                       BATMAN THE CAPED CRUSADER 
   

Taken from an ST SEWER SOFTWARE docs disk. Typed in by ICEMAN. Edited by 
Parasite.

  
This is an arcade adventure game with beat'em'up tones.The game consists of 
two plots revolving around batmans worst enemies-The Penguin and the Joker. 
Each plot is played in similar fashion-though the various locations and 
problems encountered will vary. 
  
THE STORY SO FAR....... 
  
THE PENGUIN PLOT:"A BIRD IN THE HAND" 
The penguin having been released from jail,decides to set up an umbrella 
factory,near his gothlam city mansion,but,of course old habits never die 
hard and this is but a cover up for his ingenius plan to take over the 
world using an army of robotic penguins! 
  
As BATMAN can you close down the hidden master control computer and stop this 
evil conspiracy? 
  
THE JOKER PLOT:"A FETE WORSE THAN DEATH" 
Robin has mysteriously disappeared-the only clue found is a single playing 
card,the call of the infamous "joker!"Batman's arch enemy has returned. 
On close examination the batcomputer reveals a secret message hidden on the 
flip side of the card... 
  
"Robin heads for a fete worse than death,the fuse is lit-so don't waste time 
,follow your nose and remember,there's no place like home!boom!boom! 
  
Can you uncover the mystery,save robin and defeat the joker?Time is 
running out. 
  
GAMEPLAY: 
         The presentation on screen simulates a comic strip with Gothlam 
City and all its characters appearing in multiple overlaid panels.Any text 
etc.is displayed in caption boxes in the apprapriate frame. 
  
The player,as Batman,has complete control to move around and interact with 
the numerous locations,solving puzzles and routes. 
  
The game is over only when the adventure is complete or Batman has 
unsufficient energy to continue. 
  
THE CONTROLS: 
The player can make a large variety of moves... 
                   WITHOUT THE FIRE-BUTTON PRESSED 
  
                          Face Back 
              Climb Left    \  |  / Climb Right 
                             \ | / 
            Walk left ------------------  walk right 
                             / |  \ 
              Duck Left     /  |   \ Duck Right 
                          Face Front 
  
ATARI ST AND AMIGA: 
                           
                           climb | 
                                 | 
                 walk left ------------ walk right 
                               / |  \ 
                      duck left  |     duck right 
                                 | 
                            climb;face front 
  
WITH FIRE-BUTTON PRESSED: 
                               face back 
              high kick left        |     high kick right 
                                  \ | / 
           punch/throw left ---------------- punch/throw right 
                                  / | \ 
               low kick left        |     low kick right 
                              pick up 
                             object 
  
THE UTILITY SCREEN: 
By pulling down and pressing fire Batman will enter the utility screen. 
  
This displays all objects you have picked up and also the control icons 
which are used to manipulate them. 
NOTE-various aspects of the games display and sound affects may also be 
changed to suit the requirements of the player. 
  
BATMANS ENERGY BARS AND THE PLOT COMPLETION PERCENTAGE ARE ALSO DISPLAYED ON 
THIS SCREEN. 
  
GAME PERCENTAGE 
  
OBJECTS CARRIED 
  
CONTROL ICONS 
  
BAT-CURSOR 
  
ENERGY STATUS BARS

EXAMPLE-UTILISING AN OBJECT
By moving the bat cursor onto the object and pressing fire,then selecting
the utilise icon in the same manner,that object will be used.
ie.    Food eaten(energy increased)
       Key opens locked door
       Dart is thrown
HINTS AND TIPS
1. DON'T EAT TOO MUCH TOO SOON
2. SOME OBJECTS DO MORE DAMAGE THAN GOOD
3. KEEP DUCKING TO AVOID BULLETS
4. NEVER JUDGE A BOOK BY ITS COVER(JOKER'S PLOT)