
 ************************************************************************
 * THE DOX TO -= CURSE OF ENCHANTIA =- WAS TYPED IN FOR -= SKID ROW =-  *
 ************************************************************************
                 * BY SCOOTER/SKID ROW/THE LEADING FORCE *
                 *****************************************
-------------------------------------------------------------------------
         THIS DOC WAS TYPED FOR ME BESTEST AMIGA BUDDY -= TROUT =-
-------------------------------------------------------------------------

LONG AGO IN A LAND FAR FROM OUR OWN IN TIME,SPACE AND DIMENSION,THERE LIVED
OF THE MOST WICKED AND EVIL WITCHES THAT THE UNIVERSE HAD EVER KNOWN . THEY
RULED THE NOW  FORGOTTEN LAND OF ENCHANTIA AND COMMITTED THE MOST TERRIBLE
DEEDS WITHOUT CAUSE OR REASON. THE INHABITANTS OF ENCHANTIA PRAYED FOR THE
DAY WHEN THE EVIL HOLD OVER THEM WOULD BE VANQUISHED AND THEY COULD FINALLY
LIVE IN PEACE.

ONE OF WITCHES OUTSHONE THE OTHERS IN HER MALEVOLENCE AND DEPRAVITY;SHE HAD
FOUND A SPELL THAT WOULD ENSURE HER CONSTANT YOUTH.HOWEVER SHE WAS FINDING
IT DIFFICULT TO OBTAIN ALL THE INGREDIENTS SHE NEEDED. THE MAIN INGREDIENT
WAS A LIVE MALE CHILD AND ALTHOUGH SHE KNEW WHERE SHE COULD GET HER HANDS
ON ONE SHE DID NOT KNOW HOW.MALE CHILDREN LIVED IN ANOTHER DIMENSION,
ANOTHER TIME,ANOTHER WORLD.THE WITCH WOULD NEED A PORTAL AND MORE MAGIC
THAN SHE POSSESED.

SHE WAS NOT TO BE DISCOURAGED AND SET ABOUT HER MASTER PLAN.BY PERSUADING
TWO OTHER WITCHES TO VISIT MEDIAEVAL EARTH ON THE PREMISE OF
DESTRUCTION,HOLOCAUST AND MAYHEM SHE COULD SOLVE THE PORTAL PROBLEM. THE
TWO WITCHES AGREED TO THIS DANGEROUS TASK AS THEY WERE LED TO BELIEVE THEY
WOULD HAVE THE POWER TO GET THERE AND BACK.HOWEVER WHEN THEY ARRIVED IN THE
NEW WORLD THE TASK OF OPENING THE PORTAL TOTALLY DRAINED THEIR POWER.THE
EVIL WITCH FROM ENCHANTIA SENT A "DISPERSE AND CLAIM" SPELL THROUGH THE
PORTAL AND HIT THE TWO WITCHES WHO HAD NO MORE POWER WITH WHICH TO PROTECT
THEMSELVES.THE SPELL CONSUMED THEM AND DISPERSED THEIR ESSENCE AND SOULS
OVER THE FIELDS IN WHICH THEY WERE STANDING.FROM ENCHANTIA THE EVIL WITCH
WAS HEARD TO SAY "FROM THIS DAY FORTH THERE WILL ALWAYS BE COMMUNICATION
BETWEEN THIS FIELD AND ENCHANTIA"

WITH ONE TASK COMPLETE,THE EVIL WITCH NEEDED MORE POWER TO ENABLE HER TO
RECANT THE REJUVENATION SPELL ONCE SHE HAD OBTAINED THE INGREDIENTS.TO DO
THIS SHE NEEDED POWER FROM ALL THE OTHER WITCHES IN ENCHANTIA.SHE NEEDED TO
TRICK EACH OF THEM IN TURN INTO LENDING HER THEIR POWER SO SHE COULD MAKE
EACH ONE YOUNG AGAIN.OF COURSE EACH WITCH GAVE IN TO THEIR OWN VANITY AND
LENT HER THEIR POWER.SHE NOW HAD ENOUGH TO INVOKE THE REJUVENATION SPELL.

