
                     GRAHAM GOOCH WORLD CLASS CRICKET
                     --------------------------------

              Typed by Shard/Access and edited by Codetapper!


LOADING AND CONTROLS
--------------------
This  game  requires at least 1mb of memory.  First, write protect the Game
Disk  (you  should  never attempt to save to the Game Disk).  Now place the
Game  Disk  in  the internal drive and reboot the computer.  Leave the Game
Disk  in  the drive even after it has loaded as the program needs to access
the disk from time to time during the game.

The  game can be played by one or two players or you can watch two computer
teams  play  each  other.   For  a  two  player  game  you will require two
joysticks:   for  a one player game you should connect one joystick and the
mouse (it is slightly easier to use the menu system with a mouse).

To  select  a  menu  option  move  the  hand which acts as a pointer to the
required  option  and  click  the  left  mouse  button.   Options which are
dehighlighted  are unavailable (for example if your side is batting you can
select  Change  Bowler).  To proceed to the next screen either click on the
OK icon or if there isn't one on a particular screen just click anywhere on
the background (ie not on an icon or tab).

NOTE:   many  of  the options have alongside a red marker in the shape of a
cricket ball.  Click on the option not on the marker.


TEAM DISKS & SAVE GAME DISKS 
----------------------------
You  must  not  attempt  to save to the Game Disk.  If you want to edit the
built-in  teams,  create  your  own teams or change field settings then you
must  create  your  own  Team Disk.  To create a Team Disk you must use the
format  option on the Edit/Create Teams screen (disks formatted outside the
program will not work!).

You  will  also need a formatted disk on which to save an incomplete match.
This  can  either  be formatted in the same way as a Team Disk or using the
standard  format command for your computer.  You can save a match to a Team
Disk if you wish.

Note only one save game file can be saved to each disk.  Saved games always
have  the  file  name GAME.SV, and so if you save a second game to the same
disk  it  will  overwrite the first one.  However if you change the name of
the  first  file  from  GAME.SV  (to anything else) it wont be overwritten.
When  you  restore  a  saved game the program always looks for a file named
GAME.SV, so if you have renamed the file you must change it back again.

Unless  you  intend  to  create  your own teams from scratch, once you have
formatted  a  Team  Disk  you should copy over from the Game Disk the teams
that  you  want  to use.  See the section Edit/Create Teamns below for full
details.


GAME OPTIONS
------------
The  main  menu  allows  you  to choose the type of match you want to play.
Matches  can  last  from one to five days, each team can have either one or
two  innings  and  the  number  of  overs in each innings can be limited or
unlimited.   In a limited overs game no bowler may bowl more than one fifth
of the total number of overs allowed for any innings.

Move the pointer to the option you wish to select or change, then press the
left  mouse  button  (or  the joystick fire button).  There are three skill
settings  -  Amateur,  Professional,  and  World  Class - you should choose
Amateur for your first game.

To  play  a  match choose either One Player Game or Two Player Game, or, if
you  decide  that  you'd  rather  watch two computer controlled teams play,
click on Computer vs Computer.

However,  before  starting  a  match  you  may wish to Edit/Create Teams or
change  the  Match  Settings.   If you have previously saved an incompleted
game  you  can  continue  it if you place the appropriate disk in the drive
then select Restore Saved Game.


HOW TO PLAY
-----------
Each  match  is  played  between  two teams.  Provided on the Game Disk are
teams  represting  each  of  the  nine  test  playing  countries - England,
Australia,  West  Indies, New Zealand, India, Pakistan, Sri Lanka, Zimbabwe
and  South Africa - and we've also included a World XI.  Of course, you may
not agree with our cho;ce of teams, or the players who have been picked for
the  squads - but you can always edit the teams supplied or create new ones
of  your own.  You may also wish to update the career averages from time to
time,  or  replace  them  with figures of your own, for example the current
seasons averages.

Let's  assume that your first match is to be between England (controlled by
you) and Australia (controlled by the computer).  Click on One Player Match
which  will  bring up a list of the teams on the Game Disk.  (if you select
this  option  by mistake you can go back to the opening menu by clicking on
Cancel).

At  this stage you should normally insert a Team Disk which contains either
a  copy of the teams on the Game Disk or your own teams.  Click on the Disk
icon to tell the program to read in the teams on the Team Disk.

