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       :|:                                                     :|:
        |             Codetapper of Action presents             |
        |                                                       |
        |                                                       |
        |        The Simpsons - Bart Vs the Space Mutants       |
        |                                                       |
        |     .                                           .     |
        | ..::                                             ::.. |
        | :.:        Another fine Action production!        :.: |
        l______/\  ___________________________________  /\______|
                 \/                                   \/


A WORD FROM BART SIMPSON
------------------------
Hello, fellow Humans!  Bartholomew J.  Simpson here, with a very important
secret:  SPACE MUTANTS ARE INVADING SPRINGFIELD!  That's right, man!  A
buncha slimy, horrible, totally gross and putrid monsters are taking over
the bodies of the people who live here and they wanna build a weapon that's
gonna take over the entire planet!  Pretty cool, huh?  Anyway, yours truly
is the only one who can see em 'cause of my X-ray glasses - so it's up to
me to stop em!  I've gotta spray paint things, get radical on my
skateboard, use my trusty sling shot, and in general, behave like a
nuisance, man.  Plus, with evil dudes like Nelson the bully and Sideshow
Bob getting in my way, it's a good thing I've got the rest of the Simpsons
to help me out!  So if your a decent person, a patriot and somebody who
cares about the planet, you'll do the right thing.  Save the earth!  PLAY
THIS GAME!  Thanks, man.


LOADING
-------
Insert the disk A into the drive and turn on the computer.  The program
will automatically load and run.  You will be presented with animated
introduction to Bart VS The Space Mutants.  Pressing FIRE during the
sequence will load the game.


CONTROLS
--------
This is a one player game controlled by the joystick only.  To move Bart,
push the joystick left or right in the appropriate direction.

To jump:                        Push the joystick UP.
To jump higher:                 Keep pushing the joystick UP.
For a super long jump:          Press FIRE and UP together.
To walk faster:                 Move left or right whilst pushing UP on 
                                the joystick.
To shoot weapons or spraypaint: Press FIRE.

While on the skateboard hold down FIRE and press UP or DOWN to move the
skateboards position.

To scroll through the inventory hold down the joystick and press fire.
Release joystick when item required appears in the window.

To use an inventory item, pull down on the joystick and then release it.

To pause, select PAUSE in the inventory and press FIRE.


THE STATUS SCREEN
-----------------
The status screen displays number of hits in current life, inventory items,
Simpsons family member name as alien proofs are collected, score, lives,
time left to complete level, weapon meter (how much ammo is left) and goals
remaining to be collected on each level.


GETTING THE FAMILY TO HELP
--------------------------
If he tried hard enough, Bart could probably save the world alone, of
course. But it'd sure be easier if Homer, Marge, Lisa and Maggie could help
him. The problem is, Bart doesn't exactly have the best reputation for 
telling the truth, so he first has to convince his family he's not making
this story up.

How does he do it?  By jumping on the heads of the people whose bodies have
been taken over by Mutants.  This forces the Mutants out of the bodies
they've been controlling.  They then leave behind proof of their existence
that Bart must pick up before it disappears.  Each time he gets one, a
letter in the name of one of the Simpsons appears under their picture in
the Status Screen.  When their name is completely spelled out, that family
member helps Bart battle the arch-enemy waiting for him at the end of the
level.

IMPORTANT NOTE:  Don't let Bart jump on the head of someone who isn't taken
over by a Mutant!  To learn who is and isn't a Mutant, use the X-Ray specs.


X-RAY SPECS
-----------
Make sure the X-Ray specs have been selected from the inventory.  Then pull
down on the joystick and Bart will look through the glasses and be able to
tell which people have been taken over by the Mutants.  Be careful; if he
hops on the head of someone who hasn't been taken over he'll be penalised
one hit.


GOALS
-----
These are the ingredients the Mutants need to build their Ultimate Weapon,
which they'll use to conquer the world.  To save the Earth, Bart must
collect, destroy, hide, change, and otherwise ruin these objects so the
aliens can't gather them up.  He must collect the amount of items shown on
the status screen, fight off and avoid a bunch of enemies along the way and
then do battle with some evil familiar foes at the end of each level.  If
Bart manages to complete an entire level, the Mutants modify their machine
so it can use some other ingredient.


LEVEL 1: THE STREETS OF SPRINGFIELD: PURPLE-COLOURED OBJECTS
------------------------------------------------------------
Purple objects are the first ingredients the Mutants need for their
Ultimate Weapon.  Be on the lookout for anything coloured purple.  Bart
will be able to use spraypaint in this level, but he won't be able to spray
everything.  Try to be creative and figure out other ways he can get rid of
the purple objects.


