[Definition]# EUR, USA, JPN titles #Built with Cemu ResCalc for XCX v1.8.0 titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 #Title ID must be updated if used for other games name = "Xenoblade Chronicles X - 1080p GITechFX Balanced" #Remember to change the “name” for your versions! [TextureRedefine] # Main Game Window rendering resolution #Change this value width = 1280 height = 720 FormatsExcluded = 0x031 #NLA flyover XCX logo screen overwriteWidth = 1920 overwriteHeight = 1080 [TextureRedefine] # Gamepad View resolution. Data Probe List tends to break with uneven buffer scaling width = 854 height = 480 overwriteWidth = 1280 overwriteHeight = 720 [TextureRedefine] # Motion Blur resolution width = 640 height = 360 formatsExcluded = 0x033, 0x031 #Dialog Prompts, NLA flyover XCX logo screen overwriteWidth = 960 overwriteHeight = 540 [TextureRedefine] # Sun, Light Sources (plants, armor etc) width = 512 height = 288 overwriteWidth = 768 overwriteHeight = 432 [TextureRedefine] # Fog resolution (alpha) width = 426 height = 240 overwriteWidth = 640 overwriteHeight = 360 [TextureRedefine] # Close DOF cutscenes, Light Sources and Reflections, Ambient Occlusion width = 320 height = 180 #formatsExcluded = 0x816 #fixes light breakup, but less Close DOF fidelity. Uncomment, or use balanced values if you prefer. overwriteWidth = 360 #<-my best compromise (balanced value = 480) overwriteHeight = 400 #<-my best compromise (balanced value = 270) [TextureRedefine] # "God rays" size (not quality), lens reflections. width = 256 height = 144 overwriteWidth = 384 overwriteHeight = 216 [TextureRedefine]# Probe glow. Does not increase sample amount, only scales up width = 160 height = 90 formatsExcluded = 0x816 #fix probe glow overwriteWidth = 240 overwriteHeight = 135 [TextureRedefine]# Probe Beacon glow. width = 80 height = 46 formatsExcluded = 0x816 #fix probe glow overwriteWidth = 120 overwriteHeight = 68 [TextureRedefine] #XCX shadow fix Shadow Quality Factor: width = 1024 height = 1024 formats = 0x005 #Cheers sunbroDave overwriteWidth = 2048 overwriteHeight = 2048 [TextureRedefine] #XCX Medium distance shadow fix width = 512 height = 512 formats = 0x005 overwriteWidth = 1024 overwriteHeight = 1024 #[TextureRedefine] #XCX no 256x256 shadows found, commented out. #width = 256 #height = 256 #formats = 0x005 #overwriteWidth = 512 #overwriteHeight = 512 #[TextureRedefine] #XCX no 128x128 shadows found, commented out. #width = 128 #height = 128 #formats = 0x005 #overwriteWidth = 256 #overwriteHeight = 256 [TextureRedefine] # Party/Bestiary/Menu Screens. FMV buffer width = 1024 height = 720 formatsExcluded = 0x001 #stasis wake up screen and second cutscene FMV fix. overwriteWidth = 1536 overwriteHeight = 1080