However the first time you play you'd probably (ike to go straight into the
game  - that's OK, just so long as the Game Disk is write protected (ie you
can  see  through  the  write protect hole), and you don't plan to make any
changes  to the teams or the default fielding set ups that you want to save
(changes  can  only be saved to the disk from which the team was originally
loaded).

Click  on  England  -  the  England squad will be displayed so that you can
select  the  eleven  players  you'd  like  in  your  team.  A dagger symbol
indicates players who are established wicket keepers.

Note:   there  are  twenty players in each squad, more than can be shown on
the  screen  at  one time; to see the rest of the squad click on the bar at
the right hand side.

Pick  your  team  by clicking on each of the eleven players in turn (if you
change your mind about a player just click again to drop him from the team.
To save time you can leave it up to the computer to pick the team for you -
just click on Best 11.  When you have chosen your team click on OK.

Note:   if  you  select  for your team more than one who is designated as a
wicket keeper the computer will decide which player keeps wicket.

Next  choose your opponents - click on Australia.  If you wish the computer
will  automatically  choose its best team to play against you - but you can
also  pick  the  team  yourself  (this is useful if you want to re-create a
particular match).

Now  for  the  coin  toss,  to  decide who has the option of batting first.
Select  either take Heads or take tails; if you win the toss you can decide
whether to bat or field first.

Let's  suppose  that your team is batting first.  If you clicked on Best 11
the  batting  order  is automatically chosen by the computer based upon the
players  batting  averages, but otherwise the players bat in the order they
were selected.

The  opening  batsmen and bowlers are displayed on the screen.  If you want
to  choose  different  openers  click on Change Batsmen which allows you to
revise the entire batting order if you wish just select the player you want
to  move  up or down the order then indicate the position you'd like him to
bat.   Click  on  OK  when you've finished or else Cancel if you want to go
back to the original order.


CONTROLLING THE BATSMAN
-----------------------
In a real game of cricket the ball is bowled so fast (up to 9Omph) that the
batsman must react instinctively moving his feet, adjusting his posture and
swinginig  his  bat  to  play the stroke.  To emulate all that in real time
using a joystick would be impossible, so instead World Class Cricket breaks
down the batsmans movements into two.

First  move  the  joystick left or right to positon the batsman.  Watch the
small  white square - this shows where the bowler intends to pitch the ball
when it turns grey it will stop moving and the bowler will commence his run
up.  Start thinking about which stroke you intend to play.

When  the  ball  leaves the bowlers hand you have a fraction or a second to
move  the  joystick  into one of the eight possible directions to derermine
which  stroke  is  played  -  and when it is played (timing is particularly
crucial  at  Professional  and  World  Class  level).   The strokes roughly
correspond to the joystick movement for example if you move the joystick to
the left the batsman (if he is right handed) will attempt a cover drive; if
you move it to the right he will try to hook or sweep the ball.

The full repertoire of strokes is as follows:

  Up            Forward or backward defensive
  Up/Right      Hook or sweep
  Right         Leg glance
  Down/Right    On drive
  Down          Straight drive
  Down/Left     Off drive
  Left          Cover drive
  Up/Left       Cut

These joystick directions are for a right handed batsman; for a left hander
the controls are mirrored.

The  batsman will play the best stroke that he can in the circumstances, if
you  choose  a  difficult  or inappropriate stroke (or if your timing is in
correct)  he  might  mishit the ball, or miss it altogether.  The margin of
error  depends  on  the  skill setting you have chosen, and on the batsmans
average.

If  you  succeed in hitting the ball and want to run press the fire button.
The  batsmen  will  start running at a leisurely pace you can make them run
faster  by  waggling  the  joystick  from side to side (and in fact you can
start  the  batsmen  running merely by waggling theres no need to press the
fire button if you intend to waggle).

To  take  a  second (or third) run press the fire button again or just keep
waggling.  If you change your mind about taking a run press the fire button
to turn around and go back to the crease you have just left.  Of, course if
the  batsman  have  already crossed there's no point in turning back, so in
this  case  when  you  press  the fire button it acts as a signal to go for
another run after the current one.

If  the  ball  crosses the boundary the umpire will signal a four or a six,
and the batsmen will automatically return to their, original positions.

Overthrows:   in  the  event that the fielding side throw the ball past the
bowler or wicket keeper the batsmen can continue running.

When  the batting side are all out (ie ten wickets have fallen) or when the
allotted  number  of  overs  has been bowled it is the turn of the fielding
side to bat.


