                            LORDS OF THE RISING SUN

     Typed by WAI CHAN of TRILOGY. Edited by Parasite


         Lords of the Rising Sun is based on the Gempei War in 12th century Japan.
     The object of the game is to capture all the castles and become Shogun. You
     cannot capture the Imperial Palace at Kyoto, nor any of the monasteries.

     CAUTION: Do not write protect Reel 2; games are saved to thie disk. If the
     disk is write protected when you try to save a game, th game you're saving
     will be lost!

     HARD DISK INSTALLATION
     You can install Lords of the Rising Sun on your hard disk. There is a file,
     STARTLORDS, in the S directory on Reel 1 that explains the procedure.

     GETTING STARTED
     Bypass the title by pressing the left mouse button. This takes you to the
     Player Selection Screen. This screen shows you the faces of the two Minamoto
     Brothers. Yoritomo is on the left and Yoshitsune is on the right. Slide the
     mouse left to highlight Yoritomo's name, right to highlight Yoshitsune's
     name. Once the name of the brother you want to become is hightlighted, press
     the left mouse button to select him.

     NOTE: To play a strictly strategic game, select Yoshitsune. Since he is the
     better warrior, you won't be required to participate in the arcade sequences
     (although you may do so if you wish).

     The game takes you to the "front yard" of your home castle. The cursor is in
     the shape of a folded war fan. Move the cursor over the banner at the left
     of the screen and your options appear at the bottom od the screen (this
     banner will be your menu throughout the game). Press the left mouse button
     when you see the option you want to select. If this is your first time to
     play Lords of the Rising Sun, select ENTER HOME.

     NOTE: Any time you see the message TOUCH SWORD HILT TO CONTINUE, press
     either mouse button.

     Inside your home castle is a council room. At the left of the room is your
     banner. The five banners on the center wall are replicas of the banners of
     the generals in the war. The first banner on the left is your brother's
     banner. Next to that is the Taira banner. The other three banners represent
     the Ronin.

     A seppuku (suicide) sword is to your left, under the banners, and threee
     shiriken (throwing stars) are on the table beside you. When you move the
     cursor over the sword, you have the option to COMMIT SEPPUKU. The shiriken
     represent the number of ninja assassins you have available for hire. Move
     the cursor over one of the banners on the wall to select an enemy to
     assassinate.

     NOTE: Assassination is not an honorable act; if it fails, your only recourse
     is seppuku. The more experienced a general you are, the more likely you will
     suceed at eliminating your enemies this way.

     When you exit your home castle and PREPARE TO MARCH, you go to the Map
     Screen.









     MAP SCREEN
     The Map Screen displays a map of 12th century Japan (similar to the map at
     the center of your manual). The cursor is in the shape of a Samurai sword.
     On the map are castles, monasteries, towns, ports, and movable armies.

     At the bottom of the Map Screen is a window that displays game messages that
     relate to your generals. When a message concerning an encounter appears, you
     have approximately the seconds to get involved; otherwise, the game
     continues without your intervention (see Encounter Screen). The exception to
     this is your character (Yoritomo or Yoshitsune); he won't make any decision
     without your intervention. When your charcter has an encounter, you
     automatically go to the Encounter Screen.

     The messages are color-coded to help you keep track of whether or not
     they're strategically important to you.

      WHITE indicates arrival messages (YORITOMO ARRIVES AT EDO).

      YELLOW informs you of encounters (YOSHITSUNE ENCOUNTER).

      RED lets you know a conflict is underway (OSAKA BESEIGED).

      ORANGE indicates a city or castle has been taken by one of your generals
      (MIURA TAKES OSAKA)
      BLUE are messages of death or defeat (MORI HAS BEEN KILLED).

      GREEN lets you know about the victories (NORIYORI VICTORIOUS).

      PURPLE describes action by general outside of your control (SATSUMA FORMS
      ARMY).

     Click and hold on a crane's head (on either side of the Message Window) to
     scroll the map left or right. While the screen is scrolling , all movement
     and timne passage on the map is halted. Keep an eye on the activity at the
     left end of the map, since that is the territory of Taira Clan.

     Time is in motion only when you're in the Map Screen. As the seasons change,
     so does the secenery (on the map and in the the Encounter Screens).

     KEYBOARD COMMANDS
      There are three keyboard commands available from the Map Screens.

     Up and Down arrow keys can be used to center the map on the screen if it
     isn't centerd.

     S - This forces a summer display on the map, reguardless of the season of
     the year. The seasons still change, but you won't see the changes on the
     map. Use this if you perfer the visual effect of the summer map over the
     seasonally changing map. Press S again to return to normally changing
     seasons.

     A - This speeds up the movement of time on the Map Screen. Press A again to
     go back to normal time. Normal time is automatically resumed whenever a
     message appears in the Message Window.

