            _____
           /__  /\  ________      T.H.E  ____________
          //   __\_____  \/\________  \_______    _________
   ___ __/    /    /\\    \   .\_____  \/\  /.  /   /\     ____ ____ ___
      Y  \______  /  \    \   \\ _  \    \//  /     \___   _ _\    Y
      .   \_____/ / \ \________/\\   \    \____  / /\        \\   .
                 \/   \_______/\ \____________/ / \ \  ______/[Sk!n]
                                 \_______/       \/   \ \_____/
                                                        \/
-+------------------------------------------------------------------------+-
 | The LoOnS: Python   Wizz  The Guardian  PoB  Action Man  Chuck  T-Leaf |
-+------------------------------------------------------------------------+-
                                                          22/09/93
                              PROUDLY PRESENT
                                HIRED GUNS
                          THE LUYTEN SYSTEM MANUAL                               
                                  CONTENTS
                                  --------
                              THE LUYTEN SYSTEM

                                  GRAVEYARD
                                  TESSERACT
                             INNER ASTEROID BELT
                                  NEW EUROPE
                                   ORBITALS
                                   ANYSIJE
                                   FUYSIJE
                                   FREEWILL
                                   YALHOTH
                             OUTER ASTEROID BELT
                                     ZEUS
                                   TARANUS

                                 ENEMY FORCES

                                   LEAHDILE
                                     RAHL
                                   AHL-CIM
                                    HADRAL
                              TYPE 3 - SKELETON
                                   AMREK 5
                                ROBODYNE 7000

                               WEAPONS GLOSSARY

                              VEHICLES GLOSSARY

                              PSIONIC AMPLIFIERS

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

                       THE LUYTEN SYSTEM - A BACKGROUND
                       --------------------------------

  Luyten is an M7 class star unlike the Sun. It is 10.8 light years
 distant and only in the last few centuries did it become known as Luyten
 possessed a system of planets.  Stars that are not in binary pairs are
 comparitively rare.  Ones that possess planetary systems are rarer still.
 It was therefore inevitable that mankind spread out to encompass Luyten.
 Despite this achievement, only a few star systems have been colonised and
 all of them attempted (and succeeded) in becoming independent from Earth.
 This makes further colonisation from Earth very unlikely.
 
  The Luyten System is divided roughly into two sections; the inner planets
 and the outer planets, the boundary of which is between the orbit of New
 Europe and that of Yalhoth.  These are known as the Maxellamar Ring of
 Luyten for the inner section, and the Minellamar Ring of Luyten for all the
 rest.  It is possible that there are small undiscovered planets in far
 orbits.  The problem of what to name these, should they exist, has not been
 addressed.  The entire system was named largely on the whim of various
 captains whose exploration craft discovered these worlds in the first place.
 Rumour has it that Yalhoth was a transmission error for 'All hot here~! For
 comparison, the planetary system of the star Lacaille is known as the United
 System of Lacaille. The sun doesn't get a mention. It is simply called the
 Earth System or more frequently, the Home System.

  The Luyten system was colonised during a  revolution in mankind's
 thinking. There are only a dozen extra-solar colonies in existence. After
 centuries of effort , Earth could not see any benefit to itself and ceased
 its expansionist policies.

  Trade between systems was prohibitively expensive for raw materials that
 could be found elsewhere. The only profitable trade concerned goods such as
 food and wine that couldn'd possibly be manufactured locally. Even this was
 limited to specialities or delicacies that the rich were prepared to pay for
 and marketing disasters were frequent. Interplanetary trade is feasible
 only in special cases.
  
  Recently knowledge became an export by broadcasting  encrypted and
 protected information across interstellar distances in return for other
 knowledge.  So far, the scheme seems to be working. Other than this, Star
 Systems have become very isolated.


                 GRAVEYARD:
                 ----------

  Because of the highly inclined orbit and great distance from the sun,
 Graveyard has exceptionally complex weather systems. Initially it was just
 a moon of Yalhoth, but surface conditions were deemed right to begin a
 limited terraforming programme which went according to plan until the money
 ran out. This unfinished state contributes to the unstable atmosphere. The
 plan lasted long enough for the already largely oxygenated atmosphere to be
 boosted with the introduction of liquid water. This was done by slammingg
 asteroids into the surface which provided enough heat to melt the ice that
 was already present and it was kept up long enough to get the atmosphere to
 trap enough heat to keep things stable.  Animal and plant life was
 introduced prematurely and plans were aired to turn the planet into an
 agricultural world. These plans failed through lack of funding.

  Despite being so far from the  sun, a reasonable range of temperatures
 exist.  These are extremely varied over the entire planet and are rarely
 constant. However they do fall within a relatively small band of temperatures
 and allow the planet to be officially classified as temperate. This is due in
 part to the exceptional heat radiated by Yalhoth, a process which occurs
 because of a gradual shrinkage in diameter amounting to less than 5m a year.
 Because of its great mass, this alone provides the heat energy. The reason
 for the shrinkage has not been determined.

  While Yalhoth forms a beautiful and impressive sight in visible light, it
 is a brilliant object when seen in infra-red.  It occupies most of the
 observable sky when favourably positioned.  This alone would make it a
 wonderful tourist trap except for the grim fact that since the terraforming
 was never completed, there is limited radiation protection. The sun at that
 distance is no problem, but Graveyard orbits directly in the centre of
 Yalhoth's most powerful Van Allen radiation belt.

  The major export, in terms of size, is terraforming equipment in which
 Graveyard is something of an expert. Unfortunately the market is almost nil,
 it being cheaper to manufacture equipment on the planets of a target star
 rather than face the enormous cost of transporting it. Thesedays it is more
 common to rely on the selling of expertise. Graveyard maintains a small
 establishment for research into improving the terraforming technique which is
 ideal since Graveyard is essentially half complete and any way of completing
 the task at minimal cost would be greatly desired.