CONTROLLING THE BOWLER
----------------------
There  are three types of bowler:  fast, swing and spin.  Swing bowlers and
spin  bowlers can move the ball in either direction or course, in real life
they  will  be  better  able  to move the ball one way or the other and for
authenticity you may wish to reflect this in the way that you bowl.

Before  you  can  start your run up you must decide where you want to pitch
the  ball.  Use the joystick to move the small white square which indicates
where the ball will bounce and press fire to fix it in position (the square
will turn grey).

If  a fast bowler is bowling he will automatically start his run up and all
you  need  to  do  is waggle the joystick from side to side to increase the
speed of the ball.

Hint:   when  controlling  a  fast  bowler  dont  always aim to bowl at the
maximum speed.  Often you can catch the batsman out with a slower ball.

If  the  bowler is a swing or spin bowler choose the direction you want the
ball  to  move and press fire.  Now the bowler will start his run up waggle
the joystick to increase the amount of swing or spin.

Hint:  spin bowlers can spin the ball in one direction more easily than the
other.   You'll  find  that  the  response to your joystick waggling varies
accordingly.

The opening bowlers are chosen by the computer but you can change either or
both  of  them  by  clicking on Change Bowler.  Any player can be chosen to
bowl  with  the exception of the wicket keeper.  Remember that in a limited
overs  game  a  bowler cannot bowl more than one fifth of the overs allowed
for each innings.


SETTING THE FIELD
-----------------
You can change the predefined fields, and even save them to disk for use in
future  games.   Each  bowler has a predefined field setting of his own but
you  can  copy  a field setting from one bowler to another so that if (say)
you  want to use the same field for all your fast bowlers you don't have to
enter it more than once.

To access the screen which allows you to alter the field settings press the
space bar while the bowler is waiting to bowl.  This will display a menu of
options:

     Position Fielders*           Scorecard
     Keeper Slip*                 Sound & Music
     Bowl Other Side*             Abandon Match

    * only available if the fielding side is user controlled


Select  Position Fielders - after a couple or seconds delay (while the disk
is  accessed)  a  diagram  of  the  cricket  field is displayed showing the
existing  field  setting (for the current bowler).  The field To adjust the
position  of  an  individual  fielder just move the pointer to his name tag
press the left mouse button and drag the tag to the new position then press
the button again to drop the tag.

Around the wicket at the striker's end is a darkened area.  To add an extra
slip  drag  the players tag into this area.  Fine positioning of players in
this  area  is  carried out using the Keeper Slip option (see below).  Only
two fielders plus the wicket keeper can be in this area.

Note:  once you have picked the team you cannot change the wicket keeper or
move him outside the shaded area.

If  you  want  to exchange the positions of two fielders click first on the
Swap icon then on the tags of the two players.

To  copy  to  the  field setting from another bowler click on the Copy Icon
until  the  correct field setting is displayed.  eg if you want to copy the
field  setting  for  Larwood to Trueman (the Current bowler), keep clicking
until  Setup  for  F  Trueman  copied  from H Larwood appears.  If you keep
clicking on Copy, eventually you will get back to where you started.

If  you  make an error you can select Cancel which exits the editor leaving
the original field placings intact (note that changes which have been saved
to  disk  cannot  be cancelled).  To save your changes to disk click on the
Disk  icon  however  you  can if you wish use the new field settings in the
current  match without saving them to disk thougth they will be lost at the
end of the match.  Click on OK to return to the game.

The  Keeper-Slip screen can be selected either from the menu or by clicking
on the icon in the top left hand corner or the field setting screen (beware
-  this  also  confirms your changes to the field, even if you subsequently
select the Cancel icon on the Keeper Slip screen).

To  move  the  keeper  or  a  slip  just click on him, and move him to your
preferred position.  Be careful - the wicket keeper obeys your Instructions
to  the letter, so you will concede a lot of byes if you put him in a silly
position!   When  you  have  the  keeper and slips in the correct positions
click on OK to save them to disk.


OTHER OPTIONS AVAILABLE DURING A MATCH
--------------------------------------
Bowl Other Side
Normally  a right handed bowler will bowl over the wicket to a right handed
batsman  and  round  the wicket to a left hander.  However you can make the
bowler  bowl  on the other side of the wicket by selecting this option from
the menu.

Scorecard
This  displays  the  scorecard for the current innings.  By clicking on the
tabs  at  the bottom of the scorecard you call also display the batting and
bowling  statistics  for  the innings, the career batting statistics or the
batting team and the career bowling statistics or the fielding side.