LEVEL 2: THE SPRINGFIELD SHOPPING MALL: HATS
--------------------------------------------
Hats are the Mutants' second choice for building their weapon.  Collect as
many as you can, but if you come across people who are wearing hats.  Bart
must first knock the hat off their head before he can collect it.


LEVEL 3: KRUSTYLAND AMUSEMENT PARK: BALLOONS
--------------------------------------------
Balloons are the next ingredients the Mutants will be after.  Bart can find
them at Krustyland Amusement Park.  He can grab the balloons or shoot them
with his slingshot (which is easier) but first he has got to find his
slingshot.  Bart can also play games of skill & chance at Krustyland.
Here's how:  Push up on the joystick when he is standing in front of a
game.  Then you will see instructions on what to do next.  If he has to
shoot or throw, press the FIRE button.  If he has to place a bet, move the
coin and press fire to start spinning the wheel.  make sure you have enough
coins to play, and also remember that Bart might sometimes have to jump to
hit a target.


LEVEL 4: SPRINGFIELD MUSEUM OF NATURAL HISTORY: EXIT SIGNS
----------------------------------------------------------
The next ingredient is exit signs, which the Mutants have snuck into the
museum after hours to steal.  Bart can touch these signs to collect them,
but some of them are pretty high up.  If he can't reach them, use the dart
guns, which you can pick up along the way.  Watch out for the Laser alarms
and just about everything else here - some things take on a life of their
own past closing time.


LEVEL 5: SPRINGFIELD NUCLEAR POWER PLANT: POWER RODS
----------------------------------------------------
Nuclear power rods are the final ingredient the Mutants can use to build
their Machine.  Bart must make his way around the Power Plant where Homer
works, collecting all the rods he can find.  Then he has to hightail it to
the basement and put them back in the reactor.  The maximum amount of rods
he can carry at one time is 4 and they're displayed on the Status Screen
where the Simpsons faces were.  The reason the faces aren't shown there
anymore is because they're all at the plant helping Bart!


THE ELEVATOR AND STAIRS
-----------------------
Bart can't move around the plant unless he uses the elevators or the
stairs.  To move Bart into the elevator he has to be standing right in
front of it.  Press the FIRE button and the elevator will arrive at his
floor and the door will open.  Push UP on the joystick and he'll enter.
Push LEFT or RIGHT to pick the destination floor, and then press the FIRE
button again.  When he gets to that floor, push DOWN on the joystick to
exit.  Note:  Some elevators stop at all floors, some are express.


BART ENTERING A STAIRWAY
------------------------
If you want Bart to use the stairs, push UP on the joystick and he'll go in
the door.  When he's in, hold down the FIRE button while pressing UP or
DOWN on the joystick to pick the destination floor.  Release the FIRE
button and push DOWN on the joystick to exit the stairway.  Bart can only
travel to one floor at a time.


WEAPONS
-------
Bart is only allowed to shoot at goals and anything else that's firing or
throwing something at him.  The way to get weapons is to pick them up as
you go along, so keep your eyes peeled.  Bart can only use these weapons in
the level he finds them in, and pressing the FIRE button fires them.  After
Bart's collected a weapon, he carries it with him at all times until the
ammo's used up.  Then he loses that weapon and has to find a new one to do
more damage with.  Bart can pick up and carry as many weapons as he can
find.  But each time he uses one, his ammo supply goes down (paint darts,
slingshot rocks).  The status screen shows how much ammo he has left.


SPRAYPAINT
----------
You can find these cans on the streets of Springfield.  Bart will need them
to change the colour of some of the purple objects, so don't waste paint!


SLINGSHOT
---------
There are plenty of these around at the Krustyland Amusement Park.  You get
12 shots with each one.


DART GUN
--------
Find these on display at the Natural History Museum.  Each one's got 12
shots.


OTHER USEFUL ITEMS
------------------
Bart starts out the game with 10 coins, but he'll need a lot more.  Coins
are necessary to buy things and play games:  and for every 15 he collects,
he gets an extra life.  When he gets that extra life though, 10 coins are
subtracted from inventory.  There are other useful objects that will come
in handy in the heat of the battle.  Try to figure out what they are and
how and where to use them.  One thing to keep in mind though you usually
can't use something unless you've bought it.


HOW TO BUY
----------
Bart can buy items in most of the Springfield stores.  If he's standing by
a store entrance, push UP on the joystick and he'll go right in.  The owner
will ask him what he wants.  Push LEFT or RIGHT on the joystick to choose
an item.  Then the FIRE button for each one you want to buy.  The item will
go into inventory.  To get Bart out of the store, push DOWN on the
joystick.  Remember, these items cost money, so make sure Bart has enough
coins.  And here's a little tip about the rockets:  If you want Bart to
fire one, hurry up and make him light it.  Those sparklers don't last
forever.