  The economy is bolstered by the selling of water. At first a strange
 notion, water in its pure form (hydrogen and oxygen) has an unpleasant taste.
 Water as we are used to from Earth and New Europe is "contaminated" with a
 great deal of minerals which gives water a taste - although we are so used to
 it that we call it tasteless. Water on Graveyard is "contaminated" with a
 very different set of minerals. Water from here actually has a very pleasant
 taste and people from all over the system are willing to buy it. Hence it
 forms the main export in terms of quantity.


                TESSERACT:  
                ----------

  Physically, Tesseract is the same size as Mercury in the home system. It
 is a rocky planet with a ring system that is only visible from Tesseract
 itself but is nevertheless a spectacular sight in the night sky. Tesseract is
 essentially Luyten's centre of industry and, by extension, the basis of
 Luyten's previous war effort. Since the economy would collapse if military
 construction was ceased. Tesseract still produces nearly 100% of the military
 space vessels in the system as well as transport vehicles. It is the most
 heavily defended place known to humanity.  Raw material is close by, as
 planetary distances go, in the form of the Inner Asteroid Belt. For this it
 has an extensive network of mass drivers and mining installations. It is
 probably fair to say that the Luyten System could not have been viably
 colonised without Tesseract and the Inner Belt. This fact is less impressive
 though after a thorough geological survey was carried out and Tesseract found
 to have extensive deposits of Rare Earth Elements. The colonisation would
 have been far quicker had this been known originally. It is a sobering
 thought to realise that Tesseract contains less than a half of one percent of
 the mass of the system, but almost 80% of the wealth.


               INNER ASTEROID BELT:
               --------------------

  The Inner Asteroid Belt was not formed in the same way as "normal" asteroid
 belts which are generally the remnants of an accretion disc that formed the
 entire system in the first place. The Belt is in fact the remains of a planet
 which exploded in that orbit some millions of years ago, possibly from a comet
 collision.  The result is that rare elements which tend to be in the core of
 planets are spread about the Belt and are easily accessed. Hence it is a very
 rich source of mining.

  Because an entire planet went into making the Belt, and the fact that it
 has a small orbit, it is comparatively densly packed with asteroids. Indeed,
 much of these asteroidal fragments are large enough to house colonies which
 tend to be mining support and mining colonies themselves.  One or two
 independent states exist, bringing the total colonies in the Inner Belt to the
 region of 34. The most notable of these are Little Earth, Starscape, Starmind
 and Progenitor.  The last is of especial interest as it is from Earth and is
 the original colony craft built from a hollowed-out asteroid some centuries
 ago.


                 NEW EUROPE:
                 -----------

  New Europe was the only planet in orbit around Luyten that had a breathable
 oxygen/nitrogen atmosphere and a liquid water ocean. It was slightly larger
 than Earth and in a closer orbit. When discovered, it did indeed have a
 carbon-based life form on it.  Unfortunately it was in the form of single
 celled creatures which were the largest living things in the system. A few
 voices were raised about the rights of this indigenous life but the need for
 real estate overrode any other considerations.  New Europe, originally
 catalogue number La64-2404 before the reformation, was ruthlessly sterilised
 before the introduction of Earth species. In effect the arrival of humans
 meant genocide.

  New Europe has been called a water world. Oceans cover 90% of the surface.
 Remarkably the other water worlds known, Bessel, Tharagrene and Earth point
 out the fact that for a water world, Earth is unusually dry. New Europe has
 two major landmasses, one in the Northern hemisphere and one in the South. It
 is the closest planet to ideal conditions and thus supports the largest
 population, even though this is increasing every year and fears of an Earth
 style overcrowding are being voiced, this is unlikely to become a problem for
 another fifty years. A secret plan was put forward to eliminate overcrowding
 by creating a nuclear "accident" when necessary, but fortunately this doesn't
 appear to be in favour at the current time.

  The Capital city of New Europe is Coriandis and is essentially the seat of
 Government for the whole star system.  Tesseract is making noises about
 independence which is causing some tension. It is expected that Tesseract
 will declare itself the new capital planet. While an interstellar war such as
 the previous one is difficult but not impossible to wage, an interplanetary
 one is all too easy.


                 ORBITALS:
                 ---------

 New Europe is famous for its Orbitals - gigantic  space station type
 structures whose purpose is simply for public residence - a comparative
 rarity.  New Europe has little land area and being so overcrowded, the
 orbitals were a good idea.  Strict population controls made the cocept
 workable.  Of the three largest, only Fuysije exists in a state close to the
 ideal.  Anysije has deteriorated to the status of a slum and Freewill - in an
 effort to avoid the same fate by reverting to a space station role sevicing
 spacecraft - has turned into a hotbed of organised crime. It is interesting
 to contrast the fates of the three orbitals. All other orbiting habitats are
 mere space stations by comparison.


                  ANYSIJE:
                  --------

  The  fate of Anysije was effectively sealed when  large numbers of
 undesireables were transferred from New Europe.  This was an attempt to
 relocate bad tenants to a place where they could be more effectively
 controlled.  At first it seemed like a good idea and the concept was extended
 to  include  potential subversives, then petty criminals.  UPBI agents
 frequently used Anysije as a real-life training ground where the potential
 consequences of mistakes are not as important as elsewhere.


