
 THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
 IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
 PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
 TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
 REPAIR OR OTHER REMEDIATION.
 UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
 CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
 PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.

 This install applies to "Marble Madness"  1985 Electronic Arts.

 This install requires WHDLoad to be in the path. It can be found in the
 WHDLoad package.

 The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem.
 It can be quit by pressing num '*' (key can be changed with Tooltype "QuitKey=").

 The game requires an installed A500 Kickstart 1.3 image.
 The kickstart image must be located in the directory "Devs:Kickstarts" and
 must be named "kick34005.A500". The image can be extracted from a A500 with
 tools like 'GrabKick' or similar which can be found on aminet.
 If the image is of wrong version or altered in any way WHDLoad will quit with
 an appropriate requester.
 Additionally the file "kick34005.A500.RTB" must be installed in the same
 directory as the kickstart image. It can be found in the archive 
 "util/boot/skick345.lha" on aminet.


 If you have problems with this installation please try and get a newer
 version of this package from the WHDLoad WWW-Page. If that doesn't help try
 some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If
 that also fails, please inform the author via the Bug-Report-Form which
 can be accessed on the WHDLoad WWW-Page.

 For the full WHDLoad package, other installs and updates refer to:
	http://www.whdload.de/
 or	aminet:dev/misc/whdload#?
 and	aminet:game/patch/

 version 2.0 (08.04.04)
 - fully reworked for WHDLoad v16, no more KickDOS stuff
 - use of fast memory & caches for better speed
 - Front/Rear port texts changed (who's running MM on a A1000 now? ;) )
 - trainer now activated by CUSTOM1=1
 - reworked install script
 - reworked readme file

 version 1.2 (2002?)
 - support for the nice splash screen

 version 1.1 (2001?)
 - fixed kick 1.3 keyboard bug

 version 1.0 (2001?) done by JOTD:
 - initial release
 - WHDload slave, using KickEmu, merged with some parts of OSEmu dos emulation
 - Main executable decrypted and fixed (done by anonymous)
 - Quit key (default: F10)
 - 2 Access faults fixed
 - Uses fastmem for super-smooth scrolling
 - Trainer: CUSTOM5=1 gives infinite time
 - Added ESC key to give up current game
 - Nice icons by Exoticons and Chris Vella
 - source code included


Notes:

- The game had trouble in DOS mode (sprites)
- The game could not run with OSEmu (because of AddTask() call)
- The game used the EOA protection, and some files were read protected so
  finally I decided to included the decrypted exe from a crack.