LIVES
-----
Bart gets a total of 3 lives.  For each life he uses, Bart can sustain two
hits.  The second time Bart is hit, he loses that life.  The only times
Bart can lose one full life immediately is when he falls into a pit, wet
cement, quicksand etc.  Bart gets extra lives (sometimes one, sometimes
more than one) when he finds the Krusty faces, and one extra life for every
15 coins he collects.  Each of those lives consists of two hits.


THE SIMPSONS
------------
Remember, the other Simpsons will only help Bart in Levels 1-4 if he can
get enough alien proof to make them believe him.  If he makes it to Level
5, the Power Plant, the whole family will be there for him.


Marge:  Bart's loving mum will be at the mall if he needs her, and at the
        Power Plant to ease his burden.

Lisa:   Bart's brainy sister can help out at Krustyland, and the two can
        make a winning combination at the Power Plant.

Maggie: Bart's baby sister who is too young to talk, but not too young to
        help.

Homer:  Bart's dad will watch out for him at the museum, and at the plant
        too, but only if Bart finds him some boxes of donuts.


BART'S FRIENDS
--------------

Krusty the Clown:     TV show host and Bart's comedy hero.  Look for him to
                      get extra lives.

Jebediah Springfield: The beloved founder of Springfield who can give Bart
                      the power of invincibility.


BART'S FOES
-----------
The chief Mutants have sent these soldiers to carry out their plan:

Zebloid:           These hairy aliens hop up and down and back and forth.

Glondip:           They mostly crawl around the ground, but some of them 
                   hop up and down.

Killer Klown:      They can be found all around Krustyland, trying to help 
                   the Mutants wipe Bart out.

This next bunch is totally evil:  Bart's fought them all before.  Now they
want revenge - even if it means selling out the Earth to the Mutants!

Nelson:            Springfield Elementary's biggest bully. his weapons of 
                   choice are water balloons at 20 paces.

Ms. Botz:          The notorious babysitter bandit, a fugitive on the loose,
                   and one of America's most armed and dangerous.  She 
                   stashes what she steals in suitcases and maybe Bart can 
                   use that against her.

Sideshow Bob:      Once he was Krusty the Clown's faithful friend, then he 
                   became a traitor. Now he's out on parole, and his feet 
                   are as big as ever.

Dr. Marvin Monroe: Local family counsellor, radio call-in show host, quack. 
                   He likes using shock therapy, but lately he's gone soft 
                   in the head.

Adil:              Albanian superspy, explosives expert and former foreign 
                   exchange student.

Jimbo:             The absolute worst kid in school, a skateboard freak and
                   the only teenager in fifth grade.


SCORING
-------
You can earn points for defeating enemies and accomplishing certain tasks.
Here's what they're worth:

Item                                  Points
----                                  ------
End of level enemies                    1000
Major enemies within                     500
Removing alien from human                200
Krusty the Klown face (extra lives)      100
Proof                                    100
Goal                                     100
Jebediah Head (invincibility)             50
Coin                                      50
Complete level time remaining on clock   x10


HINTS AND TIPS
--------------
1. Always check the clock and keep track of time.
2. Try jumping on things, around things, and on top of things. You never 
   know what will turn up.
3. In Springfield try to discover what ledges Bart can stand on.
4. There are lots of ways to get rid of purple-coloured objects. Be 
   creative and experiment!
5. At the mall, Bart can't jump on a lollipop if its stick is pointed
   straight up or down.
6. Collect plenty of Krusty faces, weapons and coins.
7. There are warp zones, so try to discover them. Keep in mind that Bart 
   can only warp to another place in the same level.


THE SIMPSONS (TM) BART vs. THE SPACE MUTANTS
--------------------------------------------
It's program code and graphic representation are the copyright of Ocean
Software Limited and may not be reproduced, stored, hired or broadcast in
any form whatsoever without written permission of Ocean Software limited.
All rights reserved worldwide.

This software product has been carefully developed and manufactured to the
highest quality standards.  Please read carefully the instructions for
loading

If for any reason you have difficulty in running the program you may
contact our technical department direct by telephoning +44-626-332-533.
However if you believe that the product is defective, please return it
direct to:  

        Ocean Software Limited,
        6 Central Street,
        Manchester M2 5NS,
        UK.

Our quality control department will test the product and supply an
immediate replacement if we find a fault.