                  FUYSIJE:
                  --------

  This was the last Orbital to be started. It was scaled down by around 50%
 to conserve raw materials which were beginning to rise in price rather
 severely due to the war effort in progress at the time. Because of the delay,
 Fuysije was able to incorporate newer technologies made possible by the
 accelerated research that a war always provokes. A late development was the
 use of designer styling in the interior and on some of the external features.
 As a result, the rich have taken over Fuysije.


                 FREEWILL:
                 ---------

  The model Orbital that all others were to be based on was Freewill as it
 was the first to be constructed. The others were started when Freewill was
 only halfway through the construction phase. This proved to be the first of
 many mistakes as the lessons learnt from Freewill during this time were not
 applied to the others. All were placed in a synchronous orbit which proved to
 be too far for an effective shuttle service. When Freewill became effectively
 self governing, plans were made to equip it with Fusion Drives to move it into
 a new orbit around Luyten itself.

  All planets up to this point form the Maxellamar Ring of Luyten, equivalent
 to the Inner Solar System or to a hemisphere on a planet. The rest of the
 planets outward of this point form the Minellamar Ring of Luyten.


                  YALHOTH:
                  --------

 Yalhoth is the major Jovian type planet in the sytem. It has an abundance
 of moons and moonlets, one of which is large enough to sustain an atmosphere.
 Yalhoth is unremarkable in most respects except to note that its Van Allen
 radiation belts are some of the most intense known. Graveyard orbits inside
 one of these belts. The temperature, despite being so far from the sun, is
 enough to sustain life, primarily from the heat radiated from Yalhoth itself
 in conjunction with the belts.  Graveyard is classed as a moon along with
 another half dozen or so which have robotic probes continually buzzing around
 since the early days of the system colonisation.


               OUTER ASTEROID BELT:
               --------------------

  The Outer Belt of asteroids was formed in what is believed to be a "normal"
 manner.  It is an extensive but thinly spread system of asteroids in a more
 highly inclined orbit than the rest of the system. Being further from the
 sun, solar energy is more of a problem and the asteroids are not as rich in
 elements as the Inner Belt. There are therefore considerably less colonies
 and outposts stationed in the belt - 5 at the last count - and most of the
 human population of the Outer Belt are to be found in System Ships stationed
 there. One interesting note is the spectacular conjunction of Yalhoth's moons
 which occurs every few years and brings man fee paying visitors to the belt.
 The best vantage point is in the Outer Belt. Burnham~s World, which forms
 part of the Outer Belt, has made a complete tourist industry from this simple
 astronomical fact.


                  ZEUS:
                  -----

  Zeus is a very large gas giant planet indeed. It is a brilliant green
 colour that is visible across most of the system and is often seen as New
 Europe's equivalent of the "Evening Star". It is so bright in the sky because
 it is highly reflective and because of its considerable size - which is
 greater even than Jupiter! From Graveyard, when in the right position, Zeus
 looks like a second sun, although greener.  Zeus' atmosphere is rich in
 Tritium, compared with the only other gas giant in the system, Yalhoth.
 Tritium is the basic ingredient for Fusion Drives and this makes the most
 worthwhile extraction site. The place is essentially public property but at
 least one company has tried to enforce mining rights. Few people would pay
 for something that can be had for nothing, but processed fuel is of higher
 quality.  Those who insist on this higher quality keep the processing
 companies in operation.

  Zeus marks the limit of the Luyten System as far as politics are concerned.
 Further out yet is the Oort cloud of comets but they are at such range they
 are effectively unexplored and largely ignored. One further planet is known
 to exist, although it is difficult to find even in the extensive New Europe
 databanks. It is called Taranus.


                  TARANUS:
                  --------

  Very few references exist. Why this should be so, it is not known. There
 are no chartered ships making regular voyages there. It is ignored by the
 military and almost no member of the public will list it along with the other
 planets of the system. What information can be gleaned from careful scrutiny
 of data reveals that Taranus is in a highly inclined orbit around Luyten,
 orbiting nearly over the poles of the star. This suggests that it is not
 native to the system but was captured by the star a long time in the past.
 Its orbit is not stable, although it won't decay for several million years.
 Taranus is Earth sized but no surface or atmospheric characteristics are
 known.  Amateur astronomers are unlikely to detect it, since they would
 naturally expect a new planet to lie on the same plane as the others. Of
 those who do know of Taranus, even less ascribe any significance to it.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------


                 ENEMY FORCES
                 ------------

  THE FOLLOWING INFORMATION RELATES TO THE TIGERLIGHT RESEARCH FACILITY AND
 IS HIGHLY CLASSIFIED.  ONLY PERSONNEL WHO PSSESS aLPHA lEVEL CLEARANCE MAY
 STUDY THE CONTENTS OF THIS DOCUMENT. SHOULD YOU SEE THIS UNATTENDED, NOTIFY A
 SUPERIOR OFFICER IMMEDIATELY.  DATA HAS BEEN ABSTRACTED TO A DEGREE TO
 MINIMISE POTENTIAL SECURITY BREACHES.



                 LEAHDILE:
                 ---------

  The Leahdile is one of the later generations of genetically engineered
 creatures.  It directly benefited from the experience gained on the earlier
 works.  Initial work was performed on the Tigerlight IV orbiting facility.
 After a successful first prototype was demonstrated, the research was
 transferred to (Location Classified) for field testing.

  Base source for the genetic material is from a DNA structure constructed
 from supercomputer simulations as opposed to the modifications of the existing
 material.  While the capabilities of the Leahdile are far in advance of the
 others in its class, the development cost is an order of greater magnitude.
 Duplication, however, is of normal cost. Current recommendations are to use
 the Leahdile where quality and effectiveness are of the utmost importance.
 The computer software for simulation is still in the early stages,


                  RAHL:
                  -----

  The Rahl was a departure from normal development goals. All creatures up
 to this point were sterile and each individual had to be grown seperately.
 The cost problems are obvious. Allowing a creature to reproduce at will was
 deemed to be unacceptably risky, considering their purpose.