IN THE FEW YEARS THAT PASSED IN ENCHANTIA MANY HUNDRED PASSED IN OUR
WORLD.DURING THIS TIME A GREAT CITY HAD BEEN BUILT IN THE POSSESED
FIELD.THE FIELD HAD NEVER BEEN BUILT UPON AS ALL THE LOCAL PEOPLE COULD
RELATE STRANGE HAPPENINGS AND EXPERIENCES THERE.HOWEVER LOCAL CHILDREN
OFTEN PLAYED BASEBALL ON THE FIELD.

ON ONE PARTICULAR DAY OUR HERO ,BRAD WAS PLAYING BASEBALL WITH HIS SISTER
JENNY.BACK IN ENCHANTIA THE EVIL WITCH IS LOOKING AT THE FIELD THROUGH THE
PORTAL.HUNGRILY AND EXCITEDLY SHE INCANTS A SUMMONING SPELL .BACK IN THE
FIELD JENNY PITCHES A BALL TOWARDS BRAD, HE SWINGS THE BAT IN A WIDE ARC
AND....BANG!!!

GAMEPLAY
--------
WHEN BRAD AWAKES HE FINDS HIMSELF HUNG UP HIGH ABOVE THE FLOOR IN WHAT
LOOKS LIKE THE DUNGEON OF THE CASTLE WEARING SOME STRANGE MEDIEAVAL CLOTHING
.IT IS NOW UP TO YOU  TO HELP BRAD ESCAPE FROM THIS MYSTERIOUS LAND AND 
AND BACK TO HIS HOME . AS HIS JOURNEY TO ENCHANTIA WAS SOME WHAT UNEXPECTED
BRAD IS HARDLY PREPARED FOR HIS JOURNEY THROUGH THESE STRANGE AND UNKNOWN
LANDS .AT LEAST HE MANAGED TO GRAB HIS TRUSTY BACKPACK BEFOR LEAVING THE
FIELD.
BRADS QUEST IS MADE ALL THE MORE DIFFICULT  WITH THE FACT THAT A MYRIAD OF
PUZZLES WILL HAVE TO BE SOLVED IF HE WANTS TO MAKE IT IN ONE PIECE  TO THE
LAIR OF THE EVIL WITCH EQUIPPED TO DO BATTLE SOME OF THESE PUZZLES ARE
LOGICAL WHILST SOME ARE A LITTLE MORE OBSCURE

OBVIOUSLY BRADS FIRST PRIORITY IS TO STOP HANGING AROUND AND GET OUT OF
THESE CHAINS AS QUICKLY AS POSSIBLE .WITH A LITTLE BIT OF HELP YOU SHOULD
FIND IT QUITE EASY TO OBTAIN A KEY BUT WILL THIS ENABLE YOU TO ESCAPE THIS
DAMP AND CRUMBLING DUNGEON.

LOADING INSTRUCTIONS-PC VERSION [INCLUDED FOR THE DREAM TEAM]
-------------------------------
THIS VERSION REQUIRES AN IBM COMPATIBLE COMPUTER WITH AT LEAST 640K OF RAM
A 3.5" OR 5 1/4" DISK DRIVE AND A HARD DRIVE ,VGA GRAPHICS CARD CAPABLE OF
DISPLAYING 256 COLOURS AND WITH 256K RAM
WE ALSO RECOMMEND THE USE OF A COMPUTER WITH AT LEAST A 12 MHZ 286
PROCESSOR A MICROSOFT COMPATIBLE MOUSE OR A JOYSTICK. CURSE OF ENCHANTIA
ALSO SUPPOURTS ROLAND ,ADLIB AND SOUNDBLASTER SOUNDBOARDS AS WELL AS PC
SPEAKER.

