide.  All the Flying Dragons go in the
same direction.

TIP:  Position yourself under them and they won't be able to detect you.
Then advance in the same direction that they're going.


THE SNAKES
----------
You'll find Snakes in groups.  They move around either vertically or
horizontally.  No weapon can harm them or immobilize them.  Only the head
of a Snake is dangerous.  You can step on their tails without any problem.
A Snake will bite you even if you possess Invisibility and Repellency.

TIP:  Snakes move in waves.  Just pick the right moment to pass.


THE EYES
--------
These enemies stick by your side.  Once an Eye spots you, it won't leave
you alone.  The Eyes cannot be killed.  The most you can do is immobilize
them for one or two seconds by shooting them.  You'll have to be patient to
get rid of them.

Each time an Eye touches you, it'll cost Puffy 10 life points and Puffyn 15
life points.

TIP:  When an Eye starts moving towards you, fire on it and move one square
away.  Shoot it again before it wakes up and then move away far enough so
it no longer detects you.

Eyes won't attack if you possess Fire, Invisibility, or Repellency.


THE GRRS
--------
These are truly fearsome enemies because they move around while they're
invisible.  When they get close enough to you, they suddenly appear and
will start shooting at you!

There are two kinds of GRRS:  male and female.  When the male spots Puffy,
he travels without any hesitation straight towards Puffy and shoots flames.
The female GRR is a bit calmer; she shoots here, there, and everywhere
without aiming at anything in particular.

Only normal shooting or Super Shots can destroy the GRR.  When you shoot
the female GRR, she transforms into a male GRR.  You'll have to shoot once
more to destroy it.

BEWARE:  Don't fire at the Repellency bonus - it will transform it into a
GRR.

TIP:  Lure GRRs into a corridor one square wide then they will become
confused and stay in the corridor.  GRRs are vulnerable when you possess
the Super Shot option; fire when you spot the white wisp of smoke
indicating their arrival.

Repellency and Invisibility will scatter the GRR.


THE HURRICANES
--------------
These are extremely dangerous fire tornadoes!  You must avoid them at all
costs - they take 500 life points off Puffy and 700 off Puffyn.  They will
only die once they've touched you.  And watch out!  One Hurricane could be
hiding behind another.

Once a Hurricane detects you, the chase is on.  They won't stop until
they've touched you or until they've been imprisoned again.

BEWARE:  Don't shoot at a Fire Power icon or it'll turn into a Hurricane.

TIP:  To imprison a Hurricane, lure it into a place that it won't be able
to get out of (there's almost always such a place nearby).  If there isn't
one, you can always construct such a place by digging a tunnel in a series
of chests.

Use Invisibility to disperse them.


BONUS ITEMS
-----------

EXTRA SPEED
-----------
This bonus keeps you from being slowed down, which can happen when you
cross through something like the Stun tiles.

There bonus lasts for a limited time after you pick it up.


FIRE POWER
----------
This bonus lets you exhale fire for a few seconds, which frightens some
enemies.  If you accidentally shoot at the Fire Power bonus, you create a
Hurricane that lasts for a short while.

The Fire Power bonus has a time limit so you must use this option shortly
after you pick it up.


SUPER SHOT
----------
This bonus looks like a normal shot, but is a lot more powerful; it can
destroy an entire formation of Ghosts, chests, etc.  Each Super Shot bonus
gives Puffy six shots and Puffyn eight shots.  You can carry several Super
Shots at the same time.

There is no time limit for using your six Super Shots.


REPELLENCY
----------
Repellency lets you frighten all enemies EXCEPT the Flying Dragons and the
Hurricanes.  If you accidentally fire at the Repellency bonus, you'll turn
into a GRR (so avoid shooting it!).

When you pick up the Invisibility option, the Repellency option no longer
works, except against the GRR.

This option lasts for a limited time after you pick it up.


INVISIBILITY
------------
This option makes you invisible to almost all your enemies.  Although
you're invisible, you're not protected from damage; if an enemy touches you
by accident, you'll lose as much energy as if you were visible.  When you
take a shot, you become visible.