  A solution was found that allowed reproduction for 4 generations before
 sterile offspring were produced.  In this way, deployment of a pair of
 creatures would enable the growth of a population of approx. 1,100 before
 extinction occured.  This provides sufficient time for them to eliminate
 hostile forces.

  No rigid skeletal structure was employed in order to leave no trace after
 the creature's death where it decays quickly into its unremarkable organic
 components.


                  AHL-CIM:
                  --------

  The Ahl-Cim is a hybrid of some of the DNA rresearches, combined with a
 robotic frame to facilitate deployment in diverse environments. These include
 ocean to a depth of 3Km and Low orbit. Whilst it is understood that specific
 designs for each of these environments would be more efficient, projected
 reports suggested that it would not be cost effective. The Ahl-Cim was an
 attempt to address this issue by providing a multipurpose creature with more
 flexibility than a robot. Typical applications envisaged are security patrols
 of sensitive sites and light escort duties.

  The Ahl-Cim can fold up into a compact shape and can be equipped with (Item
 Classified) or equivalent for missions. A major advantage that an Ahl-Cim has
 over a completely organic creature is its ability to be stored until needed.
 Others must be grown when the need arises and this can slow response time for
 deployment.


                  HADRAL:
                  -------

  The basis for the Hadral is human sourced  genetic material that is
 modified, but not grown. Tailor made adaptable genetic material is introduced
 into a human subject who then mutates according to the design parameters of
 the material. When the change is complete, the subject may be introduced into
 a hostile environment.

  The advantage of creatures generated in this  way is that they are
 untraceable.  That is to say that in isolation such a case may simply look
 like a normal mutation.  No suspicion will then follow. Initial genetic
 sources have been taken from (Location Classified) which is sufficiently
 isolated for the purposes of Project Tigerlight.  The above sources are
 diverse enough to allow for previously unsuspected discoveries. Progress has
 increased markedly since this policy was adopted.



               TYPE 3 - SKELETON:
               ------------------

  The type 3 is not intended for mass production. Psychological studies have
 indicated the effectiveness of weapons of terror when used on the battlefield,
 Robots have already been designed to exploit this fact but nothing has so far
 been attempted which has terror-inducement as its primary goal. The type 3 is
 not as highly classified as other projects and similar work is known to be in
 progress on Tesseract.

  The current version is essentially a technology demonstrator (Type 3-100)
 but if funding is approved and the additional improvements anticipated from
 mainstream robotics development become available, then type 3-200 will be
 ordered for entry into service early in 2717. Field trials of the type 3-100
 and the resulting type 3-101 began in 2709 and have continued to the present
 date.


                  AMREK-5:
                  --------

  One of the support items in securing a hostile area or defending an already
 secure area is the Amrek 5 Gunpost. Essentially this is a proven gun platform
 married to a specially developed sensor and hardwired artificial intelligence
 system.  (For low cost.) Some models can discriminate between hostile and
 friendly forces.

 Installation has been made as simple as possible. From taking the Amrek out
 of the case to initial firing tests is 42 seconds in typical cases. No
 external connections are required excepting a possible belt ammo feed.
 Digital radio links are available to interface with CR404 equipped controlling
 robots or command teams.  The classified part of the Amrek 5 is the sensor
 system which detects and reacts to pheremone and gas traces. In effect it has
 a sense of smell on the order of 2,000 time better than human.


                ROBODYNE 7000:
                --------------

  The Robodyne 7000 is an effective  guard system for use in dangerous
 environments where more intelligent robots are too valuable to risk. The
 brain is simplified to a great extent but no compromise has been made on the
 weapons systems.

  The design of the 7000 series has deliberately been moved away from the
 humanoid shape.  This is a consequence of the larger size and thus more
 efficient use of materials, where superfluous components such as arms are not
 required.  Particularly valuable capabilities include the fastest land speed
 over rough terrain of any non wheeled robot in the past 50 years. Fatigue
 life of the robotic chassis is excellent, adding to the anticipated long
 service of the 7000 series.  A commercial variant is to be made available
 shortly as the Robodyne 6800.
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                WEAPONS GLOSSARY
                ----------------

   A SHORT BRIEFING ON SOME WEAPONS KNOWN TO BE IN USE ON GRAVEYARD.
 


                ROCKET LAUNCHER:
               Ammunition; Rocket.

  North-European Inc.  have a vast range of rocket launchers based around the
 proven Litefire system.  With the end of the war, most systems have become
 available on the black market.  Litefire systems have become the default
 standard chiefly because of the wide range of compatible rounds available. In
 a famous incident of the war, a Litefire 2300 actually brought down a Medium
 Troopship on its final approach to a battleground. The launcher itself is
 re-useable  and is shoulder mounted. Badly made rounds, however, can damage
 the launcher beyond repair and sometimes the user as well.



               MOUNTED MACHINE GUN:
              Ammunition, .44 Calibre.

  This was the favoured weapon of the so called Last Liners, referring to a
 riot squad who were the Last Line of defence. Their appearance in a trouble
 spot meant things were very bad indeed.These guns are durable, all-weather,
 and can be mounted on any of the major 70mm hardpoint standards found on a
 range of vehicles. The design is licensed to sa number of manufacturers and
 can therefore be found in almost any civilised location. Increasingly these
 days, they are appearing as a man-portable weapon.



               NEUTRON FLUX CANNON:
           Ammunition, 1 Kjoule charge or more.