NOTE THAT CURSE OF ENCHANTIA MUST BE INSTALLED ON A HARD DRIVE IT CANNOT BE
PLAYED FROM FLOPPY DISKS ON AN IBM PC.
TO INSTALL CURSE O.E ONTO HD  FOLLOW THESE INSTRUCTIONS

1	 TURN ON YOUR COMPUTER AND MONITOR
2	 INSERT DISK 1 OF C.O.E  
3	 TYPE A: OR THE LETTER OF WHICHEVER DRIVE YOU PUT THE DISK INTO,
	 FOLLOWED BY A COLON. AND PRESS ENTER.
4	 TYPE `INSTALL` AND PRESS ENTER
5	 FOLLOW THE ON SCREEN INSTRUCTIONS AND CHANGE DISKS ONLY WHEN
         PROMPTED TO DO SO. THE SET-UP PROGRAMME IS RUN AUTOMATICALLY WHEN
	 INSTALLED.
         ------------------------------------------------------------
TO CHANGE THE SET-UP ONCE -C-O-E HAS BEEN INSTALLED ONTO YOUR HARD DRIVE
FOLLOW THESE INSTRUCTIONS.

1	 TYPE CD C:\CURSE (OR THE LETTER OF WHICHEVER DRIVE YOU INSTALLED
	 THE GAME ONTO,FOLLOWED BY A COLON. AND PRESS ENTER.
2	 TYPE `SETUP` AND PRESS ENTER
3	 USE THE UP AND DOWN CURSOR KEYS TO MOVE AND THE SPACE OR ENTER TO
	 SELECT THE REQUIRED OPTIONS.
4	 ONCE YOU HAVE SET THE OPTIONS,MOVE THE CURSOR OVER `EXIT CONFIG` 
         AND PRESS SPACE BAR OR ENTER TO END THE SETUP PROGRAM
5	 TYPE `CURSE` AND C-O-E WILL NOW LOAD AND RUN AUTOMATICALLY
         ------------------------------------------------------------

COMMODORE AMIGA VERSION
-----------------------
C-O-E REQUIRES AN AMIGA WITH AT LEAST 1MB OF RAM. TO LOAD C-O-E INTO YOUR
AMIGA FOLLOW THESE INSTRUCTIONS..

1	 TURN OFF YOUR COMPUTER
2	 INSERT A MOUSE INTO PORT 1. OR JOYSTICK INTO PORT 2
3 	 TURN ON YOUR COMPUTER
4 	 [AMIGA 1000 ONLY] INSERT AMIGA KICKSTART DISK INTO DISK DRIVE
5 	 WHEN THE WORKBENCH ICON APPEARS. INSERT DISK 1 OF C-O-E IN DRIVE
6  	 C-O-E WILL NOW LOAD AND RUN AUTOMATICALLY. EXCHANGE DISKS WHEN
	 PROMPTED TO DO SO.        
	 ------------------------------------------------------------
CONTROLS
--------
YOU CAN PLAY COE USING EITHER MOUSE,JOYSTICK OR SELECTED KEYS ON THE BOARD.

USING A MOUSE
-------------
PRESS `M` ON THE KEYBOARD TO CHANGE TO MOUSE CONTROL MODE. THIS WILL
OVERRIDE BOTH JOYSTICK AND KEYBOARD CONTROL METHODS.
MOVE THE POINTER TO THE PLACE WHERE YOU WANT BRAD TO MOVE TO AND PRESS THE
LHMB. BRAD WILL THEN WALK TO THE SPOT WHERE YOU POINTED.
TO BRING UP THE ICON CONTROL BAR WHEN USING A MOUSE,SIMPLY PRESS THE RHMB.
TO CANCEL THE ICON BAR PRESS THE RHMB AGAIN.

USING A JOYSTICK
----------------
PRESS `J` ON THE KEYBOARD TO CHANGE TO JOYSTICK CONTROL MODE.
THIS WILL OVERIDE BOTH MOUE AND KEYBOARD CONTROLS.
TO MOVE BRAD,SIMPLY PUSH THE JOYSTICK IN THE DIRECTION YOU WISH HIM TO MOVE
TO BRING UP THE ICON BAR WHEN USING JOYSTICK PRESS THE FIREBUTTON,OR
ALTERNATIVELY PRESS THE `ESC` KEY. TO CANCEL THE ICON BAR PRESS THE `ESC`
KEY AGAIN.