This option lasts through the entire level.


TRANSPORTABILITY
----------------
There is a powerful bonus that lets you pass through certain walls.  If you
try to pass through a wall that's at least two squares wide, the second
square will be destroyed.  Transportability also lets you open chests,
doors, and secret walls without using a key.

BEWARE:  Once you possess Transportability, it's more difficult to take
another.  You'll notice that your character will jump over certain objects
as well as over walls.  There is, however, a trick to picking up certain
items while you're carrying Transportability - we'll leave it up to you to
discover it!

This bonus is lost once you pick up the Insensibility option.

Transportability has no time limit; you can keep it for a whole level.


INSENSIBILITY
-------------
This bonus is definitely the most powerful of all the bonuses.  It makes
you untouchable to all your enemies!

There's no time limit on Insensibility; it lasts for an entire level.


MAGIC GOM
---------
These blue pastilles (or dots) are very useful.  When you pick up one or
more Magic Goms, a lot of things can happen.

With ONE Magic Gom you can get one of the following:
- The Fire Power bonus
- 100 extra life points
- The Extra Speed bonus
- Change from Puffy to Puffyn, or vice versa (this is useful because on
  certain levels it's better to be Puffy while on other levels it's useful
  to be Puffyn!

To use your Magic Goms, see the Command Summary Card for the keys that
activate your choice.

BEWARE:  If you fire at a Magic Gom with normal firing or Super Shot, you
will change from Puffy to Puffyn, or vice versa.


MISCELLANEOUS ITEMS
-------------------

PAD GOMS
--------
These are the pastilles (dots) that you must collect in order to finish a
level.

Don't forget:  Sometimes a Pad Gom will appear under a chest or a
destructible wall - you'll still have to pick it up in order to finish the
level.


JOINTS OF LAMBS (DRUMSTICKS)
----------------------------
Gobble these up to get life points!

BEWARE:  If you fire on a roast lamb using normal fire or Super Shot, it
will be immediately replaced by a Ghost!


THE KEYS
--------
The keys let you open doors and chests.  You can carry a maximum of 12
keys.  Economize them - certain levels need them all for you to finish.  If
you have 12 keys and you try to pick up one more, the key you try to pick
up will be destroyed.  Don't pick up keys if you already have 12; you may
need it later.


THE CHESTS
----------
Use a key to open a chest.  The Transportability bonus also opens certain
chests.


THE DOORS
---------
You can open doors with keys.  The Transportability bonus also lets you go
through doors.

If you wait long enough, all the doors of a level will open up
simultaneously this can be dangerous if the doors are keeping enemies
imprisoned!


THE TRAP DOORS
--------------
They let you open certain doors, secret passageways, and invisible walls.

BEWARE:  You might free enemies by passing over a trick trap door.


THE STUN (SLOW DOWN) TILES
--------------------------
The Stun tiles will immobilize you for a few seconds when you pass over
them.  Take the Extra Speed option to avoid being slowed down by these
tiles.

Ghosts are not hamperd by the Stun tiles.


TIPS
----
Don't despair if a level seems difficult; there's always a solution to
finish it without losing lots of life points.

You don't have to kill certain enemies to escape them.  Some can be
tricked; you can lead them into a corner and they will stay there.

Observe certain passageways carefully before entering them.

Don't let yourself be tempted by bait that's too enticing!  You can
definitely get too much of a good thing!

Certain passageways might at first appear impossible to enter - look
carefully to see if there's an item nearby to which might enable you to
pass without any problems.

Don't forget what weapons you possess.  For example, if you have a Super
Shot, remember that if you shoot, you'll destroy everything in your path.
That's not always a good thing!  If you hit a drumstick with Super Shot, it
turns into a Ghost.

Some options can be dangerous if you pick them up at the wrong time.  For
instance, if two or three GRRs are imprisoned by a small wall near you and
you pick up the Invisibility bonus, the GRRs will escape from their
semiprison; once the bonus is used up, they will all come straight towards
you!

Beware of trap doors that look too enticing.  They often open up walls
imprisoning GRRs, Hurricanes, or a huge group of Ghosts!