  The Neutron Flux Cannon, to give it its full title, has no model number.
 It is the only type commercially available and only to organisations who can
 prove a real need for one. It is therefore only known as the Neutron Cannon
 which is a misnomer.  Other Neutron Flux weapons exist, but only on large
 vehicles where the greater size enables a correspondingly greater efficiency.
 Radiation protection should be worn by the user, especially when heavy combat
 is anticipated.  The built in shielding becomes radiation saturated after a
 while and should be replaced at two yearly intervals. The advantage of
 accelerating neutral particles to high velocity means that magnetic shielding
 is ineffective against it.



            HYDROGEN FLUORINE HAND LASER:
           Ammunition, 1 Kjoule charge or more.

  Hand lasers do not get the respect  they sometimes deserve. They are
 usually underpowered and their capabilities misunderstood.  There are a
 substantial number of substances that a laser is not effective against. This
 has often led to the death of a combatant who thought he was in control of a
 situation.  Used properly, however, such a weapon can be very effective, for
 example against soft targets such as unprotected people (or the Killer
 Marshmallows from the planet Apyhoors Mahey ? sorry I got bored!) Such cases
 are always fatal. Lasers are always the favourite weapon of assassins since
 there is no equivalent of a ballistic matching of bullet and no chemical
 residue that can give them away afterward. Balancing the advantages, of
 course, is the extremely high price tag.



               PARTICLE BEAM RIFLE:
             Ammunition, 1Kjoule or more.

  Whilst a charged stream of particles can be effective in killing people,
 they cause comparatively little damage to surrounding material. Their main
 effect is to disrupt the electrical functioning of the body. Only at power
 levels found in spacecraft will a particle beam cause physical damage.
 Because of the nature of the beam - electrons - it is particularly effective
 against robots, computers and certain types of machinery. The downside is
 that a magnetic field will distort the beam drastically and a shaped magnetic
 field will shield the target completely. The effective range is comparatively
 short compared with hand guns of a similar mass.



                 OXY6 FLAMER:
         Ammunition, 100cc or more of Oxy6 refill.

  For massive ground clearances, there is nothing quite like a flamethrower,
 more commonly known as a flamer. Oxy6 is a registered trademark and refers to
 the fuel that the flamer is designed to use. The fuel is more advanced than
 the gun that uses it and is under constant enhancement. A refill, thrown into
 a fire makes a good explosive. Flamers are, however, risky in their use. An
 incorrectly adjusted nozzle could lead the flame back into the chamber,
 causing the weapon to explode. Range is very limited. Some models have a
 destruct timer that ignites the fuel after a delay. Others can make use of
 almost any liquid fuel.  The flamer is also available in a smaller Junior
 version, favoured by street gangs.



                IMPERIAL AUTO:
              Ammunition, 9mm Calibre.

  The word Imperial refers to the manufacturer based on New Europe and not to
 the so called Imperial Army who were created as a public relations exercise
 and since disbanded. Imperial Arms Ltd. were created simply to design a gun
 and this was their sole result. No expense was spared in the design phase and
 this has resulted in reputedly the best sidearm ever conceived. They are
 available so cheaply from licensed manufacturers as well as Imperial Arms Ltd.
 that it's never been copied or improved. Production is so vast that the
 expense of retooling the entire production line for another weapon effectively
 precludes the appearance of any other model.



                SUPER COVERT:
              Ammunition, 9mm Calibre.

  Chiefly used in covert operations, hence the  name, the model 4 has a
 silencer built in as standard with reduced muzzle flash, digital targeting
 system  and  laser target designator.  Other standard features include
 exceptional durability and reliability.  A low muzzle velocity reduces the
 potential damage but keeps the sound and light emissions down. The designator
 can be keyed into external equipment via its control data bus. This means
 that it can be fired from a command from another piece of equipment.
 Anti-terrorist operationw can use numerous guns, up to a maximum of 16. The
 controlling equipment waits for each of them to signal that a target has been
 acquired.  When all of them have target aquisition simultaneously the
 controller fires them, resulting in up to 16 terrorists being hit within a 15
 millisecond period, giving them no chance to react. (17 terrorists? Kaboom!)



                 SILENT AUTO:
              Ammunition, 9mm Calibre.

  The Small arms 6 Silent Auto has an unenviable reputation of being a
 disposable gun.  This myth arose when the initial batch proved so unreliable
 that they were useless after a single magazine had been fired. The fault was
 corrected in quick measure but the myth persisted.  An insult gained
 popularity at the time where someone useless at a task was called Small Armed.
 The gun itself is mass produced and is a solid and genuinely reliable product
 if not a very exciting one. It is available in a variety of designer colours
 as part of a promotion.


                M73 AUTO GUN:
              Ammunition, .44 Calibre.

  The M73 is widely known for its man-portable firepower. With a single pull
 of the trigger, an entire ten rounds leave the barrel (under some settings)
 before the recoil of the first has been felt. Even this is gyroscopically
 damped down.  This makes it very accurate with an exceptionally high hit
 probability. The downside is that it is all too easy to waste ammo if the aim
 is less than perfect. A typical setting is therefore the three round burst
 and of course as large a clip as possible.



               MOUNTED MINI GUN:
              Ammunition, .44 Calibre.

  Mini-Guns are almost never found outside of vehicle manufacturing planets
 except in the field.  The general exception to this rule is when Mini-Guns
 have been mounted on a combat robot. This practice has been frowned upon
 since the wargame exercise went wrong after the central controlling computer
 was hit by lightning and the robot squad wiped out an entire city before they
 were stopped.  Mini-Guns are almost never used against soft targets, being
 most useful against light-armoured vehicles.



                SNIPER RIFLE:
              Ammunition, 9mm Calibre.