USING THE KEYBOARD
------------------
PRESS `K` ON THE KEYBOARD TO CHANGE TO KEYBOARD CONTROL MODE.
TO MOVE BARD IN THE DESIRED DIRECTION,USE THE CURSOR
KEYS(UP,DOWN,LEFT,RIGHT) IT IS POSSIBLE TO PRESS 2 KEYS SIMULATAENOUSLY TO
MOVE DIAGONALLY.
TO BRING UP THE ICON BAR WHEN USING KEYBOARD PRESS THE `ESC` KEY. TO CANCEL
AGAINS ITS PRESS THE `ESC` KEY.

THE CURSOR
----------
NORMALLY THE CURSOR IS DEPICTED AS A HAND WITH A POINTING FINGER.HOWEVER,
WHEN YOU CLICK ON THE ICON BAR THE DEFINITION OF THE CURSOR CHANGES. A
`THUMBS UP` MEANS THAT YOU WERE SUCCESSFUL OR HAVE DONE SOMETHING
CORRECTLY. A `THUMBS DOWN` MEANS YOU WERE NOT OR YOU HAVE DONE SOMETHING
WRONG. AN `OPEN HAND` INFORMS YOU THERE IS NOTHING MORE TO DO,OR SEE.

THERE ARE 10 ICONS WHICH ARE....

1.	INVENTORY                 [BAG ICON]
2.	PICK UP/TAKE              [HAND ICON]
3.	MANIPULATE/USE            [OPEN HAND ICON]
4.	LOOK                      [EYE ICON]
5.	TALK                      [BUBBLE ICON]
6.	FIGHT                     [MAN SWORD ICON]
7.	JUMP                      [MAN ARMS EXTENDED ICON]
8.	DISK FUNCTIONS            [DISK ICON]
9.	SOUND                     [PIANO ICON]
10.	INFO                      [SCROLL WITH AN `I` ICON]

1.	INVENTORY 		  [BAG ICON]
-----------------
WHEN YOU CLICK ON THIS ICON A NEW ICON BAR WILL APPEAR. THIS WILL CONTAIN
PICTURES OF ALL ITEMS YOU ARE CURRENTLY CARRYING.

2.	PICK UP/TAKE		  [HAND ICON]
--------------------
CLICK ON THIS ICON AND A NEW ICON WILL APPEAR. IF THERE IS ANYTHING WHICH
CAN BE PICKED UP AT YOUR PRESENT LOCATION,THIS WILL  BE SHOWN AS A PICTURE
IN THE ICON BAR. TO PICK UP AN ITEM SIMPLY CLICK ON THE REQUIRED PICTURE
AND IT WILL BE ADDED TO YOUR INVENTORY. IT IS POSSIBLE TO CARRY A MAXIMUM
OF 10 ITEMS. WHEN AN ITEM IS USED CORRECTLY IT IS AUTOMATICALLY DISCARDED
FROM YOUR INVENTORY. SO THE SITUATION SHOULD RARELY ARISE WHERE AN ITEM
CANNOT BE PICKED UP.

3.	MANIPULATE/USE		  [OPEN HAND ICON]
----------------------
WHEN YOU CLICK ON THIS ICON ANOTHER ICON BAR APPEARS CONTAINING 8 ICONS.
THESE 8 ICONS ARE AS FOLLOWS...