     ESC - This pauses the game and brings up an option screen with five
     selections.









     PRESERVE HISTORY - Click on this to save a game in progress to Reel 2. You
     must reboot to play again.

     CONTINUE THE FIGHT - Click on this selection to resume gameplay.

     LAUNCH A REBELLION - Click on this to start a new game. If you make this
     selection , you can't change your mind and load a previously-saved game
     without rebooting.

     RESTORE HISTORY - This selection is only available when you first boot the
     game and a game is saved on Reel 2. Click on this to reload the saved game
     (the game is reoved from Reel 2 when you load it, so be sure to save
     again before you quit playing).

     END THE REBELLION - Click on this to quit the game.

     BANNERS
     Each army is represented by a general carrying a banner. YThe colors on the
     banners illustrate the loyalties of the generals. Black banners with white
     markings are Yoritomo's men (Black Minamoto); red banners are Taira
     Clansmen; and grey banners are Ronin (independent generals who owe
     allegiance to no one). A gold top on a banner indicates Yoritomo,
     Yoshitsune, or the Taira leader.

     The dots on the Ronin generals' banners indictaes the armies thy are
     friendly toward. Black dots indicate Yoritomo's friends; white dots
     demonstrate leanings toward Yoshitsune; and re dots show a Taira
     affiliation.

     STARTING POSITONS FOR ALL THE ARMIES
     The generals take up their positions at the beginning of each new game as
     indicated below.

        BLACK MINAMOTO                      BLACK RONIN
      Yoritomo at Kamakura                Shizuka at Kagoshima
      Miura at Mito                       Hojo at Gifu
      Yoshinaka at Maebashi

        WHITE MINAMOTO                      WHITE RONIN
      Yoshitsune at Sendai                Fujiwara at Moriaka
      Satake at Akita                     Tsunemori at Tokushima
      Noriyori at Yonezawa

        RED TAIRA                           RED RONIN
      Kiyomori at Osaka                   Ashikaga at Hiroshima
      Munemori at Nagoya                  Takeda at Kumamoto
      Mori at Shimonoseki
      Tomomori at Himeji
      Shigehira at Matsue
      Tandanori at Okayama
      Shigemori at Kochi

     GATHER INFORMATION
     Place the cursor over a location or general and press the right mouse button
     . An information Box pops up.
     The left of the Box shows the selcted area of the map. The right od the box
     shows the name of the castle, town, monastery, or general in that area.








     Between tha bars is a picture of the castle, town, monastery, or general. A
     flag above the picture lets you see whether Yoritomo, Yoshitsune, the Taira,
     or the Ronins owns the loaction or commands the army. The bars show the
     strength (health and supplies) and troop quantity for the indicated general
     or location.

     Place the cursor over the name in the right of the box and press the left
     mouse button to see if mpre than person is in a location. Keep clicking
     until you see all the information. If you want to go back to the map
     activity, move the cursor off the box and press the left mouse button.

     You may participate directly in any one of your generals' activities.
     To get involved in an encounter or conduct a troop review, se;ect one of
     your generals. When the information Box pops up, click on the general's
     picture (between the MEN and STRENGTH bars) to see the Encounter Screen.

     MOVEMENT
     To move an army under your control, place the cursor over its general and
     press the left mouse button. Hold the button down, drag the general to the
     desired location, then release the button. You must move your general along
     a road to a location adjacent to his current position. If the general is at
     a location that has a port, you can move him to other port locations. When
     a general goes to sea, his banner changes to a sail and you see him
     traveling by boat. Once a man is on the road or on the sea, you can't change
     his direction; his course is set.

     You don't have to wait for one of your generals to finish his move before
     moving another man. You can have all your generals on the road at once,
     if you like. If you have two generals in one location and you want to move a
     particular one, select the information Box. Click on the generals' names
     until you see the one you want to move. Then, move the cursor to the general
     and move him; only the general you selected in the information Box will
     move.
     Strength is depleted as you travel. Water travel is alot faster than land
     travel, so travel by water whenever possible.

     ENCOUNTER SCREEN
     Messages in the Message Window and flashing banners on the map indicate
     encounters. An encounter in this instance can be abything from simply
     greeting another general to engaging in battle.

     If more than one of your generals is in the same location, all their forces
     will be combined in the ensuing encounter. Remember, there is safety in
     numbers. Use the information Box to select the general you wish to be the
     leader.

     From this screen you can make several strategic decisions, depending on the
     circumstances. The cursor is in the shape of a folded war fan. Move the
     cursor over the banner at the left of the screen, and text describing your
     options appears at the bottom of the screen. Press the left mouse button
     when you see the action you want to perform.

     Not all the Encounter Screen selections described are available in every
     situation. The selections you have depend on the circumstances of the
     encounter.