  This is more a class of weapon than a single model. Sniper Rifles tend to
 be custom made to individual specifications and very few are mass produced.
 Why this is so, no-one can say, but the result is that there are almost as
 many designs of rifle as the rifles themselves. The only common element is
 that of the ammunition type used, although variations are even found with
 this.  A typical custom job will take three weeks from ordering to delivery.
 The rifles are exceptionally long ranged and have found favour with sportsmen.



               TUNGSTEN BORE RIFLE:
            Ammunition, 18 bore cartridge.

  This was the original product that established the Tungsten Bore Company as
 a major player in the arms supply business. It seemed that the company was
 more famous for illegally supplying arms to rebels - in order to gain money to
 establish itself more properly - than for the products themselves. That is
 why anyone carrying a rifle such as the one above will be met with sideways
 glances and strange stares. The gun itself is above average, but their PR was
 always awful.



                  SHOTGUN:
            Ammunition, 18 bore cartridge.

  Also known as the Scattergun, the Shotgun is a weapon used for a variety of
 blood sports as well as riot control.  It is short ranged, though very
 effective.  An increasing number of shotguns are available in modular form;
 the prospective customer simply decides what barrel ( and how many) to attach
 to the other components. In this way a sort of custom weapon can be had for
 less money than a fully customised one.



               SMITH & WESSON 29:
              Ammunition, 9mm Calibre.

  Smith and Wesson replicas are very common. A genuine S&W imported from
 Earth is very expensive and is used mainly as a status symbol. The 29,
 however is certainly a weapon to be proud of. Its performance is flawless and
 it is this that distinguishes it from lackluster copies. To say that it is
 hand crafted would not be entirely correct, but a greater care goes into
 individual guns than is possible with automated milling processes. Since the
 loss of contact with Earth, trade has also ceased, making the 29 rarer still.



                UPBI ISSUE 38:
              Ammunition, .38 Calibre.

  The 38 is standard issue for UPBI agents, sourced  from an unnamed
 manufacturer that is rumoured to be on Tesseract.  Many a high powered
 criminal has found his or her career ended staring down the barrel of a 38.
 Covert operations reputedly have a memory-effect polymer version of the 38
 which enables it to change to another shape when immersed in boiling water.
 These are immune from standard spaceport detectors that operate on density
 rather than metal content will register the presence of the 38. As yet they
 are still rare.



                BLASTER 52-C:
           Ammunition, 1 Kjoule charge or more.

  The model number refers to the wavelength of light that the human body
 readily absorbs.  Delivered in extremely short burstss, the effect is to
 explode organic tissue, making the Blaster an efective, although disgusting
 weapon.  Ironically most people claim this is an uncivilised and barbaric
 weapon, yet the reputation it has gained serves almost as a deterrent. It is
 the preferred weapon on spacecraft because the beam won't puncture hulls or
 damage important machinery. It has featured in contemporary pulp fiction to
 the point of being a cliche, especially the scenes where the antagonist fires
 into a glass of water that the hero is holding , causing it to vapourise and
 explode, thus making a point.


                SONIC STUNNER:
           Ammunition. 1 Kjoule charge or more.

  The stunner range of handheld weapons are the ultimate peaceful sidearms.
 The simpler models disrupt neurological functioning to render a target
 unconscious, whilst more advanced models have variable settings. Some are
 pocket sized, others are shoulder mounted. The greatest of these can pacify
 an  entire crowd.  Stunners are freely available and without license,
 contributing to their enormous presence in some cities.


                 DATABANK:

  Data Banks are fully self-contained information stores, cross referenced
 with hypermedia links.  The data is updated by subscription wideband radio
 broadcasts  where available.  Total storage is around 1,024 GBytes of
 holographic non-volatile memory containing text, pictures, audio and other
 data.  Pirate versions are available (Hurrah!) These bypass the encryption
 necessary to receive free updates. The subscription update is charged yearly
 to specified accounts.


             DTS - DIGITAL TERRAIN SCAN:

  The Guild VII is the latest in the line of navigation aids for travellers.
 Several methods of locating position are available. Stored map, satellite
 positioning and - on the Guild VII Plus inertial location. Because of the
 complexity of some of the more advanced systems, each model is tailored for a
 specific planet and is useless anywhere else in the system. The proposed
 Guild Ultra will be able to locate positions anywhere within 100 light years
 by recording stars spectral data and comparing with known stars! Of course
 since the volume of explored space is nowhere near this amount, the feature is
 merely an expensive gimmick.


                 MEDISTAT:

  Medical status is a very important factor when adventuring. Medistats are
 full health indicators - heart/lung - with a limited diagnosis capability
 depending on the model. They are deliberately made as simple to operate as
 possible, considering that untrained personnel may have to use them at a
 moment's notice.  It's worth remembering that while they can tell you what's
 wrong, they can't do anything about it. Attachments can be purchased to
 filter air samples for pollutants and contaminants to avoid medical problems
 in the first place.


                  PSI-AMP:
  Unknown item ID.

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

               VEHICLES' GLOSSARY.
               -------------------


        CORPORATE III CLASS SYSTEM SHIP (HEAVY CRUISER):

  The System Ship Platinum Heart is an ex-military vessel of the Corporate
 III class as used in the war, when most vessels of that type were constructed.
 It is essentially a military upgrade of a civilian vessel, the dies and
 presses being shifted over from commercial production in 2664, the early days
 of the War. The large canopy was intended to make the ship appear visually to
 be a single or two-seater and thus less deadly than it really was. Modern
 sensors of course, have made this notion less than ideal, although the
 strategy paid off on at least two occasions. In both cases the enemy craft
 had sensors jammed and had to rely on visual information. The exposed fuel
 tanks on the dorsal and ventral fins were originally intended to facilitate
 fast turnaround at cargo cetres but proved to be especially vulnerable in the
 military version.  Too few funds were available to rectify the problem. The
 type was withdrawn from active service in 2672 and replaced by the Corporate
 IV Class, a completely new design rather than an upgrade. Remaining vessels
 were either decomissioned for commercial use or picked up cheaply by other
 organisations.

