
                              GAME OF HARMONY
                              ---------------

         Typed by Teddystacker. Edited by Parasite and Codetapper!


SCENARIO
--------
Game of Harmony takes place in the sub-atomic world where particles can be
brought into existence,accelerated,collided and destroyed.  Strange elastic
bonds can form between particles and complex lattices will block your path.
But beware:  Nothing is stable in this strange world, and only the most
experienced and expert nuclear pilots can prevent particle melt-down.


GAMEPLAY
--------
Game of Harmony gives you control of a ship which can be rotated left and
right, and moved in the direction it is currently facing.  The ship is used
to push coloured spheres around the screen and each sphere may be one of
three different colours (containing one of three different shapes).  At the
start of a level, the spheres pulsate slowly, but as the levels progress
they pulsate faster and faster until finally they explode.  Every time a
sphere explodes, energy is lost (indicated by a bar at the top of the
screen).  When the energy bar reduces to zero, a life is lost, and when all
lives are lost the game is over.  The strategy is to avoid the exploding
spheres by pushing two spheres of the same colour (same shape) together,
whereby they'll both disappear harmlessly.  If you should accidentally push
two differently coloured (different shaped) spheres together, a small pod
is formed.  Initially this can be picked up for an energy recharge, but if
left alone for too long it grows into a new full-sized sphere, which must
itself then be disposed of.  The level finishes when there are no spheres
left on the screen.  If there is only one sphere left on screen then
obviously it cannot be disposed of by pushing it into another one, so it
explodes immediately, to finish the level.

To complicate your progress, there are pipes scattered around the the
screen which both your ship and spheres will bounce off.  On some levels
spheres are joined by elastic bonds which means that to push one around
will result in it dragging other spheres (or even your ship) with it.  Most
levels have all the spheres that you need to finish, but a few higher
levels leave some of them out which forces you to make new spheres by
pushing different coloured ones together.

Every fourth level is a bonus level where you have the chance to score
bonus points but you cannot lose a life.  There are three different types
of bonus level and each one contains instructions as to what must be done
to score points.

There are 50 levels in all and upon completion of all levels comes the
congratulations sequence.

There are 5 secret games bonuses to be discovered throughout the game.
When each one is found, a message flashes up at the end of the level it was
found on.

GETTING STARTED
---------------
Game of Harmony requires a colour monitor and is best played with a
joystick (though the keyboard can be used).  When the game has loaded, the
title screen is displayed, followed by the high score page and then a demo
mode.  Watching the demo mode will give you an idea of what to expect when
you start a game.

Press the fire button to take you to the opening menu, where you can preset
all of your options.


MODE
----
Select from Normal, practice or demo modes:

Normal mode:   Play the game. 
Practice mode: Try the first five levels without the balls ever exploding. 
Demo mode:     Runs the same demo sequence as seen in the attract mode. 


PLAYERS
-------
Game of Harmony can be played as a one or two player game.

Game of Harmony can be played by two players simultaneously, each
controlling their own ship.  Both players must co-operate to finish a
level.  The players share one joint score.


JOYSTICK/KEYBOARD CONTROLS
--------------------------
These can be set according to preference.

Note:  When playing a two player game on the Atari ST with both players
using keyboard control, play will be restricted because only two keys can
be detected at once.


CONTROL MODE
------------
There are two control modes, normal and alternative.

The mode that most people will recognise at once is the left-right-thrust
mode used as a default.  As an alternative though, there is another mode
where left and right work as normal, but up accelerates and down brakes.


ROTATION SPEED
--------------
Select from fast or slow.

If you find it difficult to control your ship, try adjusting your rotation
speed to slow instead.  The ship will then rotate at half speed.

After selecting your options, press fire to start the game.  Your
preferences are remembered for the rest of the session, so you can go
straight past the menu by pressing fire twice succession from the title
page.


KEYBOARD CONTROLS
-----------------

               Player 1                    Player 2

Up:               W              Up arrow or 8 on numeric keypad
Down:             X              Down arrow or 2 on numeric keypad
Left:             A              Left arrow or 4 on numeric keypad
Right:            S              Right arrow or 6 on numeric keypad
Fire:           Space            0 on numeric keypad


GENERAL CONTROLS
----------------
P:      Pause
Escape: Quit
F6/F7:  Alter screen display
F9:     Toggle Sound FX on/off


JOYSTICK CONTROLS
-----------------

               Control mode 1                 Control mode 2

Up:            -                              Thrust
Down:          Flip                           Decelerate
Left:          Rotate left                    Rotate left
Right:         Rotate right                   Rotate right
Fire:          Thrust                         Flip


SCORING
-------
Points are awarded for pushing spheres together:  either 200, 250 or 300
points depending on the colour of the spheres.  At the end of each level, a
500 point bonus is awarded if no pods are created.  A 1,000 point bonus is
awarded if no spheres explode during during the level.  An extra life is
awarded for every 20,000 points.
