
                         BAD DUDES Vs DRAGON-NINJA
                         -------------------------
         Typed in by Spiderman. Edited by Parasite and Codetapper!


CONTROLS
--------
The game is controlled by joystick, plus the following keys.


OPTION KEYS
-----------
Key F1: .................................... One player mode
Key F2: .................................... Two player mode
Key F3: .................................... Music on/off
P: ......................................... Pause


JOYSTICK POSITIONS
------------------
                              Jump

            Kick or Punch      ||      Kick or Punch
             up left      \\   ||   //  up right
                           \\  ||  //
                            \\ || //
                             \\||//
               Walk West ======||====== Walk East
                             //||\\
                            // || \\
                           //  ||  \\
                          //   ||   \\
            Kick or Punch      ||      Kick or Punch
             down left                  down right
                              Duck

Leaving the fire button pressed starts the super punch.  Release for
action.

With fire button pressed:

                           Super Jump

          Spinning  Kick       ||      Spinning kick
          with jump left  \\   ||   // with jump right
                           \\  ||  //
                            \\ || //
                             \\||//
       Lateral kick Left ======||====== Lateral kick right
                             //||\\
                            // || \\
                           //  ||  \\
                          //   ||   \\
          Kick with hand       ||       Kick with hand
             down left         ||          down right

                     Duck or drop to lower level

When jumping you can move yourself right or left with joystick.


GAMEPLAY
--------
Battle your way through screen after screen of adversaries, progressing
right or left depending on the level.

You face a giant enemy at the end of each level who must be disposed of
with multiple hits.

There are 8 levels:

        Level 1: .......... The town
        Level 2: .......... The truck
        Level 3: .......... Underground
        Level 4: .......... Forest
        Level 5: .......... Train
        Level 6: .......... Grotto
        Level 7: .......... Docklands
        Level 8: .......... The rescue

You can collect a weapon (knife etc.) or capsules if dropped by a fallen
enemy.  Time capsules give extra time for the level while energy ones
replenish your life source.

The Super-punch feature allows you to knock down several adversaries with
one blow.  This power blow takes all your concentration and can only be
implemented by standing still and holding down the fire-button for a few
seconds until your fist glows.


HINTS AND TIPS
--------------
Learn the different moves to get the correct distance between you and the
enemy for an accurate hit.

Keep a look out for Ninjas with weapons, they carry useful objects which
you can pick up.

Extra weapons extend your reach so make sure you keep hold of them.

The giant Adversaries need more than one hit - dodge, then attack.


STATUS AND SCORING
------------------
The following are displayed on screen:

        Player score
        Hi score
        Energy level
        Lives remaining
        Level indicator
        Time remaining

                                                Points
        Blue .................................... 100
        Red ..................................... 200 + special weapon
        Grey .................................... 200
        Girls ................................... 400
        Samurai ................................. 700
        Dog ..................................... 200
        Little Ninja ............................ 200
        "Big Baddie" (end of level) ...........10,000
        Dragon Ninja (rescue level) ..........100,000

If energy reaches zero - life lost.
If time reaches zero - life lost.