A.	UNLOCK                    [KEY/KEYHOLE ICON]
B.	INSERT			  [CAN`T MAKE IT OUT]
C.	PUSH/PULL		  [HAND PLUS <- -> ICON]
D.	EAT/DRINK		  [OPEN MOTH ICON]
E.	WEAR			  [CLOTHES ICON?]
F.	THROW			  [BALL IN AIR ICON]
G.	GIVE			  [HAND GESTURING ICON]
H.	ATTACH/TIE		  [CAN`T MAKE IT OUT]

[HAVE TO APOLIGISE FOR SOME OF THE ICONS I CAN`T MAKE EM OUT..YOU SHOULD BE
ABLE TO WORK THOSE I HAVE`NT BEEN ABLE TO SPOT FROM THOSE LEFT OVER]

A.	UNLOCK
--------------
TO UNLOCK AN ITEM FOLLOW THESE STEPS...
CLICK ON THE MANIPULATE/USE ICON [OPEN HAND ICON]
CLICK ON THE UNLOCK ICON [KEY/KEYHOLE ICON]
CLICK ON THE INVENTORY ICON [BAG ICON]
CLICK ON THE ITEM TO UNLOCK WITH
CLICK ON THE ITEM TO BE UNLOCKED

B.	INSERT
--------------
TO INSERT AN ITEM FOLLOW THESE STEPS...
CLICK ON THE MANIPULATE/USE ICON [OPEN HAND ICON]
CLICK ON THE INSERT ICON 
CLICK ON THE INVENTORY ICON [BAG ICON]
CLICK ON THE ITEM TO BE INSERTED
CLICK ON THE TO INSERT INTO

C.	PUSH/PULL		
-----------------
TO PUSH/PULL FOLLOW THESE STEPS...
CLICK ON THE MANIPULATE/USE ICON
CLICK ON THE PUSH/PULL ICON [HAND PLUS <- _> ICON]
CLICK ON THE ITEM TO PUSH OR PULL ICON

D.	EAT/DRINK
-----------------
TO EAT OR  DRINK AN ITEM CLICK ON THIS ICON AND THEN ON THE ITEM YOU WISH
TO EAT/DRINK FROM THE ITEMS BEING CARRIED. IF AN ITEM IS INEDIBLE OR
UNDRINKABLE THEN YOU WILL BE TOLD SO,AND THE `THUMBS DOWN` ICON WILL APPEAR

E.	WEAR
------------
TO WEAR AN ITEM CLICK ON THE MANIPULATE/USE ICON. CLICK ON THE WEAR ICON
AND CLICK ON THE ITEM YOU WISH TO WEAR FROM YOUR CURRENT INVENTORY. IF AN
ITEM CANNOT BE WORN YOU WILL BE TOLD SO, AND `THUMBS DOWN` ICON WILL APPEAR

F.	THROW
-------------
TO THROW AN ITEM CLICK ON THE MANIPULATE/USE ICON. CLICK ON THE THROW ICON
AND SELECT THE ITEM YOU WISH TO THROW. IF AN ITEM CANNOT BE THROWN .THE
USUAL WILL HAPPEN(THUMBS DOWN ICON.. GET THE PICTURE)

G.	GIVE
------------
TO GIVE AN ITEM TO SOMEONE CLICK ON THE MANIPULATE/USE ICON. CLICK ON THE
GIVE ICON. SELECT THE ITEM YOU WISH TO GIVE AND CLICK ON WHO YOU WISH TO
GIVE IT TO. USUAL HAPPENS IF YOU CAN`T GIVE IT.

H. ATTACH/TIE
-------------
TO ATTACH/TIE TWO ITEMS TOGETHER CLICK ON THE MANIPULATE/USE ICON.CLICK ON
ATTACH/TIE ICON AND THEN SELECT THE FIRST ITEM YOU WISH TO ATTCH.THEN
SELECT THE SECOND ITEM.
IT IS ONLY POSSIBLE TO JOIN TWO ITEMS TOGETHER AT ANY ONE TIME. YOU CAN
SUBSEQUENT ITEMS LATER  BY THE SAME METHOD. 
eg..JPOIN STRING TO STRING, THEN ATTACH A WEIGHT TO THE STICK/STRING
COMBINATION.

4.	LOOK			  [EYE ICON]
------------
WHEN YOU CLICK ON THIS ICON A NEW ICON BAR WILL APPEAR. THIS WILL CONTAIN
PICTURES OF ANY ITEMS WHICH YOU CAN CURRENTLY SEE. SOMETIMES IT IS POSSIBLE
TO LOOK MORE CLOSELY AT AN ITEM BY CLICKING ON ITS PICTURE.