  The Platinum Heart is not one of the original conversions, but a full
 specified military vessel.  When it was withdrawn, it disappeared from
 official records and reappeared two years later in the hands of a commercial
 organisation, presumably with the weapons layout still intact. Performance is
 marginally better than most vessels of this size. It has two docking bays,
 extensive cargo decks and the potential to connect to a Stellar Booster.
 These devices are essentially Bussard Ramjets and the System Ship acts as a
 command module, although it is dwarfed by the size of the Booster itself.
 When connected, it can make interstellar journeys at great expense.


             DAL-ROGRA 323-400 DROPSHIP:


  The vessel category of Dropship is a very loose one in that there is
 nothing particular that makes a vessel a Dropship.  Cruisers and Heavy
 Cruisers, for example, are defined by tonnage but the various types of vessel
 that have been called Dropship is truly astounding. Almost anything that can
 make a hot re-entry can lay claim to the title and few, if any, are designed
 specially for the role. There are subtle differences between this category
 and OSV's (Orbit to Surface Vehicles) that even experts disagree on. There is
 a growing tide of opinion that a Dropship is anything that can be used in a
 covert operation.

  The Dal-Rogra 323-400 would seem to support the above assertion. In the
 military category - if the manufacturer's specifications are to be taken
 literally - it would seem that the overriding criteria is to have an extensive
 avionic suite and the latest in sensors. This is to provide deep, undetected
 penetration into hostile airspace, making it a Dropship. However, the tonnage
 and engine rating would suggest that the 323-400 be called an OSV, intended
 for limited heavy cargo to and from close orbit. Without the added burden of
 a large cargo, performance increases dramatically. To further illustrate the
 confusion surrounding the categories, other high volume, low mass cargos such
 as tritium fuel are typically transported to and from orbit by OSVs.
 Dal-Rogra themselves are reticent about the matter, preferring to state that
 their products are better specified than those of their rivals. certainly the
 323-300 saw extensive use over the closing years of the War and the 323-400 is
 a logical next step.  Improvements include the incorporation of passive
 stealth ERADAS (Emitted Radiation Absorption, Deflection and Scattering),
 Jamming Pods and active stealth EREP (Expected Return Elimination Processor).
 This relies on a secondary effect of some radar installations that allows the
 Dropship to substitute its own radar return echoes for the original ones,
 editing out the Dropship in the process. The technology is still experimental
 and this is the first use on a production vessel.
------------------------------------------------------------------------------
------------------------------------------------------------------------------

               PSIONIC AMPLIFIERS
               ------------------


  My name is Jared Rhine.  I have been attempting to examine the devices
 known as Psi-Amps, one of which I have in my possession. The term Psionic
 Amplifier is not strictly correct. They may operate on such a principle as
 described by the term but this is by no means proven and there are numerous
 compelling theories.

  Psi-Amps, or my preferred term 'Invokers', require information to tell the
 device how to produce the desired affect. This leads to a third term for
 them, 'Effectors'.  The information is stored on what seems to be a type of
 Datacard, although the exact method of storage remains unknown.

  The origin of the devices is  shrouded in mystery and all attempts to
 examine the workings of an actual device have only succeeded in making the
 Psi-Amp self-destruct - even, remarkably, by using passive scanners. The
 rarity of the devices has ensured that examination attempts have simply
 stopped.

  One Psi-Amp was reportedly found buried in a hillside on Graveyard. The
 implications are disturbing.  If true, this means that the devices pre-date
 humanity in this Star System.

  I have not attempted to use any form of scanning device whatsoever, except
 my own natural senses and recording techniques using visible light, which the
 device seems not to object to. That in itself was a calculated risk. Other
 scanning methods such as NMR (Nuclear Magnetic Resonance) and PET (Positron
 Emission Tomography) are too dangerous to be used.

  It is extremely fortunate that the datacards themselves are amenable to
 scanning and although this provides no real insights, it does mean that it is
 possible to produce more of them. Occasionally, however, the Psi-Amp is a
 complete unit with built-in cards.

 The information is contained in a recogniseable binary array but the actual
 contents of the memory, though known, are beyond analysis. It would seem that
 this is deliberately encrypted.  I am certain that I have only begun to
 scratch the surface of its potential uses.



                  FLOAT:

  The caster will float slowly downwards. This seems to work by increasing
 the caster's drag coefficient to a high degree and not by the anti-gravity
 method that I expected. Air resistance, then, becomes so great that it acts
 in the same way as a parachute, although vastly more advanced.

  This method allows it to operate in the artificial gravity generated by the
 rotation of a Space Station. (A genuine method of reacting against a gravity
 field would have nothing to react against in a Space Station, whose gravity is
 nothing more than centrifugal force.) Although I have not tested this in
 depth, the implication is that this would not work in a vacuum.



                 STRENGTH:

  This has the incredible property of doubling or even tripling the caster's
 physique.  How this is accomplished I have no idea. When I first researched
 this I felt no effect until I tried to open the door and ripped it off its
 support. The effect lasted a full 4 minutes.

  At the time, the Invoked Natural Power theory was uppermost in my mind.
 Heedful of this, I surmised that my adrenaline flow had been greatly increased
 along with metabolic functions, reinforced in some way by the device. Panic
 set in when I realised that permanent genetic damage may have resulted.
 Subsequent medical diagnosis revealed nothing out of the ordinary. It is as
 if the device is built to resist attempts to discern the methods of its
 working.  (Does it somehow select a minute as being a convenient human time
 interval?) It is most perplexing.