LEVEL ONE SOLUTION
------------------
Begin by facing Bart to the right and do a big spring jump off the bin to
collect the Krusty bonus.  Walk on by the cinema (get the timimg right past
the creatures) until you get to Moe's.  Jump up onto the ledge off the
first window and up to the next ledge.  Do a long jump left to collect the
sray can, but watch you don't hit the mutants in front of the poster!

Go to the right of the poster and face left to spray it until it changes
colour.  Carry on to the left and spray the bin, then head right.  Go past
Moe's until you reach the phone booth.  Jump up on the booth and right onto
the washing line.  Walk along the line so that the washing falls onto the
purple object below.

Jump across onto the window and collect the sray can.  Drop down and spray
the bin, then head left and jump over the nasty under the washing line to
get another Krusty bonus.  Head back to the right and jump over the three
nasties past the bin you just sprayed.  Carry on and enter Tool World.  Buy
a key and a wrench, then leave the shop walk behind the fire hydrant and
use the wrench so that the water washes the paint off the awning, then
spray the hydrant.  Jump onto the window ledge, then onto the door and
finally jump up to spray the flowers - you have to spray them while you are
jumping.

Carry onto the right and enter Mel's Novelty Hut.  Buy one cherry bomb and
spend all but two of your coins on rocket, then leave the shop.  Jump onto
the sill, then onto the door and then jump up to spray the flowers (it
takes a bit of patience).  Continue right, under the monster and collect
the extra life.

Go right, into Toys 'N' Stuff and buy a whistle and a magnet.  Jump onto
the edge and onto the door before leaping up to spray the flowers.  Go
right, jump over the alien and collect the spray can.

Walk right until you get to the bin (if you want you can knock the ball up
in the air to hit the paint can, but it's a bit tricky).  Spray the bin
then jump onto it to get the top windows.  Jump across to the paint pot so
that it spills, then carefully make your way past the nasty.  Slowly drop
off the left-hand side so that you fall onto the canopy above the door,
then jump up and spray the flowers.

Go to the right until you reach the pet shop, jump up onto the window
ledge, onto the door and back across the gap to sray the pot.  Postion
yourself in the top left corner of the window and drop your cherry bomb, if
you are in the right potion, the bomb should hit the bird cage and free the
bird.  Watch out for the dog that appears!

Walk up and jump on to the grass to make a puple policeman appear.  Spray
him blue and then quickly run away.  Next up walk along the statue and fire
a rocket to make the bird fly away.

Jump over the barrier onto the skateboard and immediately slow down to
halt.  Push up diagonally while pressing fire to get to the top of the path
and then accelerate.  Jump over the dogs and the blue alien, then wham
along to the end, but watch out for the skate punk!

Leap over the barrier to get back on foot and carry on walking right.
Dodge the nasties and spray the fountain as you pass.  Go under the aliens
in front of the Bowling Hall and fire a rocket at the sign.

Continue to the right, spray the fountain and dodge the alien, then carry
on to the retirement home.  When you see a purple window, fire a rocket at
it to make the purple blind lift up.  Carry onto the main enterance and
watch out for the nasties as you fire a rocket at the next purple window.
Now check your rocket supply.  If you've still got some left you're all
right.  If you need more on the other hand, you'll have to go back to Mel's
Novelty Hut.  To do this, stand in front of the retirement home and use the
key.  This should transport you back to the house near Moe's Tavern.  Go to
Mel's, get some rockets and use the key at the home to get back to the
retirement home.  Go to the right and fire a rocket at the next purple
window.  If you've done everything right, this should be your last target
and you will be given a message telling you to go right to the guardian.

To beat the big baddy, keep firing at him and jump the bombs that he
throws.  With a bit of luck you'll be able to duff him and reach the second
level.


GENERAL HINTS
-------------
There are a few hidden extras to find throughout the level, such as extra
lives and more money.  There are usually hidden in bins and bushes.  To
find them, just jump onto them.  However, you need to be careful, since
some bushes contain bees which have a lethal sting!

You can get extra help by defeating end-of-level gurdians via the disgused
aliens throughout the levels.  To spot them, put on your X-ray specs.  If a
person seems to have a wibbly head with tentacles sprouting out of it, jump
on top of them and they will drop a ball.  Pick up the ball and get a
letter, if you manage to spell out the name of a family member, that person
will then appear at the end of the level to help you beat the guardiant.
For example, if Maggie appears she throws rocks above your head which you
can deflect towards the bady along with your normal shots.

If you miss one or two of the targets, don't panic!  If you notice the sign
near the cinema, this should give you a clue.  Watch out for the timer and
go to the cinema when it reaches 400 and 200.  At these time a person will
come out of the doors.  Just spray them to knock your target counter down.
