# This is an example configuration file. You can use this file as a guideline on how to create your own game profiles. # Overview: # The filename of the game profile can be found by looking at log.txt after a game was launched in CEMU. # A '#' character starts a one-line comment. Any text afterwards will be ignored. # If an option is not given in the .ini file, CEMU will use the value from the global settings instead. [Graphics] # The cache accuracy cannot be controlled via gameProfiles as it is subject to change accurateShaderMul = true; # If set to true, Cemu will correctly emulate the non-IEEE behavior of the shader MUL instruction. Can fix graphic issues but also decreases shader performance and increases shader compile time. Default value is true. It is recommended to delete the shader cache if this option is changed. [CPU] cpuTimer = cycleCounter # Timer source for OS and CPU time. Default value is 'cycleCounter'. Some games run better when set to 'hostBased'. emulateSinglePrecision = false # If set to true, the recompiler will try to correctly round the result of single-precision instructions. Can fix gameplay bugs at the cost of performance. [Audio] disableAudio = false # If set to true, audio output will be muted and all audio related processing will run on low priority. Turning this option on can increase performance at the cost of emulation accuracy.