     REVIEW TROOPS
     This selection lets you get a visual image of your troops; the number of








     soldiers onscreen is the actual number of soldiers in your army. If there
     are 90 soldiers onscreen, your army numbers 90 or more.

     Move the cursor to a point just beneath the general's figure, and a message
     at the bottom of the screen says TROOP STRENGTH. Press the left mouse button
     and watch the general's arm; he waves it from one to five times to indicate
     the strength of your troop (one is low, five is high).

     If more than one general is in the area, you can select NEXT GENERAL to
     review all your troops in the vicinity. You can also TRANSFER SKILLS.

     TRANSFER SKILLS lets you take sword, archery, and sieging skills from one
     general and give them to another. When you select this option, two generals'
     names appear at the top of the screen, and both their armies are displayed.
     If more than two generals are in the area, you can select NEXT GENERATION
     and transfer skills between three or more of your men.

     To make the transfer, move the cursor to a skill on the banner of the
     general you want take skills from, and click either mouse button. Each time
     you click, one skill point is transferred  to the opposite general. The
     level of skills you can give a general is limited by the level of the most
     highly-skilled general general involved in the in transfer.

     EXAMPLE: You are transferring sword skills from Miura to Yoritomo. Yoritomo
     has a level of two and Miura has a level of four. You can only transfer two
     skill points from Miura to Yoritomo, giving him a level of four. You can't
     give Yoritomo five skill points, since your highest-skilled general (Miura)
     only has four to start with.

     Since the skills of the general leading a battle or siege are the vital ones
     to the sucess of the endeavor, transferring skills is a good way to ensure
     that your top general has every advantage. You can also use this option when
     one of your subordinate generals is gaining more skill than you and you fear
     he may be ready to leave your service and become a Ronin.

     NOTE: You can't transfer Imperial Regalia from one general to another.

     FORM ALLIANCE
     This selectionlets you attempt to make an ally of an encountered general.
     If he accepts, his banner colors change to yours and he is under your
     command. He may refuse, with or without hostility.

     DEMAND SURRENDER
     When you approach an occupied castle, you can demand a surrender. If your
     forces appear appear fearsome enough, you may suceed in this effort.

     NOTE: Taira castles never surrender.

     ENGAGE IN BATTLE
     Make this selection and a view of the battlefield appears onscreen. Your
     troops are arrayed against the enemy; the generals are on horseback. To
     start the battle, click once on your general (if you have good archery
     skills) or move your troops into position.

     The cursor is in the shape of an arrow; this controls your archers. Press
     the left mouse button to draw the archers toward the cursor; press the right
     button to push them away from it. Press both mouse buttons together and the
     cursor changes to a sword; now you can control the swordsmen with the left








     and right mouse buttons.

     If the battle looks grim, you can retreat. To do this, click on your
     general. Retreating lowers leadership ability.

     If your opponent decides to retreat, you win the battle. The enemy general
     blows this battle horn to call his troops. If you wish to pursue them, click
     on the enemy general.

     HORSEBACK PURSUIT As you gallop along on your horse, carefully avoiding
     rocks, bushes, and trees, you overtake the fleeing enemy foot-soldiers. Press
     the right mouse button to hack soldiers to your right and the left button to
     slash to the left. You can kill soldiers by running over them with your
     horse, but the horse may get spooked and throw you. If you do away with
     enough foot-soldiers, you catch up with the general himself. Kill him with
     your great honor, or lose dignity and leadership ability (as well as risking
     great injury) by running him down with your horse.

     PREPARE TO MARCH
     This selection mobilizes your troops and takes you back to the Map Screen.

     CONTINUE MARCH
     This selection takes you back to the Map Screen, unless you encountered a
     surly general who wants to fight. In that case, you can't leave until you do
     battle with him.

     TAKE CITY
     This selection lets you muster your troops and forcibly take over a city.

     SEIGE CASTLE
     This selection gives you the chance to break through a castle's defenses and
     takeit over. You begin at the gates of the castle and have to hack your way
     through the heavy wooden doors with your sword. The left mouse button
     controls swordplay and the right button lets you shoot arrows. The speed of
     the sun at the top of the screen is the key to how much time you have to
     succeed. Each time you're hit by an enemy sword or shot by an enemy arrow,
     the sun moves more quickly. The sun will rise, then set. When the sun
     finally sets, your time is up. The more men in your army, the more time you
     have to take over the castle.

     To take the castle, invade the Keep and eliminate the main guard (look for a
     helmet with a yellow symbol). The path to the Keep is identified by the gray
     stones that outline it.

     Push the mouse to move north, south, east, or west (you cannot move
     diagonally). You only need to press once to walk continuosly in the selected
     direction. To change directions, move the mouse in the direction you want to
     go to. To stop, nudge the mouse in the opposite direction to the one you're
     heading. Keep mouse movements very small.