                 FARSIGHT:

  The device creates a hologram when used by itself. Interpreting this is
 tricky at first.  When invoked in close proximity to a DTS system, a
 remarkable thing happens.  The device seems to interface with the DTS and
 supplies it with data beyond its normal range. My guess is that it does this
 because a user will be more familiar with a DTS display than an alien format.

  The practical upshot of this is that the DTS will show features in the
 landscape that are not visible from the user's location. It seems to work
 despite prevailing atmospheric conditions such as fog or rain. This rules out
 some infra-red methods.  Again I find out how something is achieved but not
 why it is possible.


                 FIREBALL:

  I quickly learnt to test this Invoker outdoors after discovering the
 Datacard.  A fireball was created and thrown forward, doing incredible damage
 to my workshop. Apparently this is just one of a number of variations of the
 fireball effect. The fireball itself was a sphere of ionised gas. In essence
 it was a ball of fire as opposed to an actual plasma such as a more
 conventional weapon might fire. The temperature fell within normal ranges for
 a fire but there were no indications as to how the fireball was generated.
 Again I can only speculate.


                  GILLS:

  Sometimes the Datacards contain mathematical symbols. At first I had hoped
 they contained some hint as to the functioning of the device. Alas it was
 merely a language form - deliberately easy to translate - that told what the
 card made the device do. Perhaps these types of cards have a different origin
 than others found? This one, if it was to be believed, allowed one to breathe
 underwater a span equalling four minutes. It does this by surrounding the
 Caster's head with a forcefield that keeps water out and air inside - but only
 enough, as I said, for four minutes.

  It would seem reasonable to assume that a larger force field would hold
 more air but there is no means I have been able to find to accomplish this.
 Any larger of course and movement becomes unweildy. It is truly a strange
 sensation.


                 TELEPORT:

  I have not been able to discover a way to control the destination location.
 The devices manipulates matter in such a way as to swap volumes of space. The
 space originally occupied by my body was replaced by the volume of matter from
 my destination.  This avoids the potential problem of materialising inside a
 solid object.  The destination is random but always within a certain radius.
 In a way this shows that the power of the device is not unlimited. A truly
 unlimited device would place a person exactly where they wished.


                  MIRACLE:

  After much deliberation, I have decided to name this effect Miracle. There
 is no objective basis for this but one thing is certain - a random casting is
 made, completely without control of the user. It does not seem to be a flaw
 in the design but an intentional function. In this way I have discovered many
 previously unknown Psi effects.  The end result often does seem truly
 miraculous.


                  SHIFT:
  The Shift effect had me fooled as to its function initially. When
 activated, nothing seemed to happen aside from a brief burst of light. In
 fact the unit was attempting to move me forward. The path in front of me was
 blocked so the attempt failed. When I used the device with a clear space I
 was shifted forward until my path eventually became blocked. During this time
 I even negotiated gaps.  It works on line of sight and does not follow the
 contours of the land.

  The effect is similar to the teleport. The difference is that it is a
 number of discrete ports which require less energy.  I assume with a
 completely clear path it would go on indefinitely. Does it take into account
 the curve of the horizon, I wonder? On open sea, for example, would I find
 myself heading out of the atmosphere?  Someone else can try that in a
 spacesuit. An experiment for the future perhaps.


                 PART WAVES:

  The symbol for water molecule is unmistakeable, so it was obvious that this
 effect had something to do with water.  The assumption was borne out by
 testing it on a low scale in my back yard. It had an immediate effect on my
 pond.  A straight-edged section had been bodily removed from the water,
 allowing safe passage through the gap. This seems to have been achieved by a
 wedge-shaped force field being lowered over the body of water, parting it. It
 only works however to a limited depth.


                 TRANSMUTE:

  This is without a doubt the most impressive of the functions I have
 discovered so far. When activated, any object immediately to the left of it
 is transmuted into something at random.  Most often the result will be
 foodstuff of some description.  I have performed extensive tests on the
 created items and they seem to be normal in every respect. The effort needed
 to create this effect, or to duplicate it by conventional means, defies
 belief.  All factors, the energy, the molecular desription of the object, the
 tailoring of the resultant object to something suited for human use all point
 to the fact that humans did in fact create Psi-Amps originally. But no-one
 human could have access to this level of technology.


                  REPAIR:

  Useful.  Very useful. This function alone would be worth billions in the
 commercial sectors.  Although many of the functions of the Psi-Amp are
 esoteric and applicable only in a few specialised cases, a generic repair
 facility has implications for almost every aspect of life. Every piece of
 equipment I owned was in perfect operating condition after I used the repair
 function.  In order to do this, it would have to have detailed knowledge of
 the equipment under repair.  How it manages to affect the repair, I do not
 know.  Neither have I determined the radius beyond which it is no longer
 effective.


             CREATE WALL & BANISH WALL:

  These are two complementary functions. The first, as may be expected from
 the name I have given it, creates a wall directly in front of the Caster. The
 creative possibilities would be endless if this could be more finely
 controlled.  It would seem, however, that the only walls that can be removed
 are the same walls that were created in the first place. I have not been able
 to get it to remove (and thus demolish) anything else. I suppose a fireball
 would be more effective for that.

  There are numerous effects that I have not yet got around to investigating.
 It may take me the rest of my life and I am unlikely to find the answers I am
 seeking. In the meantime, however, the Psi-Amp is a practical fact. It would
 be foolish to have such abilities and not make use of them. Perhaps there are
 more such effects waiting to be found. I can only hope.

