
 THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
 IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
 PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
 TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
 REPAIR OR OTHER REMEDIATION.
 UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
 CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
 PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.

 This install applies to "Future Wars/Les Voyageurs Du Temps" © 1990 Delphine

 This install requires WHDLoad to be in the path. It can be found in the
 WHDLoad package.

 The installed program requires 0.5 MB ChipMem and 1.0 MB OtherMem.
 It can be quit by pressing num '*' (key can be changed with Tooltype "QuitKey=").

 The game requires an installed A500 Kickstart 1.3 image.
 The kickstart image must be located in the directory "Devs:Kickstarts" and
 must be named "kick34005.A500". The image can be extracted from a A500 with
 tools like 'GrabKick' or similar which can be found on aminet.
 If the image is of wrong version or altered in any way WHDLoad will quit with
 an appropriate requester.
 Additionally the file "kick34005.A500.RTB" must be installed in the same
 directory as the kickstart image. It can be found in the archive 
 "util/boot/skick345.lha" on aminet.

 If you have problems with this installation please try and get a newer
 version of this package from the WHDLoad WWW-Page. If that doesn't help try
 some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If
 that also fails, please inform the author via the Bug-Report-Form which
 can be accessed on the WHDLoad WWW-Page.

 For the full WHDLoad package, other installs and updates refer to:
	http://www.whdload.de/
 or	aminet:dev/misc/whdload#?
 and	aminet:game/patch/

 version 3.2 (25.09.04)
 - added s/startup-sequence check

 version 3.1 (24.08.04)
 - bugfix re-triggered scaffolding bug. Now fixed properly
   (thanks to the users who reported the bug)

 version 3.0 (19.07.04) done by JOTD:
 - *Nasty game bugs removed*
 - Uses WHDLoad & KickEmu for full memory control & quit key (no more OSEmu)
 - Runs with fastmem & caches for better speed
 - Virtually all versions are supported. Contact me if you've got trouble.
 - Interplay version: Trousers paintspots code protection removed
 - Original version: Puzzle code protection removed
 - Saves to HD, without OS swaps
 - Non existent files filtered to avoid OS swaps
 - Quit key (numerical '*')
 - CPU dependent loops fixed (trouble with music and sound)
 - Icons by Frank and Exoticons
 - Docfile included
 - Walkthrough included
 - Source included
 - reworked readme

 version 2.0 (2003)
 - really fixed puzzle-protected versions and the sound

 version 1.2 (2002)
 - fixed more os swaps, fixed bug on short savenames (sorry Bored :))

 version 1.1 (2002)
 - fixed bug at teleport/photocopier machine (thanks guys for reporting it)

 version 1.0 by JOTD (2001?)
 - initial release, uses OSEmu


Notes, comments & thanks:

- For pre-v3.0 versions, due to my fawlty crack on the "puzzle" protected version,
  some parts of the game were unplayable (first one to occur is in the "Middle Age"
  section I think), at least for the french version but random bugs could occur
  anywhere. I think the U.S. (with paintspot protection) was not affected.
  Thanks to P. Bareges for reporting them and testing. I think v3.0 is the final
  release (but who knows :))

- To upgrade from 2.x or 1.x to 3.0, just reinstall, or copy the file
  called "startup-sequence" in data/s (create s directory if needed)

- If you've got a saves disk, you can copy its contents in the game directory.

- This install meant hard work for me because I had to crack both protections
  using 2 different methods. Existing cracks did not work for me (OS problem?,
  were they really cracks or protected versions? bad cracks?)

- Sometimes the paintspot code protection is still active
  That happens in some very rare cases. If it happens, just quit using quitkey
  and restart. I ran the game dozens of times and it only occured once.
  This is a tough protection, not a Gremlin Graphics style one, so let's leave it
  like that.

- Thanks to Chris Vella / Olivier Schott / Christian Sauer / Juergen Borgmeyer
  for original disk images

- Thanks to dosgraveyard.com for their pdf document on Future Wars

- The install should also work with cracks, although it's not guaranteed.