     Stay out of the water or you will lose all your siege time and your army
     will suffer heavy casualties as a result. Only hack through wooden doors
     listen to the sounds your sword makes as you chop; if it sounds like metal
     on metal, you can't get through. Some of the more difficult castles may have
     secret passages. Bold experimentation is the only way to discover these
     places.

     One of the Taira castles harbors a kidnapped Princess (the emperor's








     daughter). A message lets you know if you're sieging the castle where she is
     imprisoned. If you want to rescue her, find her before you invade the Keep,
     or the Taira will move her to another location. They will also move her if
     you let her get injured in the escape attempt.

     NOTE: If Yoshitsune is your character, you must play the siege interactively
     in order to rescue the Princess.

     RESUPPLYING
     As troops travel over the map, strength is depleted. In battle, soldiers are
     often lost. Strength can be replenished at friendly castles, monasteries, and
     towns. Men can be acquired only at castles flying your banner. To resupply,
     let your general rest awhile at the selected location.

     BESIEGED
     When your castle is beseiged, you stand in a window and shoot arrows at the
     invaders. A yellow dot gives you a focus point for yor aim. Hold down the
     left mouse button to fit an arrow to your bow; release the button to fire
     the arrow. The number of enemy soldiers you kill this way reduces the number
     your samurai warriors have to defeat in the battle going on (out of your
     view) in the courtyard below.

     NINJA ATTACK
     Be on the alert for attacks by ninja assassins. Your enemies may hire these
     killers to sneak up on you when you least expect it. Control your sword with
     mouse to block the ninja's shiriken attack.

     IMPERIAL REGALIA
     Possession of any of these four royal items increases your leadership
     ability. The Shrine of Hachiman is in Kamakura (Yoritomo always begins the
     game with this item in his possession, since Kamakura is his home castle).
     You have to search for the Sacred Scroll, the Sacred Sword, and the
     Princess.

     SEPPUKU
     This is the honorable way to lose the war. If you know there is no hope, you
     can retire to your home castle and end it all.

     If a ninja assassin you hired is caught, he may "squeal," forcing you to
     commit seppuku to save your honor. In this case, the suicide is automatic
     you can't go home.

     SKILLS & RATINGS
     High skill levels improve your performance in several areas. But, your
     challenges are tougher when your skills are higher. Skill levels also affect
     your ratings at the end of the game.

     Levels are numbered from 0 to 5 and are illustrated on your generals'
     banners.

     SWORD SKILLS - Better sword skills improve your army's swordfighting ability
     in battle. Increase or decrease your sword skills in the Horseback Pursuit.

     ARCHERY SKILLS - Better archery skills improve your archer's performance in
     battle. Increase or decrease your archery skills in the Besieged sequence.

     SIEGING SKILLS - Better sieging abilities improve your ability to take over
     towns and castles. Increase or decrease sieging skills by sieging castles.









     LEADERSHIP SKILLS - Better leadership abilities improve your abilities to
     lead armies in battle and to amke alliances. Increase or decrease leadership
     skills in battle.

     ENDING THE GAME
     If you capture all 19 castles, you win the game. If you die, you lose the
     game. Either way, you will see a screen showing your rating and depictions
     of the battles you fought.

     There are 25 possible ratings; they depend on the levels of battle skills
     and leadership abilities that you built up during the game, as well as how
     many pieces of the Imperial Regalia you collected. Your rating is shown as
     one of five symbols.

                             PEASANT
                             RECRUIT
                             SOLDIER
                             GENERAL
                             MASTER

     The color the symbol appers in signifies the level of your title. The
     levels, from lowest to highest, are: Blue, Purple, Red, Silver (Gray), Gold
     (Yellow).

     MOUSE COMMANDS
     Below is a quick reference to using the mouse when playing Lords of the
     Rising Sun.

     MAP

     Left button on cranes' heads: Scroll left or right
     Left button on your army: Give orders to move
     Right button on your army/castle: Bring up Information Box
     Left button on your general in Information Box: Participate as the general
     Left button on names in Information Box: Changes names in window

     BAMBOO TEXT MESSAGE
     Either button: Continue

     REVIEW TROOPS
     Left button: Choose an option

     IN YOUR HOME CASTLE
     Left button: Choose an option

     HORSEBACK PURSUIT
     Left button: Swing sword to left side
     Right button: Swing sword to right side

     BESIEGED
     Left button: Press and hold to load arrow; release button to fire

     SIEGE
     Left button: Swing sword
     Right button: Shoot arrow

     NINJA ATTACK








     Left button: ???

     BATTLE
     Left button: Attract men toward the cursor
     Right button: Repel men from the cursor
     Both buttons together: Alternate between archer and samurai cursor
     Left button on general: First horn--attack; second horn--retreat
     Left button on enemy general: After he calls retreat, follow on horseback

     OPTION SCREEN
     Left button: Choose option.