5.	TALK			  [BUBBLE ICON]
------------
WHEN YOU CLICK ON THE TALK ICON. NEW BAR ICON APPEARS CONTAINING WORDS
CURRENTLY IN YOUR VOCABULARY. TO SAY ONE OF THESE WORDS CLICK ON THE
RELEVANT ICON.

6.	ATTACK			  [MAN WITH SWORD ICON]
--------------
WHEN YOU CLICK ON THE ATTACK ICON ALL OF THE ITEMS IN YOUR CURRENT
INVENTORY WILL BE DISPLAYED. CLICK ON THE ITEM YOU WISH TO ATTACK WITH. IF
YOU HAVE SUITABLE WEAPON YOU WILL THEN ATTACK WHOEVER IS IN YOUR IMMEDIATE
VICINITY.

7.	JUMP			  [MAN ARMS EXTENDED ICON]
------------
CLICK ON THE JUMP ICON,THEN AN INVENTORY OF ALL OBJECTS IN THE VICINITY
WILL BE DISPLAYED. CLICK ON THE ITEM YOU WISH TO JUMP OVER OR ONTO.

8.	DISK FUNCTIONS		  [DISK ICON]
----------------------
WHEN YOU CLICK ON THE DISK ICON A NEW BAR ICON WILL APPEAR CONTAINING THE
FOLLOWING ICONS...

A.	LOAD
------------
CLICK ON THIS ICON AND A LIST OF PREVIOUSLY SAVED GAMES WILL APPEAR. CLICK
ON THE NME OF THE GAME YOU WISH TO LOAD. ONCE THE SAVED GAME HAS LOADED YOU
WILL BE ABLE TO CARRY ON FROM THE POINT WHERE THE GAME WAS SAVED.

B.	SAVE
------------
WHEN YOU CLICK ON THIS A GRID OF LETTERS AND NUMBERS APPEAR IN THE CENTRE
OF THE SCREEN. TYPE IN THE NAME YOU WISH TO CALL YOUR GAME BY CLICKING ON
INDIVDUAL LETTERS. WHEN YOU HAVE FINISHED THE NAME CLICK ON `END` AND THE
GAME WILL BE SAVED.

C.	DELETE
--------------
CLICK ON THIS ICON AND A LIST OF SAVED GAMES WILL APPEAR. CLICK ON THE NAME
OF THE SAVED GAME YOU WISH TO DELETE AND IT WILL BE REMOVED FROM THE FILE
DIR.

NOTE; WHEN SAVING A GAME IT IS A GOOD IDEA TO GIVE IT AN EASILY REGONISABLE
NAME,SO YOU CAN SEE AT A GLANCE WHEN THE GAME WAS SAVED. FOR EXAMPLE A GOOD
WAY TO SAVE THE GAME AS `JULY 4`. WHEN YOU SEE THE FILES DIR,SIMPLY DELETE
THE OLDEST FILES.

D.	DIRECTORY [AMIGA VERSION ONLY]
-----------------
CLICK ON THIS AND A DIRECTORY OF YOUR CURRENT SAVED GAME DISK WILL BE
SHOWN.

E.	FORMAT [AMIGA VERSION ONLY]
--------------
WHEN YOU CLICK ON THIS ICON A MESSAGE APPEARS ASKING YOU TO INSERT A NEW
DISK INTO DF0: ONCE YOU HAVE INSERTED A NEW DISK. CLICK ON `FORMAT` AND THE
DISK WILL BE FORMATTED READY FOR YOU TO SAVE A GAME ON.

