NEBULUS by John Phillips

For the Atari ST and Commodore Amiga series of computers

Down on the planet Nebulus all is not well. Someone or something
has been building giant towers in the sea and they didn't even
apply for planning permission.

In the offices of Destructo Inc. you awake from your afternoon nap
with the phone almost erupting on your desk. The boss is shouting
about some little destruction job he's got for you. Still half asleep
you feel like throwing the phone in the bin but he starts talking
about the brand new Mk.7 Mini-Sub he's got for you and the words
"pay rise". You're out of your office in a flash, leaving the phone
dangling out of the window as the boss goes on to talk about the
extreme danger involved ...


LOADING

Atari 520 ST series and 1040 ST series with disc drive if necessary.
You are advised to disconnect all hardware from your computer.
Place the disc in the drive and press the RESET button. The game
takes a few seconds to load.

Amiga A500, A1000 and A2000. You are advised to disconnect all
hardware from your computer. Insert Kickstart if required. Insert
the game disc. The game takes a few seconds to load.


CONTROLS

Joystick only.
During game:
left = walk left
right = walk right
up = enter door / go up on lift
down = go down on lift
fire = shoot snowball or iump when walking
P = pause game
Q = Quit game

On title page

F1/F2 = One or two player game
F3/F4 = Sound on/off
F5/F6 = 50/60 Hz
F7/F8 = Mission 1 or 2


PLAYING THE GAME

You arrive at the bottom of each tower in your trusty submarine.
Climb to the top of the tower within the allowed time. The towers
are covered with various ledges, tunnels and lifts. You may also
discover ledges which dissolve when you stand on them and
slippery ledges which will push you left or right.

Flashing blocks and bouncing balls can be destroyed by shooting
them but the silver rolling balls can only be stopped in their tracks
for a few seconds. All other creatures are indestructible. If hit by a
creature, you will tumble off the ledge and land a few levels down.
If you fall in the sea, you lose a life.

Entering the final door at the top of the tower sets off the destruction
sequence. You are awarded bonuses for the time left and for
technique and the tower will crumble into the sea.

When a tower has been destroyed you get back in your submarine
and travel underwater to the next tower. During this time you can
pick up bonuses by catching fish. This is achieved by stooting air
bubbles to capture the fish, which can then be collected.


SCORING

Bouncing ball: 100 points
Flashing block: 50 points
Bonus while climbing a tower.
Extra life every 5000 points.


TECHNICAL DATA

'Rotational' 3D scrolling with precise hidden-surface removal
running at 25 frames/second.
Multi-layer parallax scrolling on underwater games (50 frames/
second)


CREDITS

Written, Designed and Programmed by John Phillips.
Produced by Paul Chamberlain

 Hewson Consultants Ltd., 1987/88

Hewson Consultants Ltd.,
Hewson House,
56B Milton Park,
Milton,
Abingdon,
Oxon.