                        CHRONOQUEST II SOLUTION

Typed in by SIDEWINDER. Edited by PARASITE.


START AT I
ADVANCE - PICK UP: the anchor and the coins found on the right of the
screen by some small rocks.  ADVANCE - PICK UP: the chest on the left of
the screen and the clay jug from the right of the screen. DO NOT PICK UP:
the fruit on the table otherwise you will die.  RETREAT: back to the ship.
USE: the coins on the reactor to travel to IV. ADVANCE - PICK UP: the
silver ring on the right of the screen and the spearhead on the tail of the
golden lion, the figurehead of the ship. DO NOT ADVANCE  RETREAT: back to
the ship. USE: the silver ring on the reactor to travel to III. ADVANCE-
ADVANCE AGAIN - PICK UP: the key from the door. USE: the key on the
Blacksmith (the Blacksmith modifies the key) USE: the key on the door.
ADVANCE - THE GUARDIAN OF THE WINDS APPEARS - TALK: to the guardian. DO NOT
LISTEN - PICK: the "Hello guardian of the winds" option. TALK: to him
again. PICK: the "I would like to return home as soon as possible" option.
RETREAT - PICK UP:the key from the door. PICK UP: the anvil from the
Blacksmith. RETREAT: back to the ship.

THE MUSKETEER
USE: the anvil on the reactor to travel to X. PICK UP: the sword and the
copper sheath. USE: the copper sheath on the reactor to travel to XI. USE:
the sword on the serpent in the tree. PICK UP: the fragments of the sword
from the bottom of the screen by the serpent's head. USE: the sword on the
forked branch. USE: the spear-head on the staff to make a spear. USE: the
fragments of the sword on the reactor to travel to XIII. PICK UP: the horse
shoe on the door to the left of the screen. ADVANCE - USE: the glove to
challenge the Musketeer. LISTEN: to Travil, a musketeer. TALK: to Travil.
PICK: the "a letter of recommendation for you was stolen from me" option.
TALK: to Travil again. PICK: the"my life belongs to the King of France! I
am at your sevice" option. TALK: to Travil again. PICK: the "it's not for
me to judge her" option. USE: the horse shoe on the horse. USE: the sword
or the spear on the guard in the Tavern. USE: the clay jug on the wine
barrel to the left of the fire to fill it with wine. ADVANCE.

THE QUEEN
TALK: to the Duke.  PICK: the "I am the Queen's representative" option.
TALK: to the Duke again. PICK: the "diamond pendants for an ancient trunk,
does this tempt you?" option.  GIVE: the ancient trunk to the Duke.  TALK:
to the Duke again.  PICK: the "mylord, I beg you to believe me" option.
ADVANCE - USE: the key on the door.  ADVANCE - PICK UP: the vase of
flowers.  USE: the vase of water on the fire.  USE: the dagger on the eye
shaped section at the back of the fire grate.  ADVANCE - finding the secret
passage.  TALK: to the lady.  PICK: the "Good day mylady I come by order of
Buckingham" option.  TALK: to the lady again. PICK: the "the Duke has sent
me to retrieve...diamond pendants" option.  TALK: to the lady again.  PICK:
the "I have ways of making you talk" option.  TALK: to the lady again.
PICK: the "your face,your body,your dress drive me crazy" option.  PICK UP:
the pendants from around the ladies neck.  ADVANCE - GIVE: the pendants to
the Queen.  TALK: to the Queen.  PICK: the "madam it was an honour without
equal" option.  TALK: to the Queen again.  PICK: the "that which your
majesty deems acceptable to give me" option.  ADVANCE.

LIZARDS AND CYCLOPS
ADVANCE AGAIN - USE: the dagger on the reactor to travel to II.  ADVANCE -
PICK UP: the pewter goblet from the front of the right hand side rocks.
PICK UP: the sea shell with the necklace in it from the right of the
screen.  ADVANCE - LOOK AT THE LIZARD ON THE ROCK FACE IF YOU WANT TO.
ADVANCE - USE: the anchor on the little rock to the left of the big rock.
ADVANCE - TALK: to the cyclops.  PICK: the "O powerful Polyphemus...a
humble traveller" option.  TALK: to the cyclops again.  PICK: the "I have
some wine, a nectar that comes from future worlds" option.  TALK: to the
cyclops again.  PICK: the "open your mouth, so I can empty my clay jug"
option.  USE: the spear on the cyclops eye.  USE: the clay jug on the
blood.  KEEP RETREATING UNTIL YOU REACH THE SHIP.  USE: the pewter goblet
on the reactor to travel to V.  ADVANCE - ADVANCE AGAIN - PICK UP: the rope
from the tree in the top left hand corner of the screen.  ADVANCE - TALK:
to the sorceress.  PICK: the "beautiful sorceress would you feed a poor
starving stranger" option.  TALK: to the sorceress again.  PICK: the "but
first I must protect myself from your magical powers" option.  USE: the
ring.  TALK: to the sorceress again.  PICK: the "surely it's a trap, but
what difference, I cannot resist your charms" option.  GO AND ENJOY
YOURSELF !!!!

KINGDOM OF THE DEAD
RETREAT: back to the ship.  USE: the nails on the reactor to travel to VI -
'THE KINGDOM OF THE DEAD'  ADVANCE - ADVANCE AGAIN - PICK UP: the bronze
shield from the far right of the screen.  ADVANCE - TALK: to Tiresias.
PICK: the "O prophet Tiresias, drink this blood and reveal the perils that
await me" option.  GIVE: the clay jug with blood in it to Tiresias.  TALK:
to Tiresias again.  PICK: the "do your job and predict my future" option.
TALK: to Tiresias again.  PICK: the "Charybodis" option.  RETREAT: back to
the ship.  USE: the bronze shield on the reactor to travel to IX.  PICK UP:
the candles from next to the baby.  USE: the necklace on the reactor to
travel to VII.  ADVANCE - USE: the rope on the ships mast.  USE: the
candles on the crew (watch out this is tricky).  ADVANCE - ADVANCE AGAIN -
ADVANCE AGAIN - ADVANCE AGAIN - RETREAT - RETREAT AGAIN - PICK UP: the ear-
rings which are to be found in the empty cabinet in the centre of the
screen.  ADVANCE - USE: the ear-rings on the reactor to travel to VIII.
ADVANCE  - ADVANCE AGAIN - USE: the sword on the horn of the ox on the
right of the screen.  PICK UP: the horn.  RETREAT - USE: the sword on the
top of the rock in the centre of the screen.  PICK UP: both pieces of the
broken sword.  RETREAT - USE: the point of the broken sword, not the hilt,
on the reactor to travel to XII.  USE: the golden sceptre on the King.
ADVANCE - ADVANCE AGAIN - USE: the ox horn on Roland.  RETREAT - RETREAT
AGAIN - USE: the sword on the reactor to travel home.

The end.