9.	SOUND [AMIGA VERSION ONLY][PIANO ICON]
-------------
CLICK ON THIS TO SELECT BETWEEN THE VARIOUS SOUND OPTIONS

NOTE; ALTHOUGH THE SOUND ICON STILL APPEARS ON THE ICON BAR OF THE `PC`
VERSION OF C-O-E IT DOES NOT FUNCTION. THE VARIOUS SOUND AND MUSIC
FUNCTIONS IN THE PC VERSION CAN BE SELECTED THROUGH THE SETUP PROGRAM.

10.	INFO			  [SCROLL WITH `I` ICON]
------------
WHEN YOU CLICK ON THE INFO ICON YOUR CURRENT SCORE WILL BE DISPLAYED IN THE
CENTRE OF THE SCREEN ALONG WITH THE CREDITS AND GENERAL INFO ABOUT C-O-E.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
THANX GOES TO ANON AND ANNIHILATOR FOR THE INSTRUCTIONS...MUCHO SCRATCH
YER ARSE...ERM MUCHO GRACIAS LADS....
*************************************************************************



==================== Curse Of Enchantia Part Solution ======================

	I have had a few people ask me for hints and tips for the game so i
	thought i would let everybody have them.
	
	I have played the game upto disk 5 so have nearly finished the game
	But I haven`t had time with the bbs to run as well,so bare with me.
	Untill i finish it (Hope!).
	
	
                                The Dungoen.
                               ==============
 
        1. Shout "HELP".
        2. Pick Up Key.
        3. Use Key On Chains.
        4. Move To Bottum Right-Hand Corner.(LOOK)
        5. Pick Up Coin. (HIDDEN)
        6. Move To Top Wall.(LOOK)
        7. Push Wall.
        8. Pick Up Paper Clip.
        9. Go To Door.
       10. Use Paper Clip On Key Hole.(Pick Lock)
       11. Go Throw Door.
	
                                PassageWay.  
                               =============
	
        1. Move Towards Fish Bowl. (Up)
        2. Pick Up Fish Bowl.
        3. Go Left.(Watch For The Wall Guards Dropping Poles)
        4. Pick Up Gem`s And Coins Along The Way.
        5. Go Throw Door.
	
                                Under Water.
                               ==============
	
        1. Wear Fish Bowl.
        2. Move To Bottum Right.(LOOK)
        3. Pick Up Coin.(HIDDEN)
        4. Move Towards Trapped Fish.
        5. Push Fish.(HELP HIM ESCAPE)
        6. Walk Left Till A Brown Mark On The Ground.
        7. Look At Ground.(Worm Should Appear)
        8. Pick Up Worm.
        9. Move Towards Fish Bar.
       10. Give Worm To Fish (HE GOES AWAY WITH AIR TANK)
       11. Walk Left Towards Electric Eels.
       12. Fish Should Have Dropped A (SHELL).
       13. Pick Up Shell.
       14. Wait For Turtle Above You.
       15. Give Shell To Turtle.(HE CARRIES YOU OVER EELS).
       16. Pick Up Electic Rod In Weeds.
       17. (YOU HAVE TO BE QUICK NOW).
       18. Move Left 
       19. When The Shark Appears (SELECT FIGHT,THEN ROD)
       20. Do This And Continue Moving Left (SHOULD HAVE TO DO IT 3 TIMES) 
       21. SHOULD BE AT A SINK PLUG !
       22. Use Rod On Plug.(TILL YOU FALL INTO THE PLUG)
  