Abandon March
Allows  you  to  abandon  a  match  in which case the game goes back to the
opening menu.


MATCH SETTINGS
--------------
You can choose to play over any number of days from 1 to 5.  Matches can be
of one or two innings.  For a limited overs game you can choose 20, 40, 50,
55,  60 or 90 overs per innings; otherwise select unlimited overs to play a
first class or test match.  In a limited overs game no player can bowl more
than  one  fifth of the overs in each innings.  There are also restrictions
on  the  number of fielders that can be more than 30 yards from the bat but
these  are not built into this game.  For total authenticity why not design
your own fields which conform to the restrictions?


RESTORE SAVED GAME
------------------
Although  the  games  are  played faster than real matches, some games will
last  for hours, or even days!  At the end of each over you have the option
to  save  the  game  -  this  will save all the information about the match
including  the  teams  and  field  settings.   Remember  that you do need a
formatted  disk  on  which  to save the game.  This can either be formatted
using  the  operating system on your computer (ie Workbench or Desktop), or
using the Format option from the Edit/Create Teams screen.

Note:  if you save a computer vs computer game it can only be restored as 1
or 2 player game.


EDIT/CREATE TEAMS
-----------------
This  option  is  found on the main menu at the beginning of the game - you
cannot  edit or create new teams in the middle of a match.  When you select
Edit/Create  Teams  the  teams  from  the  disk  in the drive are read into
memory, so if you have already created a Team Disk it is a good idea to put
this  in  the drive before selecting the option.  Dont worry though you can
put it in afterwards provided you then click on the Disk Icon.

If  this is the first time you have selected Edit/Create Teams, then now is
a  good  time  to format a Team Disk and copy over to it all the teams from
the  Game  Disk.   Place a blank disk in the drive then click on Format and
enter  an  appropriate  name  for the disk (eg Team Disk1).  Now, if you're
sure  you  want  to  format the disk (any information on it will be erased)
click  on  Format  A New Disk.  Make a note of the disk name you choose and
write it on the disk label, to help you identify the disk

When  the  disk has been formatted the program will read the teams from the
disk but of course, there won't be any!  Replace the Game Disk in the drive
and  click  on  Disk.  Once the team names have been read in click on Copy,
then highlight the names of the teams you want to copy.  Now click on OK to
start  copying.   If you have chosen more than five teams to be copied then
the copying will take place in two passes; in any case follow the on screen
instructions.   Insert  the  Game  Disk when the message insert Team Disk -
Game  Disk  appears  and  your own disk when it says Insert Target Disk (or
subsequently insert Team Disk - Team Disk 1 or whatever).

To  use  your  own  teams in a match remove the Game Disk before choosing a
team,  insert  your  own  disk  then  click on Disk.  A match can be played
between  teams  loaded  from  different disks - just insert the appropriate
team  disk  and click on Disk to bring up a list of teams on that particlar
disk.   From time to time during the game the program may ask you to insert
one or other of the team disks.

To create your own team click on an empy slot in the team list.  Change the
default names and statistics to those of the team you wish to add.


HINTS & TIPS
------------
When  you save changes in the field settings the team is also saved, in the
batting  order you have chosen; this means that the next time you pick that
particular  squad  the 11 players you chose before are already highlighted.
Of  course,  you don't have to pick the same team, but if you were going to
anyway you'll find this feature is a real time saver.

Occasionally  you'll  find that a fielder gets stuck perhaps running on the
spot.  If you press the ESCAPE key the game will continue normally.

When  you  select  Best 11 the batting order is chosen automatically by the
computer - the players with the highest averages bat first.  However if you
make  any  changes  to the team the computer has picked the batsmen are not
sorted into order.  If you chose your own team the players bat in the order
of selection.

During  a  computer vs computer match you can press SPACE (while the bowler
is  waiting  to  bowl) to display the scorecard.  If you press SPACE at the
end of an over you can also save the game.  When you restore the saved game
you  will be able to restart the match as a 1 or 2 player game - so you can
take  full  control.   You  cannot restart a game as a computer vs computer
game even if it was under computer control originally.


Programmed for Audiogenic by Gary Gray;  Manual by Peter Calver
Special thanks to Jeremy Wellard, Darryl Still, and Graham Gooch

Game and manual Audiogenic Software Limited 1993 - All Rights Reserved