                                Caves.
                               ========
	
        1. Move Out Of Water To Bottum Right-Hand Corner.(LOOK)
        2. Pick Up Bush/Weed.(ROCKS SHOULD FALL)
        3. Move Towards The Big Rock In The Middle/Right Of The Screen.
        4. LOOK.! (ROCK)
        5. Push Button.
        6. Walk Throw Opening.
        7. THERE ARE 5 CAVE ENTRANCES TO LOCATE.
        8. Walk Round Till You Find Them.(DON`T WORRY ABOUT THE MONSTER)     
        9. RIGHT START FROM THE CAVE WITH THE WISHING WELL IN.!!
       10. Go Out Of Cave Then.- Go Right.- (PASSED MONSTER) -
       11. The Into Cave At Top.(ROCK BASHER)
       12. Observe Wall Chart.(ROCKS ON IT)
       13. Go Out Of Cave And Walk About Picking Up 4 Of Each Size Of Rock.
       14. You`ll Have To Make To Journeys Back To The Rock Basher.
       15. Give Him All The Rock`s.(THE HE GIVES YOU SOME STRING)
       16. Come Out Of The Rock Basher`s Cave Then Go Left Untill No More.
       17. Head Up. - The Right To The Rock Fall. - Go Down The Left.
       18. Enter Cave.(THERE SHOULD BE 4 HOLES IN THE CAVE WALLS)
       19. LOOK Into Each Hole Untill A Squicky Blob Falls Out.
       20. Go To The Right Hand Hole And LOOK Again Untill You See A Twig.
       21. Pick Up Twig
       22. Go Out Of Cave. - Head To The Left. - Go Down Into Cave.
       23. Pick Up Computer.
       24. Go Out Of Cave. - Head Right. - Back To Rock Fall.
       25. Head Left. - Untill You Can Go Up Into Cave.
       26. Pick Up Plank Of Wood.
       27. Put Wood On top Of Rock.
       28. Stand Next To Back Wall.
       29. Throw Computer.(YOU SHOULD BE CATAPULTED UPWARDS).
       30. Pick Up Magnet. - Jump Down.
       31. Attach Magnet To String (WHAT YOU GOT FROM THE ROCK BASHER) 
       32. Go Back Out Of Cave. - Towards The Cave You Got The Computer From.
       33. Look At Hole. (SHOULD SHOW YOU WIRE)
       34. Throw Magnet At Hole.(THIS WILL GET THE WIRE)
       35. Go Back Out Towards The Rock Fall.
       36. BEFORE LEAVING THIS PASSAGE LOOK TO YOUR LEFT THERE IS A COIN.
       37. HIDDEN IN THE ROCKS.(SHINNING)
       38. Pick Up Coin.
       39. Head Towards The Monster.
       40. WHEN AT THE MONSTER OBSERVE THE 2 LOOPS STICKING OUT THE GROUND.
       41. Attach Wire To Top Loop.(WATCH ACTION)
       42. WAIT FOR MONSTER TO PASS THE WIRE.
       43. Pick Up Mud.
       44. Go Into Wishing Well Cave.(SIGN OUT OF ORDER SHOULD OF GONE).
       45. Throw Coin Into Well.(MAN APPEARS - SHOWS YOU THREE THINGS)
       46. Take Money.
       47. Take women.
       48. Take Hat.
       49. Go Out Of Caves And Head Towards Rock Fall.
       50. When Next To Falling Rocks (WEAR HAT) - Walk Throw Rocks
       51. Walk Into Cave With Bucket.
       52. Attach These 3 Items Together. (MUD,TWIG,BUSH)
       53. Jump Into Bucket.
       54. Wear Mask.(WATCH ACTION)
	
                                Path.
                               =======
	
        1. Walk To Right-Hand Corner.(LOOK)
        2. Pick Up Coin.
        3. Walk Towards The Distance.(TOP LEFT)
        4. Walk Left.(WAIT FOR ROBBER TO FALL OVER)
        5. Pick Up Sword.
        6. Attack Robber With Sword.(TURNS INTO A BAG OF MONEY)
        7. Pick Up Money.
        8. Head Over Bridge.
	
                                Town.
                               =======
	
        1. Go Into Shop.
        2. Give Money To ShopKeeper.
        3. Eat Meat.
        4. Leave Shop.
        5. Head Towards The Town Square.
        
        6. THE LEGEND CONTINUES !!!!!
	
        I have got further in the game but have to continue to finish it
        before i write the 2nd part.
        Hope this helps you get further than you already have.
        Oh Well here`s another clue before i go head North and into the
        magician`s shop - walk up to him and say "HI" you are transported
        to a cliff edge.(THE REST IS FOR YOU TO WORK OUT).
    
   
   These Hints Where Typed By LiNeB/\c]{eR.
